diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/animation/AnimationId.h | 2 | ||||
-rw-r--r-- | src/control/Script.cpp | 2 | ||||
-rw-r--r-- | src/core/Cam.cpp | 53 | ||||
-rw-r--r-- | src/peds/Ped.cpp | 522 | ||||
-rw-r--r-- | src/peds/Ped.h | 6 | ||||
-rw-r--r-- | src/peds/Population.cpp | 2 | ||||
-rw-r--r-- | src/vehicles/Bike.cpp | 12 | ||||
-rw-r--r-- | src/vehicles/Bike.h | 6 | ||||
-rw-r--r-- | src/vehicles/Vehicle.cpp | 4 |
9 files changed, 505 insertions, 104 deletions
diff --git a/src/animation/AnimationId.h b/src/animation/AnimationId.h index 18d31cae..9cf470e0 100644 --- a/src/animation/AnimationId.h +++ b/src/animation/AnimationId.h @@ -146,7 +146,7 @@ enum AnimationId ANIM_CAR_CRAWLOUT_RHS, ANIM_CAR_CRAWLOUT_RHS2, ANIM_CAR_ROLLOUT_LHS, - ANIM_CAR_ROLLOUT_RHS, // was this meant to be RHS? + ANIM_CAR_ROLLOUT_RHS, ANIM_GETUP1, ANIM_GETUP2, diff --git a/src/control/Script.cpp b/src/control/Script.cpp index d62bed35..a2c60872 100644 --- a/src/control/Script.cpp +++ b/src/control/Script.cpp @@ -4957,7 +4957,7 @@ int8 CRunningScript::ProcessCommands500To599(int32 command) pPed->FlagToDestroyWhenNextProcessed(); } else { - pPed->SetDie(ANIM_KO_SHOT_FRONT1, 4.0f, 0.0f); + pPed->SetDie(); } return 0; } diff --git a/src/core/Cam.cpp b/src/core/Cam.cpp index ac80fe83..fd45a374 100644 --- a/src/core/Cam.cpp +++ b/src/core/Cam.cpp @@ -25,6 +25,7 @@ #include "Debug.h" #include "Camera.h" #include "DMAudio.h" +#include "Bike.h" bool PrintDebugCode = false; int16 DebugCamMode; @@ -4628,9 +4629,9 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation, uint8 camSetArrPos = 0; // We may need those later - bool isPlane = car->GetModelIndex() == MI_DODO; - bool isHeli = false; - bool isBike = false; + bool isPlane = car->GetVehicleAppearance() == VEHICLE_APPEARANCE_PLANE; + bool isHeli = car->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI; + bool isBike = car->GetVehicleAppearance() == VEHICLE_APPEARANCE_BIKE || car->IsBike(); bool isCar = car->IsCar() && !isPlane && !isHeli && !isBike; CPad* pad = CPad::GetPad(0); @@ -4641,8 +4642,10 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation, if (car->GetModelIndex() == MI_FIRETRUCK) { camSetArrPos = 7; - } else if (car->GetModelIndex() == MI_RCBANDIT) { + } else if (car->GetModelIndex() == MI_RCBANDIT || car->GetModelIndex() == MI_RCBARON) { camSetArrPos = 5; + } else if (car->GetModelIndex() == MI_RCGOBLIN || car->GetModelIndex() == MI_RCRAIDER) { + camSetArrPos = 6; } else if (car->IsBoat()) { camSetArrPos = 4; } else if (isBike) { @@ -4699,6 +4702,14 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation, float newDistance = TheCamera.CarZoomValueSmooth + CARCAM_SET[camSetArrPos][1] + approxCarLength; + // Taken from VC CCam::Cam_On_A_String_Unobscured. If we don't this, we will end up seeing the world from the inside of RC Goblin/Raider. + // I couldn't find where SA does that. It's possible that they've increased the size of these veh.'s collision bounding box. + if (car->m_modelIndex == MI_RCRAIDER || car->m_modelIndex == MI_RCBANDIT) { + newDistance += 6.0f; + } else if (car->m_modelIndex == MI_RCBARON) { + newDistance += 9.5f; + } + float minDistForThisCar = approxCarLength * CARCAM_SET[camSetArrPos][3]; if (!isHeli || car->GetStatus() == STATUS_PLAYER_REMOTE) { @@ -4713,6 +4724,9 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation, TargetCoors += 0.6f * car->GetUp() * colMaxZ; } + if (car->m_modelIndex == MI_RCGOBLIN) + zoomModeAlphaOffset += 0.178997f; + float minDistForVehType = CARCAM_SET[camSetArrPos][4]; if (TheCamera.CarZoomIndicator == CAM_ZOOM_1 && (camSetArrPos < 2 || camSetArrPos == 7)) { @@ -4727,6 +4741,7 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation, if (ResetStatics) { FOV = DefaultFOV; + // TODO(Miami): Remove that when cam is done! // GTA 3 has this in veh. camera if (TheCamera.m_bIdleOn) TheCamera.m_uiTimeWeEnteredIdle = CTimer::GetTimeInMilliseconds(); @@ -4763,10 +4778,12 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation, ResetStatics = false; Rotating = false; m_bCollisionChecksOn = true; - // TheCamera.m_bResetOldMatrix = 1; + + + // TODO(Miami): Uncomment that when cam is done! // Garage exit cam is not working well in III... - // if (!TheCamera.m_bJustCameOutOfGarage) // && !sthForScript) + // if (!TheCamera.m_bJustCameOutOfGarage) // { Alpha = 0.0f; Beta = car->GetForward().Heading() - HALFPI; @@ -4788,7 +4805,7 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation, m_aTargetHistoryPosTwo = TargetCoors - newDistance * Front; m_nCurrentHistoryPoints = 0; - if (!TheCamera.m_bJustCameOutOfGarage) // && !sthForScript) + if (!TheCamera.m_bJustCameOutOfGarage) Alpha = -zoomModeAlphaOffset; } @@ -4840,9 +4857,9 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation, // This is also original LCS and SA bug, or some attempt to fix lag. We'll never know // if (car->m_vecMoveSpeed.MagnitudeSqr() < sq(0.2f)) - if (car->GetModelIndex() != MI_FIRETRUCK) { - // if (!isBike || GetMysteriousWheelRelatedThingBike(car) > 3) - // if (!isHeli && (!isPlane || car->GetWheelsOnGround())) { + if (car->GetModelIndex() != MI_FIRETRUCK) + if (!isBike || ((CBike*)car)->m_nWheelsOnGround > 3) + if (!isHeli && (!isPlane || ((CAutomobile*)car)->m_nWheelsOnGround)) { CVector left = CrossProduct(car->GetForward(), CVector(0.0f, 0.0f, 1.0f)); left.Normalise(); @@ -5000,8 +5017,8 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation, Beta += TWOPI; if ((camSetArrPos <= 1 || camSetArrPos == 7) && targetAlpha < Alpha && carPosChange >= newDistance) { - if (isCar && ((CAutomobile*)car)->m_nWheelsOnGround > 1) - // || isBike && GetMysteriousWheelRelatedThingBike(car) > 1) + if (isCar && ((CAutomobile*)car)->m_nWheelsOnGround > 1 || + isBike && ((CBike*)car)->m_nWheelsOnGround > 1) alphaSpeedFromStickY += (targetAlpha - Alpha) * 0.075f; } @@ -5151,19 +5168,13 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation, if (camSetArrPos == 5 && Source.z < 1.0f) // RC Bandit and Baron Source.z = 1.0f; - // Obviously some specific place in LC - if (Source.x > 11.0f && Source.x < 91.0f) { - if (Source.y > -680.0f && Source.y < -600.0f && Source.z < 24.4f) - Source.z = 24.4f; - } - // CCam::FixSourceAboveWaterLevel if (CameraTarget.z >= -2.0f) { float level = -6000.0; - // +0.5f is needed for III + if (CWaterLevel::GetWaterLevelNoWaves(Source.x, Source.y, Source.z, &level)) { - if (Source.z < level + 0.5f) - Source.z = level + 0.5f; + if (Source.z < level) + Source.z = level; } } Front = TargetCoors - Source; diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp index 2d5d953e..b0c821f8 100644 --- a/src/peds/Ped.cpp +++ b/src/peds/Ped.cpp @@ -91,6 +91,11 @@ CVector vecPedVanRearDoorAnimOffset; CVector vecPedQuickDraggedOutCarAnimOffset; CVector vecPedDraggedOutCarAnimOffset; CVector vecPedTrainDoorAnimOffset; +CVector vecPedStdBikeJumpRhsAnimOffset; +CVector vecPedVespaBikeJumpRhsAnimOffset; +CVector vecPedHarleyBikeJumpRhsAnimOffset; +CVector vecPedDirtBikeJumpRhsAnimOffset; +CVector vecPedBikeKickAnimOffset; bool CPed::bNastyLimbsCheat; bool CPed::bPedCheat2; @@ -686,7 +691,7 @@ CPed::ApplyHeadShot(eWeaponType weaponType, CVector pos, bool evenOnPlayer) // BUG: This condition will always return true. Even fixing it won't work, because these states are unused. // if (m_nPedState != PED_PASSENGER || m_nPedState != PED_TAXI_PASSENGER) { - CPed::SetDie(ANIM_KO_SHOT_FRONT1, 4.0f, 0.0f); + SetDie(); // } bBodyPartJustCameOff = true; @@ -1848,6 +1853,7 @@ CPed::GetPositionToOpenCarDoor(CVehicle *veh, uint32 component, float offset) return veh->GetPosition() + doorPos; } +// --MIAMI: Done void CPed::LineUpPedWithCar(PedLineUpPhase phase) { @@ -1856,29 +1862,59 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase) float seatPosMult = 0.0f; float currentZ; float adjustedTimeStep; + CVector autoZPos; if (CReplay::IsPlayingBack()) return; if (!bChangedSeat && phase != LINE_UP_TO_CAR_2) { - if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_SIT)) { - SetPedPositionInCar(); - return; - } - if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_LSIT)) { - SetPedPositionInCar(); - return; - } - if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_SITP)) { - SetPedPositionInCar(); - return; - } - if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_SITPLO)) { - SetPedPositionInCar(); - return; + if (m_pMyVehicle->IsBike()) { + if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_BIKE_RIDE) || + RpAnimBlendClumpGetAssociation(GetClump(), ANIM_BIKE_PASSENGER)) { + SetPedPositionInCar(); + return; + } + } else { + if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_SIT)) { + SetPedPositionInCar(); + return; + } + if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_LSIT)) { + SetPedPositionInCar(); + return; + } + if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_SITP)) { + SetPedPositionInCar(); + return; + } + if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_SITPLO)) { + SetPedPositionInCar(); + return; + } } bChangedSeat = true; } + if (phase == LINE_UP_TO_CAR_FALL) { + SetPedPositionInCar(); + autoZPos = GetPosition(); + CPedPlacement::FindZCoorForPed(&autoZPos); + if (m_pVehicleAnim && (m_pVehicleAnim->animId == ANIM_CAR_ROLLOUT_LHS || m_pVehicleAnim->animId == ANIM_CAR_ROLLOUT_RHS) + && autoZPos.z > GetPosition().z) { + m_matrix.GetPosition().z = autoZPos.z; + } + if (m_pVehicleAnim && m_pVehicleAnim->animId == ANIM_BIKE_HIT) { + if (autoZPos.z > GetPosition().z) + m_matrix.GetPosition().z += m_pVehicleAnim->GetProgress() * (autoZPos.z - GetPosition().z); + + } else if (m_pVehicleAnim) { + if (m_pVehicleAnim->animId == ANIM_BIKE_GETOFF_BACK) { + if (autoZPos.z > GetPosition().z) { + m_matrix.GetPosition().z += (m_pVehicleAnim->currentTime * (20.f / 7.f)) * (autoZPos.z - GetPosition().z); + } + } + } + return; + } if (phase == LINE_UP_TO_CAR_START) { m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); } @@ -1916,14 +1952,9 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase) } } - if (!bInVehicle) - seatPosMult = 1.0f; - -#ifdef VC_PED_PORTS bool multExtractedFromAnim = false; bool multExtractedFromAnimBus = false; float zBlend; -#endif if (m_pVehicleAnim) { vehAnim = m_pVehicleAnim->animId; @@ -1934,38 +1965,38 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase) case ANIM_CAR_LJACKED_LHS: case ANIM_VAN_GETIN_L: case ANIM_VAN_GETIN: -#ifdef VC_PED_PORTS multExtractedFromAnim = true; zBlend = Max(m_pVehicleAnim->GetProgress() - 0.3f, 0.0f) / (1.0f - 0.3f); // fall through -#endif + case ANIM_CAR_QJACKED: case ANIM_CAR_GETOUT_LHS: case ANIM_CAR_GETOUT_LOW_LHS: case ANIM_CAR_GETOUT_RHS: case ANIM_CAR_GETOUT_LOW_RHS: -#ifdef VC_PED_PORTS + if (!multExtractedFromAnim) { multExtractedFromAnim = true; zBlend = Max(m_pVehicleAnim->GetProgress() - 0.5f, 0.0f) / (1.0f - 0.5f); } // fall through -#endif + case ANIM_CAR_CRAWLOUT_RHS: case ANIM_CAR_CRAWLOUT_RHS2: case ANIM_VAN_GETOUT_L: case ANIM_VAN_GETOUT: + case ANIM_BIKE_GETOFF_RHS: + case ANIM_BIKE_GETOFF_LHS: seatPosMult = m_pVehicleAnim->GetProgress(); break; case ANIM_CAR_GETIN_RHS: case ANIM_CAR_GETIN_LHS: -#ifdef VC_PED_PORTS if (veh && veh->IsCar() && veh->bIsBus) { multExtractedFromAnimBus = true; zBlend = Min(m_pVehicleAnim->GetProgress(), 0.5f) / 0.5f; } // fall through -#endif + case ANIM_CAR_QJACK: case ANIM_CAR_GETIN_LOW_LHS: case ANIM_CAR_GETIN_LOW_RHS: @@ -1980,6 +2011,12 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase) case ANIM_CAR_LSHUFFLE_RHS: seatPosMult = 0.0f; break; + case ANIM_CAR_JUMPIN_LHS: + { + float animLength = m_pVehicleAnim->hierarchy->totalLength; + seatPosMult = Max(0.0f, 0.5f * animLength - m_pVehicleAnim->currentTime) / animLength; + break; + } case ANIM_CAR_CLOSE_LHS: case ANIM_CAR_CLOSE_RHS: case ANIM_COACH_OPEN_L: @@ -1990,8 +2027,25 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase) seatPosMult = 1.0f; break; default: + if (veh->IsBike()) { + seatPosMult = 0.0f; + } else { + if (bInVehicle) + seatPosMult = 0.0f; + else + seatPosMult = 1.0f; + } break; } + } else { + if (veh->IsBike()) { + seatPosMult = 0.0f; + } else { + if (bInVehicle) + seatPosMult = 0.0f; + else + seatPosMult = 1.0f; + } } CVector neededPos; @@ -2002,7 +2056,7 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase) neededPos = GetPositionToOpenCarDoor(veh, m_vehEnterType, seatPosMult); } - CVector autoZPos = neededPos; + autoZPos = neededPos; if (veh->bIsInWater) { if (veh->m_vehType == VEHICLE_TYPE_BOAT && veh->IsUpsideDown()) @@ -2032,11 +2086,24 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase) } if (autoZPos.z > neededPos.z) { -#ifdef VC_PED_PORTS - if (multExtractedFromAnim) { + vehAnim = m_pVehicleAnim->animId; + if (veh->IsBike() && (m_pVehicleAnim && vehAnim != ANIM_BIKE_KICK)) { + float zBlend; + if (vehAnim != ANIM_BIKE_GETOFF_RHS && vehAnim != ANIM_BIKE_GETOFF_LHS) { + if (vehAnim != ANIM_BIKE_JUMPON_R && vehAnim != ANIM_BIKE_JUMPON_L) { + zBlend = 0.0f; + } else { + float animLength = m_pVehicleAnim->hierarchy->totalLength; + zBlend = Min(1.0f, 2.0f * m_pVehicleAnim->currentTime / animLength); + } + } else { + zBlend = 1.0f - seatPosMult; + } + float curZ = veh->GetPosition().z + FEET_OFFSET; + neededPos.z = ((curZ - autoZPos.z) - veh->GetHeightAboveRoad()) * zBlend + autoZPos.z; + } else if (multExtractedFromAnim) { neededPos.z += (autoZPos.z - neededPos.z) * zBlend; } else { -#endif currentZ = GetPosition().z; if (m_pVehicleAnim && vehAnim != ANIM_VAN_GETIN_L && vehAnim != ANIM_VAN_CLOSE_L && vehAnim != ANIM_VAN_CLOSE && vehAnim != ANIM_VAN_GETIN) { neededPos.z = autoZPos.z; @@ -2047,20 +2114,16 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase) // Smoothly change ped position neededPos.z = currentZ - (currentZ - neededPos.z) / (m_pVehicleAnim->GetTimeLeft() / adjustedTimeStep); } -#ifdef VC_PED_PORTS } -#endif } else { // We may need to raise up the ped if (phase == LINE_UP_TO_CAR_START) { currentZ = GetPosition().z; if (neededPos.z > currentZ) { -#ifdef VC_PED_PORTS if (multExtractedFromAnimBus) { neededPos.z = (neededPos.z - currentZ) * zBlend + currentZ; } else { -#endif if (m_pVehicleAnim && (vehAnim == ANIM_CAR_GETIN_RHS || vehAnim == ANIM_CAR_GETIN_LOW_RHS || vehAnim == ANIM_CAR_GETIN_LHS || vehAnim == ANIM_CAR_GETIN_LOW_LHS || vehAnim == ANIM_CAR_QJACK || vehAnim == ANIM_VAN_GETIN_L || vehAnim == ANIM_VAN_GETIN)) { @@ -2068,12 +2131,10 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase) // Smoothly change ped position neededPos.z = (neededPos.z - currentZ) / (m_pVehicleAnim->GetTimeLeft() / adjustedTimeStep) + currentZ; - } else if (EnteringCar()) { + } else if (EnteringCar() || m_nPedState == PED_DRIVING && veh->IsBike()) { neededPos.z = Max(currentZ, autoZPos.z); } -#ifdef VC_PED_PORTS } -#endif } } } @@ -2104,14 +2165,26 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase) m_fRotationCur -= (m_fRotationCur - limitedDest) * (1.0f - timeUntilStateChange); } - if (seatPosMult > 0.2f || vehIsUpsideDown) { + if (seatPosMult > 0.2f || vehIsUpsideDown || veh->IsBike()) { SetPosition(neededPos); SetHeading(m_fRotationCur); } else { CMatrix vehDoorMat(veh->GetMatrix()); vehDoorMat.GetPosition() += Multiply3x3(vehDoorMat, GetLocalPositionToOpenCarDoor(veh, m_vehEnterType, 0.0f)); - // VC couch anims are inverted, so they're fixing it here. + + // Cool huh? Entering from windscreen + if (m_vehEnterType == CAR_WINDSCREEN || veh->bIsBus) { + CMatrix correctionMat; + if (veh->bIsBus && (m_vehEnterType == CAR_DOOR_LF || m_vehEnterType == CAR_DOOR_LR)) + correctionMat.SetRotateZ(-HALFPI); + else if (veh->bIsBus && (m_vehEnterType == CAR_DOOR_RF || m_vehEnterType == CAR_DOOR_RR)) + correctionMat.SetRotateZ(HALFPI); + else + correctionMat.SetRotateZ(PI); + + vehDoorMat = vehDoorMat * correctionMat; + } GetMatrix() = vehDoorMat; } @@ -6691,11 +6764,12 @@ CPed::EndFight(uint8 endType) m_nWaitTimer = 0; } +// --MIAMI: Done void CPed::EnterCar(void) { if (IsNotInWreckedVehicle() && m_fHealth > 0.0f) { - CVehicle *veh = (CVehicle*)m_pSeekTarget; + CVehicle *veh = m_pMyVehicle; // Not used. // CVector posForDoor = GetPositionToOpenCarDoor(veh, m_vehEnterType); @@ -6709,9 +6783,32 @@ CPed::EnterCar(void) } bIsInTheAir = false; LineUpPedWithCar(LINE_UP_TO_CAR_START); + if (veh->IsBike()) { + CBike *bike = (CBike*)veh; + if (bike->GetStatus() != STATUS_ABANDONED || bike->m_bike_flag08 || !m_pVehicleAnim) { + if (m_nPedState == PED_CARJACK && m_pVehicleAnim) { + if (m_pVehicleAnim->currentTime > 0.4f && m_pVehicleAnim->currentTime - m_pVehicleAnim->timeStep <= 0.4f) { + int anim = m_pVehicleAnim->animId; + if (anim == ANIM_BIKE_KICK) { + DMAudio.PlayOneShot(m_audioEntityId, SOUND_187, 3.0f); + } else if (anim == ANIM_BIKE_ELBOW_R || anim == ANIM_BIKE_ELBOW_L) { + DMAudio.PlayOneShot(m_audioEntityId, SOUND_186, 3.0f); + } + } + } + } else { + int anim = m_pVehicleAnim->animId; + + // One is pickup and other one is pullup, not same :p + if ((anim == ANIM_BIKE_PICKUP_R || anim == ANIM_BIKE_PICKUP_L) && m_pVehicleAnim->currentTime > 0.4667f) + bike->m_bike_flag08 = true; + else if ((anim == ANIM_BIKE_PULLUP_R || anim == ANIM_BIKE_PULLUP_L) && m_pVehicleAnim->currentTime > 0.4667f) + bike->m_bike_flag08 = true; + } + } } else { QuitEnteringCar(); - SetDie(ANIM_KO_SHOT_FRONT1, 4.0f, 0.0f); + SetDie(); } } @@ -8570,15 +8667,28 @@ CPed::Initialise(void) debug("CPed ready\n"); } +// --MIAMI: Done void CPed::SetAnimOffsetForEnterOrExitVehicle(void) { // FIX: If there were no translations on enter anims, there were overflows all over this function. int vanBlock = CAnimManager::GetAnimationBlockIndex("van"); + int bikesBlock = CAnimManager::GetAnimationBlockIndex("bikes"); + int bikevBlock = CAnimManager::GetAnimationBlockIndex("bikev"); + int bikehBlock = CAnimManager::GetAnimationBlockIndex("bikeh"); + int bikedBlock = CAnimManager::GetAnimationBlockIndex("biked"); CStreaming::RequestAnim(vanBlock, STREAMFLAGS_DEPENDENCY); + CStreaming::RequestAnim(bikesBlock, STREAMFLAGS_DEPENDENCY); + CStreaming::RequestAnim(bikevBlock, STREAMFLAGS_DEPENDENCY); + CStreaming::RequestAnim(bikehBlock, STREAMFLAGS_DEPENDENCY); + CStreaming::RequestAnim(bikedBlock, STREAMFLAGS_DEPENDENCY); CStreaming::LoadAllRequestedModels(false); CAnimManager::AddAnimBlockRef(vanBlock); + CAnimManager::AddAnimBlockRef(bikesBlock); + CAnimManager::AddAnimBlockRef(bikevBlock); + CAnimManager::AddAnimBlockRef(bikehBlock); + CAnimManager::AddAnimBlockRef(bikedBlock); CAnimBlendHierarchy *enterAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_STD, ANIM_CAR_JACKED_LHS)->hierarchy; CAnimBlendSequence *seq = enterAssoc->sequences; @@ -8639,8 +8749,8 @@ CPed::SetAnimOffsetForEnterOrExitVehicle(void) vecPedVanRearDoorAnimOffset = lastFrame->translation; } } -#ifdef GTA_TRAIN - enterAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_STD, ANIM_TRAIN_GETOUT)->hierarchy; + // I think this is leftover and ANIM_TRAIN_GETOUT + enterAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_STD, ANIM_IDLE_STANCE3)->hierarchy; seq = enterAssoc->sequences; CAnimManager::UncompressAnimation(enterAssoc); if (seq->numFrames > 0) { @@ -8651,7 +8761,72 @@ CPed::SetAnimOffsetForEnterOrExitVehicle(void) vecPedTrainDoorAnimOffset = lastFrame->translation; } } -#endif + + enterAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_BIKE_STANDARD, ANIM_BIKE_JUMPON_R)->hierarchy; + seq = enterAssoc->sequences; + CAnimManager::UncompressAnimation(enterAssoc); + if (seq->numFrames > 0) { + if (!seq->HasTranslation()) + vecPedStdBikeJumpRhsAnimOffset = CVector(0.0f, 0.0f, 0.0f); + else { + KeyFrameTrans* lastFrame = (KeyFrameTrans*)seq->GetKeyFrame(seq->numFrames - 1); + vecPedStdBikeJumpRhsAnimOffset = lastFrame->translation; + } + } + + enterAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_BIKE_VESPA, ANIM_BIKE_JUMPON_R)->hierarchy; + seq = enterAssoc->sequences; + CAnimManager::UncompressAnimation(enterAssoc); + if (seq->numFrames > 0) { + if (!seq->HasTranslation()) + vecPedVespaBikeJumpRhsAnimOffset = CVector(0.0f, 0.0f, 0.0f); + else { + KeyFrameTrans* lastFrame = (KeyFrameTrans*)seq->GetKeyFrame(seq->numFrames - 1); + vecPedVespaBikeJumpRhsAnimOffset = lastFrame->translation; + } + } + + enterAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_BIKE_HARLEY, ANIM_BIKE_JUMPON_R)->hierarchy; + seq = enterAssoc->sequences; + CAnimManager::UncompressAnimation(enterAssoc); + if (seq->numFrames > 0) { + if (!seq->HasTranslation()) + vecPedHarleyBikeJumpRhsAnimOffset = CVector(0.0f, 0.0f, 0.0f); + else { + KeyFrameTrans* lastFrame = (KeyFrameTrans*)seq->GetKeyFrame(seq->numFrames - 1); + vecPedHarleyBikeJumpRhsAnimOffset = lastFrame->translation; + } + } + + enterAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_BIKE_DIRT, ANIM_BIKE_JUMPON_R)->hierarchy; + seq = enterAssoc->sequences; + CAnimManager::UncompressAnimation(enterAssoc); + if (seq->numFrames > 0) { + if (!seq->HasTranslation()) + vecPedDirtBikeJumpRhsAnimOffset = CVector(0.0f, 0.0f, 0.0f); + else { + KeyFrameTrans* lastFrame = (KeyFrameTrans*)seq->GetKeyFrame(seq->numFrames - 1); + vecPedDirtBikeJumpRhsAnimOffset = lastFrame->translation; + } + } + + enterAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_BIKE_HARLEY, ANIM_BIKE_KICK)->hierarchy; + seq = enterAssoc->sequences; + CAnimManager::UncompressAnimation(enterAssoc); + if (seq->numFrames > 0) { + if (!seq->HasTranslation()) + vecPedBikeKickAnimOffset = CVector(0.0f, 0.0f, 0.0f); + else { + KeyFrameTrans* lastFrame = (KeyFrameTrans*)seq->GetKeyFrame(seq->numFrames - 1); + vecPedBikeKickAnimOffset = lastFrame->translation; + } + } + + CAnimManager::RemoveAnimBlockRef(vanBlock); + CAnimManager::RemoveAnimBlockRef(bikesBlock); + CAnimManager::RemoveAnimBlockRef(bikevBlock); + CAnimManager::RemoveAnimBlockRef(bikehBlock); + CAnimManager::RemoveAnimBlockRef(bikedBlock); } void @@ -9828,7 +10003,7 @@ CPed::ProcessControl(void) ++m_panicCounter; if (m_fHealth <= 1.0f && m_nPedState <= PED_STATES_NO_AI && !bIsInTheAir && !bIsLanding) - SetDie(ANIM_KO_SHOT_FRONT1, 4.0f, 0.0f); + SetDie(); bCollidedWithMyVehicle = false; @@ -17041,10 +17216,11 @@ CPed::UpdateFromLeader(void) } } +// --MIAMI: Done void CPed::UpdatePosition(void) { - if (CReplay::IsPlayingBack() || !bIsStanding) + if (CReplay::IsPlayingBack() || !bIsStanding || m_attachedTo) return; CVector2D velocityChange; @@ -17091,7 +17267,7 @@ CPed::UpdatePosition(void) } // Take time step into account - if (m_pCurrentPhysSurface) { + if (m_pCurrentPhysSurface && (!m_pCurrentPhysSurface->bInfiniteMass || m_pCurrentPhysSurface->m_phy_flagA08)) { float speedChange = velocityChange.Magnitude(); float changeMult = speedChange; if (m_nPedState != PED_DIE || !m_pCurrentPhysSurface->IsVehicle()) { @@ -17109,27 +17285,39 @@ CPed::UpdatePosition(void) m_vecMoveSpeed.y += velocityChange.y; } +// --MIAMI: Done void CPed::SetPedPositionInCar(void) { + bool notYet = false; if (CReplay::IsPlayingBack()) return; if (bChangedSeat) { - bool notYet = false; - if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_GETIN_LHS) - || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_GETIN_LOW_LHS) - || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_CLOSEDOOR_LHS) - || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_CLOSEDOOR_LOW_LHS) - || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_SHUFFLE_RHS) - || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_LSHUFFLE_RHS) - || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_VAN_CLOSE_L) - || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_VAN_CLOSE) - || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_VAN_GETIN_L) - || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_VAN_GETIN) - || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_COACH_IN_L) - || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_COACH_IN_R)) { - notYet = true; + if (m_pMyVehicle->IsBike()) { + if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_BIKE_JUMPON_R) + || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_BIKE_JUMPON_L) + || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_BIKE_KICK)) { + LineUpPedWithCar(LINE_UP_TO_CAR_START); + return; + } + bChangedSeat = false; + } else { + if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_GETIN_LHS) + || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_GETIN_LOW_LHS) + || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_CLOSEDOOR_LHS) + || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_CLOSEDOOR_LOW_LHS) + || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_SHUFFLE_RHS) + || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_LSHUFFLE_RHS) + || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_VAN_CLOSE_L) + || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_VAN_CLOSE) + || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_VAN_GETIN_L) + || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_VAN_GETIN) + || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_COACH_IN_L) + || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_COACH_IN_R) + || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_JUMPIN_LHS)) { + notYet = true; + } } if (notYet) { LineUpPedWithCar(LINE_UP_TO_CAR_START); @@ -17142,14 +17330,16 @@ CPed::SetPedPositionInCar(void) CVector seatPos; if (m_pMyVehicle->pDriver == this) { seatPos = vehModel->GetFrontSeatPosn(); - if (!m_pMyVehicle->IsBoat() && m_pMyVehicle->m_vehType != VEHICLE_TYPE_BIKE) + if (!m_pMyVehicle->IsBoat() && !m_pMyVehicle->IsBike()) seatPos.x = -seatPos.x; } else if (m_pMyVehicle->pPassengers[0] == this) { - seatPos = vehModel->GetFrontSeatPosn(); + seatPos = m_pMyVehicle->IsBike() ? vehModel->m_positions[CAR_POS_BACKSEAT]: vehModel->GetFrontSeatPosn(); + } else if (m_pMyVehicle->pPassengers[1] == this) { seatPos = vehModel->m_positions[CAR_POS_BACKSEAT]; seatPos.x = -seatPos.x; + } else { if (m_pMyVehicle->pPassengers[2] == this) { seatPos = vehModel->m_positions[CAR_POS_BACKSEAT]; @@ -17157,6 +17347,10 @@ CPed::SetPedPositionInCar(void) seatPos = vehModel->GetFrontSeatPosn(); } } + if (m_pMyVehicle->IsBike()) { + ((CBike*)m_pMyVehicle)->CalculateLeanMatrix(); + newMat = ((CBike*)m_pMyVehicle)->m_leanMatrix; + } newMat.GetPosition() += Multiply3x3(newMat, seatPos); // Already done below (SetTranslate(0.0f, 0.0f, 0.0f)) // tempMat.SetUnity(); @@ -18266,10 +18460,8 @@ CPed::AddInCarAnims(CVehicle* car, bool isDriver) } else if (car->IsBike()) { if (isDriver) { m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ((CBike*)car)->m_bikeAnimType, ANIM_BIKE_RIDE, 100.0f); - StopNonPartialAnims(); } else { m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ((CBike*)car)->m_bikeAnimType, ANIM_BIKE_PASSENGER, 100.0f); - StopNonPartialAnims(); } } else { if (isDriver) { @@ -18509,6 +18701,7 @@ CPed::PedShuffle(void) } } +// --MIAMI: Bike part is done void CPed::DriveVehicle(void) { @@ -18517,8 +18710,203 @@ CPed::DriveVehicle(void) CVehicle *veh = m_pMyVehicle; if (veh->IsBike()) { + CBike *bike = (CBike*)veh; + float blendDelta = 1.0f; + float targetUDLean = 0.0f; + CAnimBlendAssociation *leftAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_BIKE_LEFT); + CAnimBlendAssociation *rightAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_BIKE_RIGHT); + CAnimBlendAssociation *stillAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_BIKE_STILL); + CAnimBlendAssociation *fwdAssoc, *backAssoc; + if (IsPlayer()) { + fwdAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_BIKE_FWD); + backAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_BIKE_BACK); + } + CAnimBlendAssociation *walkbackAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_BIKE_PUSHES); + CAnimBlendAssociation *drivebyAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_BIKE_DRIVEBY_RHS); + if (!drivebyAssoc) + drivebyAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_BIKE_DRIVEBY_LHS); + if (!drivebyAssoc) + drivebyAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_BIKE_DRIVEBY_FT); + + float velocityFwdDotProd = DotProduct(bike->m_vecMoveSpeed, bike->GetForward()); + if (m_vecTurnSpeed.MagnitudeSqr() > 0.09f) { + // TODO(Miami) + /* + bike->KnockOffRider(walkbackAssoc, 44, 2, this, 0); + if (bike->pPassengers[0]) + bike->KnockOffRider(walkbackAssoc, 44, 2, bike->pPassengers[0], 0); + */ + return; + } + if (!drivebyAssoc && Abs(velocityFwdDotProd) < 0.02f) { + if (!stillAssoc || stillAssoc->blendAmount < 1.0 && stillAssoc->blendDelta <= 0.0) { + stillAssoc = CAnimManager::BlendAnimation(GetClump(), bike->m_bikeAnimType, ANIM_BIKE_STILL, 2.0f); + } + } else { + if (velocityFwdDotProd >= 0.0f) { + if (stillAssoc && stillAssoc->blendDelta >= 0.0f) + stillAssoc->blendDelta = -4.0f; + if (walkbackAssoc && walkbackAssoc->blendDelta >= 0.0f) + walkbackAssoc->blendDelta = -4.0f; + } else { + float maxReverseSpeed = bike->pHandling->Transmission.fMaxReverseVelocity; + if (3.5f * maxReverseSpeed > velocityFwdDotProd && (bike->m_nWheelsOnGround || bike->GetUp().z < -0.5f)) { + // TODO(Miami) + /* + bike->KnockOffRider(walkbackAssoc, 44, 2, this, 0); + if (bike->pPassengers[0]) + bike->KnockOffRider(walkbackAssoc, 44, 2, bike->pPassengers[0], 0); + */ + return; + } + if (bike->m_fGasPedal >= 0.0 || velocityFwdDotProd <= maxReverseSpeed * 1.5) { + if (IsPlayer() && velocityFwdDotProd < maxReverseSpeed * 1.5) + targetUDLean = -1.0f; + + if (stillAssoc && stillAssoc->blendDelta >= 0.0f) + stillAssoc->blendDelta = -4.0f; + + if (walkbackAssoc && walkbackAssoc->blendDelta >= 0.0f) { + walkbackAssoc->blendDelta = -4.0f; + } + } else if (!walkbackAssoc || walkbackAssoc->blendAmount < 1.0f && walkbackAssoc->blendDelta <= 0.0f) { + walkbackAssoc = CAnimManager::BlendAnimation(GetClump(), bike->m_bikeAnimType, ANIM_BIKE_PUSHES, 4.0f); + } + } + } + if (stillAssoc) + blendDelta -= Min(1.0f, CTimer::GetTimeStepNonClipped() * 0.02f * stillAssoc->blendDelta + stillAssoc->blendAmount); + + if (drivebyAssoc) + blendDelta -= Min(blendDelta, CTimer::GetTimeStepNonClipped() * 0.02f * drivebyAssoc->blendDelta + drivebyAssoc->blendAmount); - // TODO(Miami): Bikes + if (walkbackAssoc) + blendDelta -= Min(blendDelta, CTimer::GetTimeStepNonClipped() * 0.02f * walkbackAssoc->blendDelta + walkbackAssoc->blendAmount); + + float targetLRLean, timeBlend, neededAngForWheelie, stoppieAng; + + // Smooth the lean amount + if (targetUDLean == -1.0f) { + targetLRLean = 0.0f; + timeBlend = Pow(0.86f, CTimer::GetTimeStep()); + } else { + targetLRLean = clamp(bike->m_fLeanLRAngle / bike->pBikeHandling->fFullAnimLean, -1.0f, 1.0f); + timeBlend = Pow(0.86f, CTimer::GetTimeStep()); + } + + bike->m_fPedLeanAmountLR = bike->m_fPedLeanAmountLR * timeBlend + (1.0 - timeBlend) * targetLRLean; + + if (!IsPlayer()) { + targetUDLean = 0.0f; + + } else if (targetUDLean > -1.0f) { + targetUDLean = bike->m_fLeanInput; + bike->m_bike_flag80 = false; + neededAngForWheelie = 1.0f; + if (bike->m_aWheelTimer[0] != 0.0f || bike->m_aWheelTimer[1] != 0.0f || bike->GetForward().z <= 0.0f || + (0.0f == bike->m_aWheelTimer[2] && 0.0f == bike->m_aWheelTimer[3])) { + + if (0.0f == bike->m_aWheelTimer[2] && 0.0f == bike->m_aWheelTimer[3] && + (bike->GetForward().y < 0.0f && (bike->m_aWheelTimer[0] != 0.0f || bike->m_aWheelTimer[1] != 0.0f))) { + + stoppieAng = bike->pBikeHandling->fStoppieAng; + if (stoppieAng - bike->GetForward().z > 0.6f * stoppieAng) + bike->m_bike_flag80 = true; + } + } else { + float wheelieAng = bike->pBikeHandling->fWheelieAng; + neededAngForWheelie = wheelieAng - bike->GetForward().z; + if (neededAngForWheelie < wheelieAng / 2.f) + bike->m_bike_flag80 = true; + } + if (neededAngForWheelie >= 0.15f) { + if (bike->m_fBrakePedal <= 0.5f || velocityFwdDotProd <= 0.01f) { + if (bike->m_fGasPedal > 0.5f && targetUDLean <= 0.0f && 0.3f * bike->pHandling->Transmission.fUnkMaxVelocity > velocityFwdDotProd) { + targetUDLean = Min(0.1f, targetUDLean); + } + } else { + targetUDLean = Max(0.1f, targetUDLean); + } + } else { + targetUDLean = Max(0.25f, targetUDLean); + } + float targetLRLeanABS = Abs(targetLRLean); + if (targetLRLeanABS > 0.3f) { + // Yes, UD + targetUDLean *= Max(0.0f, 1.0f - (targetLRLeanABS - 0.3f) * 50.f / 13.f); + } + } + if (IsPlayer()) { + float timeBlend = Pow(0.89f, CTimer::GetTimeStep()); + bike->m_fPedLeanAmountUD = (timeBlend * bike->m_fPedLeanAmountUD) + ((1.0f - timeBlend) * targetUDLean); + } else { + bike->m_fPedLeanAmountUD = 0.0f; + } + + float fwdBackLeanAmount, leftRightLeanAmount; + if (Abs(bike->m_fPedLeanAmountLR) <= 0.56f && IsPlayer()) { + + if (Abs(bike->m_fPedLeanAmountUD) <= 0.56f) { + CVector2D smoothedLean(bike->m_fPedLeanAmountLR, bike->m_fPedLeanAmountUD); + float smoothLeanMag = smoothedLean.Magnitude(); + if (smoothLeanMag <= 0.01f) { + fwdBackLeanAmount = Abs(smoothedLean.y); + leftRightLeanAmount = Abs(smoothedLean.x); + } else { + fwdBackLeanAmount = Abs(smoothedLean.y / smoothLeanMag); + leftRightLeanAmount = Abs(smoothedLean.x / smoothLeanMag); + } + } else { + fwdBackLeanAmount = 1.0f; + leftRightLeanAmount = 0.0f; + } + } else { + fwdBackLeanAmount = 0.0f; + leftRightLeanAmount = 1.0f; + } + float fwdBackBlend = fwdBackLeanAmount * blendDelta; + float leftRightBlend = leftRightLeanAmount * blendDelta; + if (IsPlayer()) { + if (!fwdAssoc) + fwdAssoc = CAnimManager::AddAnimation(GetClump(), bike->m_bikeAnimType, ANIM_BIKE_FWD); + if (!backAssoc) + backAssoc = CAnimManager::AddAnimation(GetClump(), bike->m_bikeAnimType, ANIM_BIKE_BACK); + + if (bike->m_fPedLeanAmountUD < 0.0f) { + backAssoc->blendAmount = fwdBackBlend; + backAssoc->SetCurrentTime(-(bike->m_fPedLeanAmountUD * backAssoc->hierarchy->totalLength)); + backAssoc->flags &= ~ASSOC_RUNNING; + fwdAssoc->blendAmount = 0.0f; + } else { + fwdAssoc->blendAmount = fwdBackBlend; + fwdAssoc->SetCurrentTime(bike->m_fPedLeanAmountUD* fwdAssoc->hierarchy->totalLength); + fwdAssoc->flags &= ~ASSOC_RUNNING; + backAssoc->blendAmount = 0.0f; + } + } + if (!leftAssoc) + leftAssoc = CAnimManager::AddAnimation(GetClump(), bike->m_bikeAnimType, ANIM_BIKE_LEFT); + if (!rightAssoc) + rightAssoc = CAnimManager::AddAnimation(GetClump(), bike->m_bikeAnimType, ANIM_BIKE_RIGHT); + + if (bike->m_fPedLeanAmountLR < 0.0f) { + leftAssoc->blendAmount = leftRightBlend; + leftAssoc->SetCurrentTime(-(bike->m_fPedLeanAmountLR * leftAssoc->hierarchy->totalLength)); + leftAssoc->flags &= ~ASSOC_RUNNING; + rightAssoc->blendAmount = 0.0f; + } else { + rightAssoc->blendAmount = leftRightBlend; + rightAssoc->SetCurrentTime(bike->m_fPedLeanAmountLR* rightAssoc->hierarchy->totalLength); + rightAssoc->flags &= ~ASSOC_RUNNING; + leftAssoc->blendAmount = 0.0f; + } + if (velocityFwdDotProd > 0.3f) { + RwV3d Xaxis = { 1.0f, 0.0f, 0.0f }; + RwV3d Yaxis = { 0.0f, 1.0f, 0.0f }; + RtQuatRotate(&m_pFrames[PED_HEAD]->hanimFrame->q, &Xaxis, CGeneral::GetRandomNumberInRange(-6.0f * velocityFwdDotProd, 6.0f * velocityFwdDotProd), rwCOMBINEPOSTCONCAT); + RtQuatRotate(&m_pFrames[PED_HEAD]->hanimFrame->q, &Yaxis, CGeneral::GetRandomNumberInRange(-6.0f * velocityFwdDotProd, 6.0f * velocityFwdDotProd), rwCOMBINEPOSTCONCAT); + bDontAcceptIKLookAts = true; + } return; } diff --git a/src/peds/Ped.h b/src/peds/Ped.h index 0d7ff972..d4f338e8 100644 --- a/src/peds/Ped.h +++ b/src/peds/Ped.h @@ -9,6 +9,7 @@ #include "Physical.h" #include "Weapon.h" #include "WeaponInfo.h" +#include "AnimationId.h" #define FEET_OFFSET 1.04f #define CHECK_NEARBY_THINGS_MAX_DIST 15.0f @@ -251,7 +252,8 @@ enum { enum PedLineUpPhase { LINE_UP_TO_CAR_START, LINE_UP_TO_CAR_END, - LINE_UP_TO_CAR_2 // Buggy. Used for cops arresting you from passenger door + LINE_UP_TO_CAR_2, // Buggy. Used for cops arresting you from passenger door + LINE_UP_TO_CAR_FALL }; enum PedOnGroundState { @@ -655,7 +657,7 @@ public: void SetLookFlag(CEntity *target, bool keepTryingToLook); void SetLookFlag(float direction, bool keepTryingToLook); void SetLookTimer(int time); - void SetDie(AnimationId anim, float arg1, float arg2); + void SetDie(AnimationId anim = ANIM_KO_SHOT_FRONT1, float arg1 = 4.0f, float arg2 = 0.0f); void SetDead(void); void ApplyHeadShot(eWeaponType weaponType, CVector pos, bool evenOnPlayer); void RemoveBodyPart(PedNode nodeId, int8 direction); diff --git a/src/peds/Population.cpp b/src/peds/Population.cpp index ca530494..b853937b 100644 --- a/src/peds/Population.cpp +++ b/src/peds/Population.cpp @@ -1078,7 +1078,7 @@ CPopulation::AddDeadPedInFrontOfCar(const CVector& pos, CVehicle* pCulprit) if (!CModelInfo::GetModelInfo(MI_MALE01)->GetRwObject()) // strange way to check it return nil; CPed* pPed = CPopulation::AddPed(PEDTYPE_CIVMALE, MI_MALE01, pos); // TODO(MIAMI): 4th parameter - pPed->SetDie(ANIM_KO_SHOT_FRONT1, 4.0f, 0.0f); + pPed->SetDie(); pPed->m_nPedMoney = 0; pPed->bDeadPedInFrontOfCar = true; pPed->m_vehicleInAccident = pCulprit; diff --git a/src/vehicles/Bike.cpp b/src/vehicles/Bike.cpp index d1275dd2..a6fb2b82 100644 --- a/src/vehicles/Bike.cpp +++ b/src/vehicles/Bike.cpp @@ -86,8 +86,8 @@ CBike::CBike(int32 id, uint8 CreatedBy) m_fGasPedal = 0.0f; m_fBrakePedal = 0.0f; m_fLeanInput = 0.0f; - field_478 = 0; - field_47C = 0; + m_fPedLeanAmountLR = 0.0f; + m_fPedLeanAmountUD = 0.0f; m_pSetOnFireEntity = nil; m_pBombRigger = nil; m_fGasPedalAudio = 0.0f; @@ -320,8 +320,8 @@ CBike::ProcessControl(void) m_nCarHornTimer = 0; bCanStand = (pDriver || pPassengers[0] || bIsBeingCarJacked) && !bIsStanding; - field_478 = 0; - field_47C = 0; + m_fPedLeanAmountLR = 0.0f; + m_fPedLeanAmountUD = 0.0f; m_bike_flag80 = false; if(bIsBeingCarJacked){ @@ -344,8 +344,8 @@ CBike::ProcessControl(void) bCanStand = false; m_bike_flag80 = false; - field_478 = 0; - field_47C = 0; + m_fPedLeanAmountLR = 0.0f; + m_fPedLeanAmountUD = 0.0f; break; case STATUS_PLAYER_DISABLED: diff --git a/src/vehicles/Bike.h b/src/vehicles/Bike.h index bb9d694c..02c63c1e 100644 --- a/src/vehicles/Bike.h +++ b/src/vehicles/Bike.h @@ -62,8 +62,8 @@ public: float m_fLeanLRAngle; float m_fLeanLRAngle2; float m_fLeanInput; - uint32 field_478; - uint32 field_47C; + float m_fPedLeanAmountLR; + float m_fPedLeanAmountUD; uint8 m_bike_unused2; uint8 unused[3]; // looks like padding..but for what? uint8 m_bike_flag01 : 1; @@ -73,7 +73,7 @@ public: uint8 bIsStanding : 1; uint8 bExtraSpeed : 1; // leaning forward uint8 bIsOnFire : 1; - uint8 m_bike_flag80 : 1; + uint8 m_bike_flag80 : 1; // doing wheelie? int16 m_doingBurnout; float m_fTireTemperature; float m_fBrakeDestabilization; diff --git a/src/vehicles/Vehicle.cpp b/src/vehicles/Vehicle.cpp index ad8bc4d5..c5537a48 100644 --- a/src/vehicles/Vehicle.cpp +++ b/src/vehicles/Vehicle.cpp @@ -2290,7 +2290,7 @@ CVehicle::KillPedsInVehicle(void) if(!pDriver->IsPlayer()) pDriver->FlagToDestroyWhenNextProcessed(); }else - pDriver->SetDie(ANIM_KO_SHOT_FRONT1, 4.0f, 0.0f); + pDriver->SetDie(); } for(i = 0; i < m_nNumMaxPassengers; i++){ if(pPassengers[i]){ @@ -2300,7 +2300,7 @@ CVehicle::KillPedsInVehicle(void) if(!pPassengers[i]->IsPlayer()) pPassengers[i]->FlagToDestroyWhenNextProcessed(); }else - pPassengers[i]->SetDie(ANIM_KO_SHOT_FRONT1, 4.0f, 0.0f); + pPassengers[i]->SetDie(); } } } |