| Commit message (Collapse) | Author | Age | Files | Lines |
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* origin/master:
imrove readme; enable screenshots with F12
better controller menu txds
use better quality button textures, add generic.txd
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# Conflicts:
# gamefiles/TEXT/french.gxt
# gamefiles/TEXT/german.gxt
# gamefiles/TEXT/italian.gxt
# gamefiles/TEXT/spanish.gxt
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- Spanish: restoring LCS's name of the Red Light District. Thanks to ForeverL for pointing it out.
- Spanish: Adding strings for the new controller menu.
- French, German, Italian: copypastingthe official strings from the old controller menu into the new one.
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Updated Polish translation
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Controller menu
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- Adding the Radio Off string (thank you!) to the Spanish translation.
- Added translations for the new languages to the French/German/Italian translations (using WordReference, no automated translation) as well as the Radio Off string (taken from LCS's official translations and uppercased). It's a bandaid, I know.
- Recompiled the GXT files. Russian will probably have differences, but since the last recompilation was rejected because of Russian, I've removed its binary version.
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Minor typo fixes on GXT files and updates to the Spanish re3 strings.
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Attempt to restore the old GXT files.
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This reverts commit bb5d2c501cb52cc426678651f2d41c340746b0f1.
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This reverts commit 52df1e65de7484c4604447d85b4827bc2f186d0d.
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This is an original issue. It seems that certain cutscenes had a white color control code in their subtitles when
- It's not needed for subtitles.
- The ~w~ control code isn't pure white, but light gray, so those subtitles look different than the rest.
I've also fixed a couple of unwanted spaces found in French and German, and also tweaked one string in Spanish and added the translation for the new Waypoint string.
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- Replaced a few strings to unify them with reVC.
- Fixed some translations on debug and re-exclusive strings.
- Fixed the translation of "IMAGING" in the credits.
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Did one last proofread/editing pass, but also a full test of the game's main story and some side missions.
Here's a list of the most relevant changes:
- Changed a few terms to match later games (Wanted level, Paramedic, dollar sign order, Insane Stunt, Wasted!...)
- Changed all the control help messages from "Press the X button" to "Press X", as the PC version can display more than one key/input per control. That way, both a single button and multiple buttons won't read wrong.
- Added some missing accents on demostrative pronouns and the word "solo" (following the old RAE grammar rules from 1999, this is a stylistic choice to respect the translations of the era).
- Fixed a couple of Latin American dialogues.
- Fixed some strings from the credits cutting into two lines and blocking the next text.
- Overall fine-tuning and naturalization of the text.
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Alright, this is the big mother update.
This commit includes a ton of changes and fixes to the original Spanish translation. Some have been taken from the iOS version (which was just a cleanup), others were done by myself.
I've reorganized the entire file per missions and sections just so I could know where I was looking at.
There's too much changes to list them, so here's the short version:
- Retranslated and naturalized a lot of overly literal translations.
- Fixed some uppercasing and lowercasing issues in the menus.
- Shortened some subtitle translations that appear in a very short span of time so they are readable by the player.
- This translation is European Spanish based, just like the original one and following Rockstar's policy up until GTAV. However, I tried to "neutralize" characters that are Latino American (El Burro, Catalina, Miguel, the Colombians...). If someone wants to do a fully Neutral Spanish translation, it should use a new file instead of overwriting this one in a translation war.
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- new texture by AG
- map now centers when zoomed out too much
- background darkened a bit
- mouse wheel up/down switched
- cross add target on gamepad
- LeftStickY inverted
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