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2021-07-17render -> renderer (original name)Sergeanur1-2/+2
2021-07-12fix premakewithmorten1-3/+3
2021-07-12Vanilla config for Windows and win-x86 onlywithmorten1-4/+5
2021-07-03Fix Mac M1 premakeerorcun1-7/+33
2021-07-03premake: add no-full-paths option for CI builds, rename lto to with-ltowithmorten1-3/+12
2021-06-26fix tabs in premakewithmorten1-26/+26
2021-06-25add no-git-hash option to premakewithmorten1-3/+20
2021-02-18Get keyboard input from X11 on Linuxerorcun1-2/+2
2021-02-17update librw; get rid of glewaap1-18/+6
2021-02-12Fix sha1 on premake linuxerorcun1-1/+1
2021-02-12Cmake version for hashFilip Gawin1-0/+1
2021-02-12Remove version text, add toggleable debug info(with commit hash!)erorcun1-416/+420
2021-02-10startproject now depends on librwwithmorten1-0/+4
2021-02-03reduce warnings in msvc librw buildwithmorten1-0/+1
2021-01-26add Vanilla config to premake and premake CIwithmorten1-2/+5
2021-01-22small premake fixwithmorten1-2/+0
2021-01-13remove scriptspath from premakewithmorten1-5/+3
2021-01-12premake: add startrpoject; add lto option; fix copying of binary to gamedir; update premake5.exewithmorten1-2/+11
# Conflicts: # premake5.lua
2021-01-06Remove fastmath from premake's configFilip Gawin1-4/+0
2020-12-29Move mss dummy headers into vendorFilip Gawin1-2/+2
2020-12-29Move mss dummy headers into vendorFilip Gawin1-2/+2
2020-12-20buildings directorySergeanur1-0/+2
# Conflicts: # premake5.lua
2020-12-20buildings directorySergeanur1-0/+2
2020-11-19neo screen dropletsaap1-1/+4
2020-11-18Add non-amd64 architectures for bsdGreg V1-1/+4
2020-11-18no static runtime for external librwaap1-1/+4
2020-11-15Make collision code placement more like original (+ small fixes)Sergeanur1-0/+2
# Conflicts: # premake5.lua # src/CMakeLists.txt # src/collision/Collision.cpp # src/core/Collision.h
2020-11-15Make collision code placement more like original (+ small fixes)Sergeanur1-0/+2
2020-11-05Merge pull request #795 from withmorten/masteraap1-1/+22
enable static runtime for all windows builds; fast floating point for x86/x64 builds; no sized dealloc for windows builds # Conflicts: # premake5.lua # src/core/config.h
2020-11-01disable static runtime for glfwwithmorten1-3/+5
2020-11-01enable static runtime for all windows builds; fast floating point for x86/x64 builds; no sized dealloc for windows buildswithmorten1-1/+20
2020-10-28Add option to enable asanFilip Gawin1-0/+10
# Conflicts: # premake5.lua
2020-10-26Add option to enable asanFilip Gawin1-0/+10
2020-10-18Fixes and style changes from miamierorcun1-3/+1
2020-10-17Radar, WaterCannon, win/glfw skelseray orçunus1-3/+1
2020-10-08premake5: Place macosx-amd64 after arm64Andrew Udvare1-1/+1
Fixes xcode4 project from Premake getting the wrong target (for now).
2020-10-08macOS support; thanks to @MrYadroAndrew Udvare1-1/+37
This should support ARM64 and x86-64. -target flag based on information from https://developer.apple.com/documentation/xcode/building_a_universal_macos_binary#3618377.
2020-10-02premake5: Place macosx-amd64 after arm64Andrew Udvare1-1/+1
Fixes xcode4 project from Premake getting the wrong target (for now).
2020-09-30macOS support; thanks to @MrYadroAndrew Udvare1-0/+35
This should support ARM64 and x86-64. -target flag based on information from https://developer.apple.com/documentation/xcode/building_a_universal_macos_binary#3618377.
2020-09-30Add target arm64Filip Gawin1-0/+3
# Conflicts: # premake5.lua
2020-09-28Add non-amd64 architectures for bsdGreg V1-1/+4
2020-09-27Add target arm64Filip Gawin1-326/+329
2020-08-14Move stuff to vendorSergeanur1-25/+24
2020-08-08fixed line formattingBlingu1-306/+327
2020-08-08Update premake5.luablingu1-20/+0
2020-08-05Update premake5.luablingu1-1/+1
2020-08-05added partial bsd support (FreeBSD)blingu1-306/+326
2020-08-02Move sdk and eaxSergeanur1-10/+10
2020-07-29Fix Win32 OAL builderay orçunus1-1/+1
2020-07-29Fix Win32 OAL builderay orçunus1-1/+1
2020-07-29more fixSergeanur1-1/+1
2020-07-29premake fixSergeanur1-4/+5
2020-07-2464-bit on Windowseray orçunus1-15/+45
2020-07-2264-bit on Windowseray orçunus1-15/+45
2020-07-18Add compatibility with RW 3.4Sergeanur1-5/+5
2020-05-24Fix OAL crashSergeanur1-2/+0
2020-05-23CleanupSergeanur1-0/+1
2020-05-22Fix linux builderay orçunus1-6/+8
2020-05-22I am an idiotSergeanur1-2/+2
2020-05-22OpenAL configsSergeanur1-5/+19
2020-05-22more checks in premakeSergeanur1-3/+5
2020-05-22opus supportSergeanur1-0/+29
2020-05-16fixes for 64 bit buildaap1-9/+27
2020-05-12Fix premake copySergeanur1-1/+1
2020-05-12Include oal filesSergeanur1-5/+2
2020-05-11Fix appveyor (hopefully)eray orçunus1-1/+3
2020-05-11Fix Windows build and premakeeray orçunus1-1/+2
2020-05-11Linux build supporteray orçunus1-26/+45
2020-05-11remove aps from premakeSergeanur1-1/+1
2020-05-11fix premake failing if not passing any action (such as with --help)blattersturm1-1/+1
2020-05-06reverting fuckupaap1-92/+0
2020-05-06updated librwaap1-0/+92
2020-05-05getting the vice city map to workaap1-1/+1
2020-05-05Remove audio from premakeSergeanur1-2/+2
2020-05-05Fix build status and don't add random files into the projectSergeanur1-22/+28
2020-05-05cleaned up MIAMI ifdefsaap1-3/+4
2020-04-29improvements (?) to premakefileaap1-8/+40
2020-04-28premake stuffSergeanur1-87/+97
2020-04-26Initial GLFW supporteray orçunus1-3/+24
2020-04-24implemented debugmenuaap1-2/+4
2020-04-24implemented skinned peds, no cutscene hands yetaap1-1/+1
2020-04-18premake cleanupSergeanur1-31/+20
2020-04-18librw compilation in prebuild event of reIIIThirteenAG1-0/+2
2020-04-17premake fixesSergeanur1-5/+7
2020-04-17Use LIBRW env var it it's setSergeanur1-3/+3
2020-04-17Update linksSergeanur1-1/+0
2020-04-17Remove patchesSergeanur1-32/+26
2020-04-15implemented most of librw wrapperaap1-2/+20
2020-04-15Update premake5.luaFilip Gawin1-1/+2
2020-04-11Link with RW libsSergeanur1-1/+21
2020-01-27saveSergeanur1-0/+2
2019-10-20CText encoding fixesSergeanur1-0/+2
2019-08-02sampman doneFire-Head1-0/+5
2019-07-20small cleanupThirteenAG1-1/+1
2019-07-20premake and appveyor updateThirteenAG1-18/+31
2019-07-19ComputeDopplerEffectedFrequencyFilip Gawin1-0/+1
2019-07-07the great reorganizationaap1-14/+23
2019-06-17Update HUD stuff, bug and format fixes._AG1-7/+7
Added environment variables to premake5.lua. Update README.md
2019-06-13CI add debug modeFilip Gawin1-6/+5
2019-06-13implemented GTA stream read functionsaap1-0/+4
2019-06-11added animation system (with skin support for now)aap1-0/+2
2019-06-06premake: disabled SAFESEHFire-Head1-0/+1
2019-06-02skeleton updated, windows specific stuff addedFire-Head1-0/+6
2019-05-31rw skeletonFire-Head1-0/+1
2019-05-30fixed CParticle crash && RandTableFire-Head1-4/+14
implemented PC codewarrior rand updated premake
2019-05-29implemented some of CCam and dependenciesaap1-0/+2
2019-05-19AppVeyorFilip Gawin1-1/+5
2019-05-18more work on CPhysicalaap1-4/+9