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* cleaned up to be closer to original gameaap2019-07-031-2/+2
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* Cleanup project a bitFilip Gawin2019-06-301-1/+1
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* miscellaneous, mostly world relatedaap2019-06-291-9/+9
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* CStreaming almost doneaap2019-06-271-18/+18
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* Merge with upstreamNikolay Korolev2019-06-261-331/+817
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| * Initial commit for Frontend._AG2019-06-251-432/+636
| | | | | | | | | | | | Bug fixes: fix #40, fix #39, fix #38, fix #37, fix #21. Code organization and cleanup...
| * more Radar codeaap2019-06-231-37/+329
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| * some Radar and Hud cleanup; fix in Physicalaap2019-06-231-150/+140
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* | More replay stuffNikolay Korolev2019-06-251-2/+3
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* Fixed little bug in Radar.cpp._AG2019-06-221-3/+3
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* More CRadar stuff._AG2019-06-221-19/+121
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* Clean up_AG2019-06-211-14/+19
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* Update Radar.cpp_AG2019-06-201-80/+162
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* Code clean up._AG2019-06-201-6/+24
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* Update Radar.cpp_AG2019-06-201-13/+80
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* Update CRadar.cpp, CHud.cpp, CDraw.cpp fixed bug in templates.h._AG2019-06-201-3/+311
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* Update HUD stuff, bug and format fixes._AG2019-06-171-8/+9
| | | | | Added environment variables to premake5.lua. Update README.md
* got rid of upper case typesaap2019-06-171-1/+1
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* some cleanupaap2019-06-161-2/+2
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* New updates for Hud.cpp and more._AG2019-06-151-0/+42
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* implemented CCutsceneHead and dependenciesaap2019-06-121-0/+5