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path: root/src/animation/CutsceneMgr.cpp (unfollow)
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2020-05-02SetPosition, part 1Sergeanur1-2/+2
2020-04-22Crossplatform work continueseray orçunus1-2/+1
2020-04-17Remove patchesSergeanur1-17/+1
2020-04-16Some refs removed, little fixes and teleporteray orçunus1-13/+13
2020-04-11Fix cutscene camera latencySergeanur1-1/+1
2020-04-10fixNikolay Korolev1-0/+1
2020-04-10Fixing mixed IsCutsceneProcessing and IsRunningSergeanur1-0/+0
2020-04-09fixed questionable RW usage; changed radar mask to PS2 techinqueaap1-3/+3
2020-03-28CWeaponEffects(autoaim crosshair) done, CGame done. restored some original R* namesFire-Head1-3/+2
2020-03-28CCopPed done and #include cleanuperay orçunus1-0/+2
2020-03-27removed windows.h for most .cppsaap1-273/+274
2020-01-31CRemoteSergeanur1-1/+1
2019-10-30Implemented faststrcmp, faststricmp, strcasecmpSergeanur1-7/+8
2019-10-29Small CPad fixesSergeanur1-1/+1
2019-10-26Audio stuff moved around, removed MusicManager dependencies, eMusicMode used for ChangeMusicModeSergeanur1-3/+2
2019-10-19Moved CCutsceneMgr::ms_cutsceneProcessing to privateSergeanur1-2/+1
2019-10-10CalculateBoundingSphereRadiusCBSergeanur1-15/+29
2019-09-28Added CUTSCENEDIRSIZE to Config enum and CUTSCENENAMESIZE macroSergeanur1-3/+3
2019-09-28Added f for floats, removed checks for deleteSergeanur1-7/+5
2019-09-28RefactoringSergeanur1-40/+40
2019-09-28Full CCutsceneMgrSergeanur1-0/+419
2019-09-12World and Pedseray orçunus1-0/+1
2019-07-07the great reorganizationaap1-0/+0
2019-06-13CPad doneFire-Head1-0/+1
2019-06-12implemented CCutsceneHead and dependenciesaap1-0/+1
2019-06-12implemented CTimeCycleaap1-0/+1
2019-05-31more high level functionsaap1-0/+5