Commit message (Collapse) | Author | Files | Lines | ||
---|---|---|---|---|---|
2020-09-21 | some style and bug fixes, updated sfx enum, and implemented processVehicleEngine | Roman Masanin | 1 | -2/+2 | |
2020-05-26 | eSurfaceType | aap | 1 | -37/+37 | |
2020-05-26 | eSurfaceType | aap | 1 | -37/+37 | |
2020-05-07 | Fix looping collision sound | Sergeanur | 1 | -8/+8 | |
2020-05-07 | Fix GetDistanceSquared | Sergeanur | 1 | -1/+1 | |
2020-05-07 | Fixed arguments for sound collisions | Sergeanur | 1 | -54/+71 | |
2020-04-28 | Changing prefixes for some audio fields | Sergeanur | 1 | -9/+9 | |
2020-04-20 | Try to build with mingw | Filip Gawin | 1 | -1/+1 | |
2020-04-17 | Remove patches | Sergeanur | 1 | -12/+1 | |
2020-04-14 | Added missing audio ctors | Sergeanur | 1 | -0/+16 | |
2020-04-12 | Cleanup audio code | Filip Gawin | 1 | -4/+4 | |
2020-04-09 | normalized line endings to LF | aap | 1 | -403/+403 | |
2020-04-07 | Cleanup audiocode and fix for ComputeDopplerEffectedFrequency | Filip Gawin | 1 | -9/+9 | |
2020-03-22 | Remove all constexpr | Filip Gawin | 1 | -1/+1 | |
2020-03-22 | Cleanup audio code + fixes for review | Filip Gawin | 1 | -9/+13 | |
2020-02-02 | Audio, use of enums and true/false | Sergeanur | 1 | -10/+10 | |
2020-01-25 | audio stuff | Sergeanur | 1 | -0/+399 | |
Collision audio and police radio stuff moved to a separate cpp's like in the original code cPoliceRadioQueue added, code refactored correspondingly cAudioManager::ServiceCollisions reversed PlayOneShotScriptObject reversed cAudioScriptObject moved to AudioScriptObject.cpp Fixed use of numbers on non-integer types (bools, pointers) enum is now used for ped audio calculation Added fixes for vehicle description in the police radio (missing vehicles and wrong colors) |