summaryrefslogtreecommitdiffstats
path: root/src/audio/AudioCollision.cpp (unfollow)
Commit message (Collapse)AuthorFilesLines
2020-09-21some style and bug fixes, updated sfx enum, and implemented processVehicleEngineRoman Masanin1-2/+2
2020-05-26eSurfaceTypeaap1-37/+37
2020-05-26eSurfaceTypeaap1-37/+37
2020-05-07Fix looping collision soundSergeanur1-8/+8
2020-05-07Fix GetDistanceSquaredSergeanur1-1/+1
2020-05-07Fixed arguments for sound collisionsSergeanur1-54/+71
2020-04-28Changing prefixes for some audio fieldsSergeanur1-9/+9
2020-04-20Try to build with mingwFilip Gawin1-1/+1
2020-04-17Remove patchesSergeanur1-12/+1
2020-04-14Added missing audio ctorsSergeanur1-0/+16
2020-04-12Cleanup audio codeFilip Gawin1-4/+4
2020-04-09normalized line endings to LFaap1-403/+403
2020-04-07Cleanup audiocode and fix for ComputeDopplerEffectedFrequencyFilip Gawin1-9/+9
2020-03-22Remove all constexprFilip Gawin1-1/+1
2020-03-22Cleanup audio code + fixes for reviewFilip Gawin1-9/+13
2020-02-02Audio, use of enums and true/falseSergeanur1-10/+10
2020-01-25audio stuffSergeanur1-0/+399
Collision audio and police radio stuff moved to a separate cpp's like in the original code cPoliceRadioQueue added, code refactored correspondingly cAudioManager::ServiceCollisions reversed PlayOneShotScriptObject reversed cAudioScriptObject moved to AudioScriptObject.cpp Fixed use of numbers on non-integer types (bools, pointers) enum is now used for ped audio calculation Added fixes for vehicle description in the police radio (missing vehicles and wrong colors)