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path: root/src/audio/AudioCollision.cpp (follow)
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* More audioFilip Gawin2020-12-221-16/+18
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* some style and bug fixes, updated sfx enum, and implemented processVehicleEngineRoman Masanin2020-09-211-2/+2
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* eSurfaceTypeaap2020-05-261-37/+37
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* Fix looping collision soundSergeanur2020-05-071-8/+8
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* Fix GetDistanceSquaredSergeanur2020-05-071-1/+1
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* Fixed arguments for sound collisionsSergeanur2020-05-071-54/+71
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* Changing prefixes for some audio fieldsSergeanur2020-04-281-9/+9
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* Try to build with mingwFilip Gawin2020-04-201-1/+1
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* Remove patchesSergeanur2020-04-171-12/+1
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* Added missing audio ctorsSergeanur2020-04-141-0/+16
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* Cleanup audio codeFilip Gawin2020-04-121-4/+4
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* normalized line endings to LFaap2020-04-091-403/+403
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* Cleanup audiocode and fix for ComputeDopplerEffectedFrequencyFilip Gawin2020-04-071-9/+9
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* Remove all constexprFilip Gawin2020-03-221-1/+1
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* Cleanup audio code + fixes for reviewFilip Gawin2020-03-221-9/+13
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* Audio, use of enums and true/falseSergeanur2020-02-021-10/+10
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* audio stuffSergeanur2020-01-251-0/+399
Collision audio and police radio stuff moved to a separate cpp's like in the original code cPoliceRadioQueue added, code refactored correspondingly cAudioManager::ServiceCollisions reversed PlayOneShotScriptObject reversed cAudioScriptObject moved to AudioScriptObject.cpp Fixed use of numbers on non-integer types (bools, pointers) enum is now used for ped audio calculation Added fixes for vehicle description in the police radio (missing vehicles and wrong colors)