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* Audio refactoring:Sergeanur2021-08-201-9/+9
| | | | | | | | * renamed tSound fields, added descriptions for each field * getting rid of term 'intensity' in favour of 'max distance' * renamed two cAudioManager fields * fix volume not being reduced for stopping sounds that are looped * reverse a few PS2 bits
* Add AUDIO_REFLECTIONS define, fix a bunch of types, fix heli chatter intensitySergeanur2021-08-171-4/+4
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* Fix cAudioManager::ProcessVehicleEngine return type, document PS2 changes, rename Sound IntensitySergeanur2021-08-151-2/+2
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* Put more things under ifdefSergeanur2021-08-121-2/+2
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* cAudioManager::GetCollisionOneShotRatio cleanupSergeanur2021-07-271-9/+10
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* Audio changes:Sergeanur2021-07-261-214/+195
| | | | | | | | | | | | | - Reorder AudioCollision.cpp functions into original order - Add missing cAudioCollision::Reset() - Move cAudioCollision ctor into .h (like original) - Fix argument types for ped comment functions and more - Fix wrong names of ped comment functions - Fix incorrect ped comments - Remove getters - Reorder declarations of cAudioManager - Wrap PC only functions around ifdef - Add cAudioManager methods from PS2 and mobile
* Add macros to set sample loop offsetsSergeanur2021-06-241-6/+2
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* Use bool8 in audio codeSergeanur2021-06-241-13/+13
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* Renaming audio enum entries to something more like originalSergeanur2020-09-191-2/+2
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* eSurfaceTypeaap2020-05-261-37/+37
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* Fix looping collision soundSergeanur2020-05-071-8/+8
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* Fix GetDistanceSquaredSergeanur2020-05-071-1/+1
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* Fixed arguments for sound collisionsSergeanur2020-05-071-54/+71
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* Changing prefixes for some audio fieldsSergeanur2020-04-281-9/+9
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* Try to build with mingwFilip Gawin2020-04-201-1/+1
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* Remove patchesSergeanur2020-04-171-12/+1
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* Added missing audio ctorsSergeanur2020-04-141-0/+16
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* Cleanup audio codeFilip Gawin2020-04-121-4/+4
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* normalized line endings to LFaap2020-04-091-403/+403
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* Cleanup audiocode and fix for ComputeDopplerEffectedFrequencyFilip Gawin2020-04-071-9/+9
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* Remove all constexprFilip Gawin2020-03-221-1/+1
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* Cleanup audio code + fixes for reviewFilip Gawin2020-03-221-9/+13
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* Audio, use of enums and true/falseSergeanur2020-02-021-10/+10
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* audio stuffSergeanur2020-01-251-0/+399
Collision audio and police radio stuff moved to a separate cpp's like in the original code cPoliceRadioQueue added, code refactored correspondingly cAudioManager::ServiceCollisions reversed PlayOneShotScriptObject reversed cAudioScriptObject moved to AudioScriptObject.cpp Fixed use of numbers on non-integer types (bools, pointers) enum is now used for ped audio calculation Added fixes for vehicle description in the police radio (missing vehicles and wrong colors)