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path: root/src/audio/AudioManager.cpp (follow)
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* Merge branch 'master' into garages_devNikolay Korolev2020-03-281-38/+451
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| * audio16 fixes for reviewFilip Gawin2020-03-281-9/+5
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| * ProcessVehicleEngine and ProcessActiveQueuesFilip Gawin2020-03-281-38/+455
| | | | | | | | Also some smaller fixes, thx erorcun for help.
* | merge with masterNikolay Korolev2020-03-281-2/+3
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| * Merge pull request #363 from erorcun/erorcunerorcun2020-03-281-0/+1
| |\ | | | | | | CCopPed done and #include cleanup
| | * CCopPed done and #include cleanuperay orçunus2020-03-281-0/+1
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| * | WaterCannon done, resource icoFire-Head2020-03-281-2/+2
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* | garage update part 2Nikolay Korolev2020-03-281-1/+1
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* | garages part 1Nikolay Korolev2020-03-281-6/+6
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* Fix order of math operations on integers (fires)Filip Gawin2020-03-221-1/+1
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* Remove all constexprFilip Gawin2020-03-221-11/+12
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* Fixes for reviewFilip Gawin2020-03-221-1/+1
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* Fixes for reviewFilip Gawin2020-03-221-5/+20
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* Cleanup audio code + fixes for reviewFilip Gawin2020-03-221-295/+144
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* Fixes for Serge's reviewFilip Gawin2020-03-221-272/+106
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* Implement ProcessGarages + small cleanupFilip Gawin2020-03-221-29/+329
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* Implement SetupJumboEngineSoundFilip Gawin2020-03-221-2/+28
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* Implement ProcessFiresFilip Gawin2020-03-221-4/+76
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* Implement ProcessCraneFilip Gawin2020-03-221-2/+50
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* Implement ProcessCesnaFilip Gawin2020-03-221-3/+66
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* Fix police radio conditionFilip Gawin2020-02-221-1/+1
| | | thx @Nick007J
* Fixed random sound volumeSergeanur2020-02-071-1/+1
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* Audio, use of enums and true/falseSergeanur2020-02-021-533/+533
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* Removed dup hookSergeanur2020-02-011-1/+0
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* audio stuffSergeanur2020-01-251-1345/+26
| | | | | | | | | | | Collision audio and police radio stuff moved to a separate cpp's like in the original code cPoliceRadioQueue added, code refactored correspondingly cAudioManager::ServiceCollisions reversed PlayOneShotScriptObject reversed cAudioScriptObject moved to AudioScriptObject.cpp Fixed use of numbers on non-integer types (bools, pointers) enum is now used for ped audio calculation Added fixes for vehicle description in the police radio (missing vehicles and wrong colors)
* Two audio structs renamed to their original namesSergeanur2020-01-131-2/+2
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* Fixing Projectile codeSergeanur2020-01-071-2/+3
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* CPhone, CPlayerInfo, CFire, CWorlderay orçunus2019-12-051-3/+3
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* Fix CalculateDistanceFilip Gawin2019-12-011-3/+3
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* Audio fixes for erorcun reviewFilip Gawin2019-12-011-33/+33
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* Implement ProcessVehicleSirenOrAlarmFilip Gawin2019-12-011-3/+48
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* Fix sound when "up" and "down" are pressed togetherFilip Gawin2019-12-011-10/+6
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* Fix max iterator value in `InitialisePoliceRadio`Filip Gawin2019-11-111-1/+1
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* Merge pull request #263 from Sergeanur/strcmperorcun2019-11-091-11/+12
|\ | | | | Implemented faststrcmp, faststricmp, strcasecmp
| * Implemented faststrcmp, faststricmp, strcasecmpSergeanur2019-10-301-11/+12
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* | RE cAudioManager::UpdateReflectionsFilip Gawin2019-11-051-2/+67
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* Some fixes for cAudioManager::SetupSuspectLastSeenReportSergeanur2019-10-291-25/+102
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* Implement PreloadMissionAudio + small fixesFilip Gawin2019-10-271-43/+125
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* Audio fixesSergeanur2019-10-271-45/+51
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* Fix cAudioManager::AddReleasingSoundsSergeanur2019-10-271-36/+36
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* ProcessFrontEnd fixesFilip Gawin2019-10-271-24/+36
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* SfxEnumSergeanur2019-10-271-855/+854
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* Audio9 (fixes)Filip Gawin2019-10-271-80/+62
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* cAudioManager::TranslateEntity cleanupSergeanur2019-10-271-11/+2
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* Fix hornPatternsArraySergeanur2019-10-261-1/+10
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* Merge pull request #254 from Sergeanur/AudioSergeanur2019-10-261-4/+5
|\ | | | | Audio stuff moved around
| * A bit more enums for ChangeMusicModeSergeanur2019-10-261-2/+3
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| * Audio stuff moved around, removed MusicManager dependencies, eMusicMode used for ChangeMusicModeSergeanur2019-10-261-2/+2
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* | Fix audio bugSergeanur2019-10-261-1/+1
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* Fixes for aap review (audio8)Filip Gawin2019-10-261-2298/+1220
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* Audio fixes from SergFilip Gawin2019-10-261-18/+26
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* Fixes for nitpicksFilip Gawin2019-10-261-79/+82
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* Cleanup audioFilip Gawin2019-10-261-52/+36
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* Cleanup police radioFilip Gawin2019-10-261-952/+710
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* More audio windowsFilip Gawin2019-10-261-42/+979
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* More audio (to hook and test)Filip Gawin2019-10-261-44/+498
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* More workFilip Gawin2019-10-261-37/+155
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* audio7Filip Gawin2019-10-261-86/+837
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* Fixed train sounds not workingSergeanur2019-10-171-7/+4
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* Audio fixesFilip Gawin2019-08-271-4/+38
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* CleanupFilip Gawin2019-08-271-779/+718
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* More more more audioFilip Gawin2019-08-271-506/+1193
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* CleanupFilip Gawin2019-08-271-485/+1196
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* More audio pedFilip Gawin2019-08-271-35/+1294
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* CParticleObject done, cDMAudio doneFire-Head2019-08-151-8/+53
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* Merge pull request #178 from Fire-Head/masteraap2019-08-021-154/+154
|\ | | | | sampman done
| * Merge branch 'master' of github.com:Fire-Head/re3Fire-Head2019-08-021-1/+1
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| * | sampman doneFire-Head2019-08-021-154/+154
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* | | implemented CPlaneaap2019-07-311-11/+8
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* | fixed bridgeNikolay Korolev2019-07-261-1/+1
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* Try to fix rpg bugFilip Gawin2019-07-211-3/+1
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* Fix setting sampleIndexFilip Gawin2019-07-211-2/+2
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* added CPool<cAudioScriptObject, cAudioScriptObject>Nikolay Korolev2019-07-201-0/+6
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* fixes for #142Filip Gawin2019-07-191-2/+2
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* More audio scriptFilip Gawin2019-07-191-35/+534
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* more audio processFilip Gawin2019-07-191-43/+1036
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* ProcessActiveQueuesFilip Gawin2019-07-191-22/+355
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* ComputeDopplerEffectedFrequencyFilip Gawin2019-07-191-226/+1093
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* added wrappers around math functionsaap2019-07-101-1/+1
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* Fix reverse warn and air brakesFilip Gawin2019-07-071-5/+154
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* cAudioManager::InitialiseFilip Gawin2019-07-071-3/+105
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* cleanup AudioManagerFilip Gawin2019-07-071-7/+3
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* some work on vehiclesaap2019-07-061-7/+80
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* More AudioManagerFilip Gawin2019-07-041-964/+837
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* RandomDisplacementFilip Gawin2019-07-041-0/+19
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* RequireDigitalHandleFilip Gawin2019-07-041-5/+20
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* ReleaseDigitalHandleFilip Gawin2019-07-041-41/+48
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* PlayerJustGotInCarFilip Gawin2019-07-041-1/+10
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* CreateEntityFilip Gawin2019-07-041-6/+31
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* Introduce totalAudioEntitiesFilip Gawin2019-07-041-4/+8
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* SetEntityStatusFilip Gawin2019-07-041-0/+9
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* PreTerminateGameSpecificShutdownFilip Gawin2019-07-041-0/+34
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* DestroyEntityFilip Gawin2019-07-041-0/+19
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* PostTerminateGameSpecificShutdownFilip Gawin2019-07-041-2/+9
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* SetDynamicAcousticModelingStatusFilip Gawin2019-07-041-2/+7
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* IsAudioInitialisedFilip Gawin2019-07-041-0/+8
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* GenerateIntegerRandomNumberTableFilip Gawin2019-07-041-0/+7
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* Implement GetSpecialCharacterTalkSfxFilip Gawin2019-06-301-7/+202
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* Implement the rest of GetXTalkSfxFilip Gawin2019-06-291-265/+2187
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* Implement some GetXTalkSfx methodsFilip Gawin2019-06-291-38/+580
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* fixes for AudioManager::GetPhraseFilip Gawin2019-06-291-8/+83
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* AudioManager::GetPhraseFilip Gawin2019-06-291-1/+14
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* Better organization for Frontend.cpp_AG2019-06-251-0/+2
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* CPed, CVehicle, mostly entering/exiting careray orçunus2019-06-241-0/+15
Signed-off-by: eray orçunus <erayorcunus@gmail.com>