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path: root/src/audio/AudioSamples.h (follow)
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* Audio: add separate buffer for player comments like on PS2 to fix overflow, add ped comments debug to debug menuSergeanur2021-09-011-3/+6
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* Audio: fixing bugs, fixing types, making code more accurate to originalSergeanur2021-08-291-6/+6
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* Fixes to sfx namesSergeanur2021-05-161-3/+3
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* Complete sfx enum, rename some sounds + fixes of missing ped commentsSergeanur2021-05-121-192/+9502
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* make building with Codewarrior 7 possiblewithmorten2021-01-241-1/+1
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* merge attemptNikolay Korolev2020-12-191-1/+2
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| * uint32 enums fixedwithmorten2020-12-071-1/+1
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| * ps2 audio banksSergeanur2020-06-061-0/+89
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* | uint32 enums fixedwithmorten2020-12-071-1/+1
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* | Ped comments fixesSergeanur2020-11-071-50/+44
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* | Sfx audio logicFilip Gawin2020-11-061-251/+483
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* | Very basic compatibility with original sfx.raw/sdtSergeanur2020-05-261-2901/+427
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* Implement ProcessGarages + small cleanupFilip Gawin2020-03-221-3048/+3048
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* SfxEnumSergeanur2019-10-271-3044/+3059
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* Audio stuff moved around, removed MusicManager dependencies, eMusicMode used for ChangeMusicModeSergeanur2019-10-261-127/+0
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* sampman doneFire-Head2019-08-021-0/+8
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* ComputeDopplerEffectedFrequencyFilip Gawin2019-07-191-1/+129
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* Implement some GetXTalkSfx methodsFilip Gawin2019-06-291-172/+1
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* fixes for AudioManager::GetPhraseFilip Gawin2019-06-291-1/+172
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* AudioManager::GetPhraseFilip Gawin2019-06-291-0/+3040