Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Fix cAudioScriptObject | Sergeanur | 2020-08-20 | 1 | -0/+3 |
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* | Remove unused audio enum | Sergeanur | 2020-05-16 | 1 | -130/+0 |
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* | Fixed typos and made all assert functions optional | bigbossbro08 | 2020-05-10 | 1 | -1/+1 |
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* | AudioScriptObject finished | Sergeanur | 2020-04-01 | 1 | -124/+127 |
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* | GenericSave complete, still needs some testing | Wes Hampson | 2020-03-11 | 1 | -0/+2 |
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* | audio stuff | Sergeanur | 2020-01-25 | 1 | -0/+17 |
| | | | | | | | | | | | Collision audio and police radio stuff moved to a separate cpp's like in the original code cPoliceRadioQueue added, code refactored correspondingly cAudioManager::ServiceCollisions reversed PlayOneShotScriptObject reversed cAudioScriptObject moved to AudioScriptObject.cpp Fixed use of numbers on non-integer types (bools, pointers) enum is now used for ped audio calculation Added fixes for vehicle description in the police radio (missing vehicles and wrong colors) | ||||
* | CParticleObject done, cDMAudio done | Fire-Head | 2019-08-15 | 1 | -125/+125 |
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* | got rid of upper case types | aap | 2019-06-17 | 1 | -1/+1 |
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* | Particle, ParticleMgr done | Fire-Head | 2019-05-29 | 1 | -0/+131 |