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path: root/src/audio/AudioScriptObject.h (follow)
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* Pool fixes + peds not forming circle fixerorcun2021-06-241-4/+4
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* Fix cAudioScriptObjectSergeanur2020-08-201-0/+3
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* Remove unused audio enumSergeanur2020-05-161-130/+0
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* Fixed typos and made all assert functions optionalbigbossbro082020-05-101-1/+1
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* AudioScriptObject finishedSergeanur2020-04-011-124/+127
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* GenericSave complete, still needs some testingWes Hampson2020-03-111-0/+2
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* audio stuffSergeanur2020-01-251-0/+17
| | | | | | | | | | | Collision audio and police radio stuff moved to a separate cpp's like in the original code cPoliceRadioQueue added, code refactored correspondingly cAudioManager::ServiceCollisions reversed PlayOneShotScriptObject reversed cAudioScriptObject moved to AudioScriptObject.cpp Fixed use of numbers on non-integer types (bools, pointers) enum is now used for ped audio calculation Added fixes for vehicle description in the police radio (missing vehicles and wrong colors)
* CParticleObject done, cDMAudio doneFire-Head2019-08-151-125/+125
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* got rid of upper case typesaap2019-06-171-1/+1
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* Particle, ParticleMgr doneFire-Head2019-05-291-0/+131