Commit message (Collapse) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | audio stuff | Sergeanur | 2020-01-25 | 1 | -0/+17 |
| | | | | | | | | | | | Collision audio and police radio stuff moved to a separate cpp's like in the original code cPoliceRadioQueue added, code refactored correspondingly cAudioManager::ServiceCollisions reversed PlayOneShotScriptObject reversed cAudioScriptObject moved to AudioScriptObject.cpp Fixed use of numbers on non-integer types (bools, pointers) enum is now used for ped audio calculation Added fixes for vehicle description in the police radio (missing vehicles and wrong colors) | ||||
* | CParticleObject done, cDMAudio done | Fire-Head | 2019-08-15 | 1 | -125/+125 |
| | |||||
* | got rid of upper case types | aap | 2019-06-17 | 1 | -1/+1 |
| | |||||
* | Particle, ParticleMgr done | Fire-Head | 2019-05-29 | 1 | -0/+131 |