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* cMusicManager, cDMAudio, radio position save/load, a few commands implementedSergeanur2020-09-091-62/+52
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* Merge branch 'master' into miamiSergeanur2020-08-241-2/+2
|\ | | | | | | | | | | | | | | | | | | | | | | | | | | | | # Conflicts: # src/animation/CutsceneMgr.cpp # src/audio/AudioLogic.cpp # src/audio/soundlist.h # src/core/ControllerConfig.cpp # src/core/ControllerConfig.h # src/core/Streaming.cpp # src/peds/PedChat.cpp # src/render/Weather.cpp # src/rw/TexRead.cpp # src/vehicles/Automobile.cpp # src/vehicles/Boat.cpp
| * Fix cAudioScriptObjectSergeanur2020-08-201-2/+2
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* | Noskillx's PR + fix .set loadingeray orçunus2020-07-061-11/+55
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* | Merge remote-tracking branch 'origin/master' into miamiSergeanur2020-06-291-0/+6
|\| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | # Conflicts: # src/audio/AudioLogic.cpp # src/audio/soundlist.h # src/control/Script.cpp # src/control/ScriptCommands.h # src/core/Cam.cpp # src/core/Camera.cpp # src/core/Camera.h # src/core/Frontend.cpp # src/core/Frontend.h # src/core/Game.cpp # src/core/MenuScreens.cpp # src/core/Pad.cpp # src/core/Pad.h # src/core/config.h # src/entities/Entity.cpp # src/render/Credits.cpp # src/render/Fluff.cpp # src/render/Hud.cpp # src/render/MBlur.cpp # src/render/Timecycle.cpp # src/skel/glfw/glfw.cpp # src/skel/win/win.cpp # src/text/Text.cpp
| * Merge branch 'master' into ps2menuFire_Head2020-06-291-4/+4
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| | * IsMissionAudioSamplePlaying (from VC)Sergeanur2020-06-081-1/+1
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| * | mips overdoseFire-Head2020-06-271-0/+6
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* | | Mission audio slotsSergeanur2020-06-081-12/+12
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* | Move sound processors to AudioLogic.cpp, plus small fixesSergeanur2020-05-161-3/+3
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* Linux build supporteray orçunus2020-05-111-0/+1
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* fix typoFire-Head2020-05-041-1/+1
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* oal updFire-Head2020-05-041-0/+23
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* Remove patchesSergeanur2020-04-171-55/+1
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* rem refsFire-Head2020-04-171-1/+1
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* cMusicManagerSergeanur2020-02-071-1/+1
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* audio stuffSergeanur2020-01-251-0/+1
| | | | | | | | | | | Collision audio and police radio stuff moved to a separate cpp's like in the original code cPoliceRadioQueue added, code refactored correspondingly cAudioManager::ServiceCollisions reversed PlayOneShotScriptObject reversed cAudioScriptObject moved to AudioScriptObject.cpp Fixed use of numbers on non-integer types (bools, pointers) enum is now used for ped audio calculation Added fixes for vehicle description in the police radio (missing vehicles and wrong colors)
* audio7Filip Gawin2019-10-261-1/+1
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* Audio fixesFilip Gawin2019-08-271-4/+1
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* CleanupFilip Gawin2019-08-271-6/+6
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* CleanupFilip Gawin2019-08-271-0/+2
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* Merge branch 'master' into masterFire_Head2019-08-151-2/+1
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| * RunningScript, part 4, plus some fixesNikolay Korolev2019-08-031-0/+3
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* | CParticleObject done, cDMAudio doneFire-Head2019-08-151-31/+369
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* started making frontend accurate to gameaap2019-07-141-3/+3
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* more CWanted; added CEventListaap2019-07-121-1/+2
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* more CVehicleaap2019-07-091-1/+1
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* more CAutomobileaap2019-07-081-1/+1
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* Script stuff + bug fixesNikolay Korolev2019-07-041-0/+1
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* Update Frontend._AG2019-07-031-2/+7
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* Revert "Implemented frontend inputs."aap2019-07-021-7/+2
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* Implemented frontend inputs._AG2019-07-021-2/+7
| | | | Fixed #66 and few other stuff.
* PlayBackThisFrameInterpolation and all it required...Nikolay Korolev2019-06-301-0/+1
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* miscellaneous, mostly world relatedaap2019-06-291-2/+2
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* Fixed merge errorsNikolay Korolev2019-06-261-0/+2
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* More replay stuffNikolay Korolev2019-06-251-0/+7
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* Big CPed updateeray orçunus2019-06-201-0/+1
| | | | Signed-off-by: eray orçunus <erayorcunus@gmail.com>
* got rid of upper case typesaap2019-06-171-5/+5
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* RE more stuff from COnscreenTimerFilip Gawin2019-06-121-0/+2
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* skeleton updated, windows specific stuff addedFire-Head2019-06-021-0/+5
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* rw skeletonFire-Head2019-05-311-0/+3
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* more high level functionsaap2019-05-311-6/+2
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* Updates, CTimer startedFire-Head2019-05-291-0/+6
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* CPhysical almost doneaap2019-05-191-1/+3
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* more work on CPhysicalaap2019-05-181-0/+5