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fully reversed source code for gta III and gta VC
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audio
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PoliceRadio.cpp
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Author
Files
Lines
2020-09-30
Mark audio code which is the same in re3 as done
Filip Gawin
1
-1
/
+1
2020-09-21
some style and bug fixes, updated sfx enum, and implemented processVehicleEngine
Roman Masanin
1
-1
/
+1
2020-09-19
Renaming audio enum entries to something more like original
Sergeanur
1
-1
/
+1
2020-05-26
Very basic compatibility with original sfx.raw/sdt
Sergeanur
1
-117
/
+67
2020-05-18
Remove MAX_VOLUME dups
Sergeanur
1
-2
/
+1
2020-05-07
VC vehicles just barely working now
aap
1
-32
/
+32
2020-05-06
fix memory corruption
Nikolay Korolev
1
-0
/
+2
2020-05-06
new zone stuff
aap
1
-2
/
+2
2020-05-06
some work on zones
aap
1
-2
/
+2
2020-05-05
More use of GetModelIndex
Sergeanur
1
-2
/
+2
2020-04-28
Changing prefixes for some audio fields
Sergeanur
1
-7
/
+7
2020-04-18
Fix crash in cAudioManager::ServicePoliceRadio
Filip Gawin
1
-4
/
+8
2020-04-17
Remove patches
Sergeanur
1
-17
/
+1
2020-04-17
rem refs
Fire-Head
1
-8
/
+8
2020-04-12
Cleanup audio code
Filip Gawin
1
-8
/
+11
2020-04-09
normalized line endings to LF
aap
1
-789
/
+789
2020-04-07
Cleanup audiocode and fix for ComputeDopplerEffectedFrequency
Filip Gawin
1
-4
/
+4
2020-03-22
Remove all constexpr
Filip Gawin
1
-3
/
+3
2020-03-22
Fixes for review
Filip Gawin
1
-0
/
+3
2020-03-22
Implement ProcessGarages + small cleanup
Filip Gawin
1
-4
/
+4
2020-02-02
Audio, use of enums and true/false
Sergeanur
1
-4
/
+4
2020-01-25
audio stuff
Sergeanur
1
-0
/
+786