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path: root/src/audio/PoliceRadio.cpp (unfollow)
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2020-09-30Mark audio code which is the same in re3 as doneFilip Gawin1-1/+1
2020-09-21some style and bug fixes, updated sfx enum, and implemented processVehicleEngineRoman Masanin1-1/+1
2020-09-19Renaming audio enum entries to something more like originalSergeanur1-1/+1
2020-05-26Very basic compatibility with original sfx.raw/sdtSergeanur1-117/+67
2020-05-18Remove MAX_VOLUME dupsSergeanur1-2/+1
2020-05-07VC vehicles just barely working nowaap1-32/+32
2020-05-06fix memory corruptionNikolay Korolev1-0/+2
2020-05-06new zone stuffaap1-2/+2
2020-05-06some work on zonesaap1-2/+2
2020-05-05More use of GetModelIndexSergeanur1-2/+2
2020-04-28Changing prefixes for some audio fieldsSergeanur1-7/+7
2020-04-18Fix crash in cAudioManager::ServicePoliceRadioFilip Gawin1-4/+8
2020-04-17Remove patchesSergeanur1-17/+1
2020-04-17rem refsFire-Head1-8/+8
2020-04-12Cleanup audio codeFilip Gawin1-8/+11
2020-04-09normalized line endings to LFaap1-789/+789
2020-04-07Cleanup audiocode and fix for ComputeDopplerEffectedFrequencyFilip Gawin1-4/+4
2020-03-22Remove all constexprFilip Gawin1-3/+3
2020-03-22Fixes for reviewFilip Gawin1-0/+3
2020-03-22Implement ProcessGarages + small cleanupFilip Gawin1-4/+4
2020-02-02Audio, use of enums and true/falseSergeanur1-4/+4
2020-01-25audio stuffSergeanur1-0/+786
Collision audio and police radio stuff moved to a separate cpp's like in the original code cPoliceRadioQueue added, code refactored correspondingly cAudioManager::ServiceCollisions reversed PlayOneShotScriptObject reversed cAudioScriptObject moved to AudioScriptObject.cpp Fixed use of numbers on non-integer types (bools, pointers) enum is now used for ped audio calculation Added fixes for vehicle description in the police radio (missing vehicles and wrong colors)