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fully reversed source code for gta III and gta VC
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path:
root
/
src
/
audio
/
PoliceRadio.cpp
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Commit message (
Expand
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Author
Age
Files
Lines
*
Mark audio code which is the same in re3 as done
Filip Gawin
2020-09-30
1
-1
/
+1
*
some style and bug fixes, updated sfx enum, and implemented processVehicleEngine
Roman Masanin
2020-09-21
1
-1
/
+1
*
Very basic compatibility with original sfx.raw/sdt
Sergeanur
2020-05-26
1
-117
/
+67
*
Merge remote-tracking branch 'origin/master' into miami
Sergeanur
2020-05-20
1
-2
/
+1
|
\
|
*
Remove MAX_VOLUME dups
Sergeanur
2020-05-18
1
-2
/
+1
|
*
some work on zones
aap
2020-05-06
1
-2
/
+2
*
|
VC vehicles just barely working now
aap
2020-05-07
1
-32
/
+32
*
|
fix memory corruption
Nikolay Korolev
2020-05-06
1
-0
/
+2
*
|
new zone stuff
aap
2020-05-06
1
-2
/
+2
|
/
*
More use of GetModelIndex
Sergeanur
2020-05-05
1
-2
/
+2
*
Changing prefixes for some audio fields
Sergeanur
2020-04-28
1
-7
/
+7
*
Fix crash in cAudioManager::ServicePoliceRadio
Filip Gawin
2020-04-18
1
-4
/
+8
*
Remove patches
Sergeanur
2020-04-17
1
-17
/
+1
*
rem refs
Fire-Head
2020-04-17
1
-8
/
+8
*
Cleanup audio code
Filip Gawin
2020-04-12
1
-8
/
+11
*
normalized line endings to LF
aap
2020-04-09
1
-789
/
+789
*
Cleanup audiocode and fix for ComputeDopplerEffectedFrequency
Filip Gawin
2020-04-07
1
-4
/
+4
*
Remove all constexpr
Filip Gawin
2020-03-22
1
-3
/
+3
*
Fixes for review
Filip Gawin
2020-03-22
1
-0
/
+3
*
Implement ProcessGarages + small cleanup
Filip Gawin
2020-03-22
1
-4
/
+4
*
Audio, use of enums and true/false
Sergeanur
2020-02-02
1
-4
/
+4
*
audio stuff
Sergeanur
2020-01-25
1
-0
/
+786