| Commit message (Expand) | Author | Files | Lines |
2021-01-23 | Includes overhaul, fix some compiler warnings | erorcun | 1 | -1/+0 |
2021-01-07 | Make opus available alongside other formats | Sergeanur | 1 | -5/+3 |
2020-10-30 | Add VB file list | Sergeanur | 1 | -1/+109 |
2020-10-28 | OpenAL channels now use their own sound buffers | Sergeanur | 1 | -5/+1 |
2020-10-27 | OpenAL channels now use their own sound buffers | Sergeanur | 1 | -5/+1 |
2020-10-18 | Fixes and style changes from miami | erorcun | 1 | -0/+4 |
2020-10-12 | SampleManager | eray orçunus | 1 | -2/+2 |
2020-09-21 | some style and bug fixes, updated sfx enum, and implemented processVehicleEngine | Roman Masanin | 1 | -69/+85 |
2020-09-19 | Renaming audio enum entries to something more like original | Sergeanur | 1 | -66/+66 |
2020-09-09 | cMusicManager, cDMAudio, radio position save/load, a few commands implemented | Sergeanur | 1 | -1/+11 |
2020-07-23 | Add ps2 audio paths | Sergeanur | 1 | -0/+98 |
2020-06-08 | Mission audio slots | Sergeanur | 1 | -1/+1 |
2020-06-06 | ps2 audio banks | Sergeanur | 1 | -0/+74 |
2020-05-31 | game logic | Nikolay Korolev | 1 | -2/+2 |
2020-05-27 | Support of original mp3/wav/adf | Sergeanur | 1 | -196/+1224 |
2020-05-24 | Fix OAL crash | Sergeanur | 1 | -1/+1 |
2020-05-22 | opus support | Sergeanur | 1 | -0/+37 |
2020-05-04 | oal upd | Fire-Head | 1 | -5/+343 |
2020-04-23 | ps2 particles, sampman oal started | Fire-Head | 1 | -337/+5 |
2020-04-19 | Struct cleanup, various fixes, enable PS2 rand | eray orçunus | 1 | -1/+1 |
2020-04-16 | Removed refs from sampman | Fire-Head | 1 | -2/+2 |
2020-02-02 | Audio, use of enums and true/false | Sergeanur | 1 | -0/+1 |
2019-10-27 | Implement PreloadMissionAudio + small fixes | Filip Gawin | 1 | -1/+2 |
2019-08-03 | sampman cosmetic fix | Fire-Head | 1 | -17/+20 |
2019-08-02 | sampman done | Fire-Head | 1 | -0/+334 |