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* Mission audio slotsSergeanur2020-06-081-1/+1
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* Merge branch 'master' into miamiSergeanur2020-06-061-0/+74
|\ | | | | | | | | | | | | | | | | | | | | | | | | | | # Conflicts: # src/audio/AudioLogic.cpp # src/audio/AudioSamples.h # src/audio/soundlist.h # src/core/Frontend.cpp # src/core/Frontend.h # src/core/MenuScreens.cpp # src/peds/Ped.cpp # src/peds/PlayerPed.cpp # src/render/Hud.cpp # src/vehicles/Vehicle.h
| * ps2 audio banksSergeanur2020-06-061-0/+74
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* | game logicNikolay Korolev2020-05-311-2/+2
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* | Support of original mp3/wav/adfSergeanur2020-05-271-196/+1224
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* Fix OAL crashSergeanur2020-05-241-1/+1
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* oal updFire-Head2020-05-041-5/+343
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* ps2 particles, sampman oal startedFire-Head2020-04-231-337/+5
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* Struct cleanup, various fixes, enable PS2 randeray orçunus2020-04-191-1/+1
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* Removed refs from sampmanFire-Head2020-04-161-2/+2
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* Audio, use of enums and true/falseSergeanur2020-02-021-0/+1
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* Implement PreloadMissionAudio + small fixesFilip Gawin2019-10-271-1/+2
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* sampman cosmetic fixFire-Head2019-08-031-17/+20
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* sampman doneFire-Head2019-08-021-0/+334