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fully reversed source code for gta III and gta VC
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path:
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src
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audio
/
sampman_miles.cpp
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Commit message (
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Author
Age
Files
Lines
*
Put more things under ifdef
Sergeanur
2021-08-12
1
-51
/
+74
*
Add define to enable/disable external 3d audio simulation
Sergeanur
2021-08-12
1
-1
/
+41
*
Audio changes:
Sergeanur
2021-07-26
1
-9
/
+9
*
Make PS2 VB files work together with PC audio files
Sergeanur
2021-07-15
1
-23
/
+109
*
fix macro redefinition warnings on win-glfw build
withmorten
2021-07-08
1
-0
/
+1
*
rename clamp macro to Clamp to fix compilation with g++11
withmorten
2021-06-28
1
-1
/
+1
*
Revert "Use PS2-y global names on SampMan"
erorcun
2021-06-27
1
-98
/
+98
*
Use PS2-y global names on SampMan
erorcun
2021-06-27
1
-98
/
+98
*
Increase the number of audio channels to PS2 count and some small audio fixes
Sergeanur
2021-06-24
1
-10
/
+10
*
Use bool8 in audio code
Sergeanur
2021-06-24
1
-141
/
+141
*
Fix MP3 player
erorcun
2021-02-19
1
-97
/
+87
*
MusicManager fixes
erorcun
2021-02-03
1
-5
/
+5
*
small fix regarding codewarrior and AUDIO_MSS
withmorten
2021-01-22
1
-2
/
+3
*
make building with Codewarrior 7 possible
withmorten
2021-01-21
1
-1
/
+1
*
Includes overhaul, fix some compiler warnings
erorcun
2021-01-17
1
-4
/
+2
*
GTA_VERSION define and some config.h cleanup
aap
2020-11-29
1
-8
/
+8
*
Fix build
erorcun
2020-10-18
1
-3
/
+2
*
Fixes and style changes from miami
erorcun
2020-10-18
1
-1
/
+2
*
Renaming audio enum entries to something more like original
Sergeanur
2020-09-19
1
-29
/
+29
*
Add audio cache for faster initialization
Sergeanur
2020-07-17
1
-1
/
+16
*
fixed dumb
Nikolay Korolev
2020-05-20
1
-2
/
+2
*
fixed ped comment
Nikolay Korolev
2020-05-20
1
-0
/
+4
*
it works differently
Nikolay Korolev
2020-05-14
1
-3
/
+3
*
some fixes
Nikolay Korolev
2020-05-14
1
-0
/
+4
*
oal upd
Fire-Head
2020-05-04
1
-0
/
+2311