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path: root/src/audio/sampman_oal.cpp (unfollow)
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2021-06-30Sanitizer fixeserorcun1-6/+6
2021-06-28Fix MP3 finding stack crasherorcun1-94/+46
2021-06-28rename clamp macro to Clamp to fix compilation with g++11 (and clamp2 for consistency sake)withmorten1-2/+2
2021-06-26Multi-threaded audio fixeserorcun1-76/+42
2021-06-26Multi-threaded audio streamserorcun1-15/+22
2021-06-24Don't restart OAL device when switching EAXSergeanur1-148/+154
2021-06-24Make sampman stream functions default to stream 0 + type fixesSergeanur1-2/+2
2021-06-24Increase the number of audio channels to PS2 count and some small audio fixesSergeanur1-30/+28
2021-06-24Use bool8 in audio codeSergeanur1-108/+108
2021-02-19Fix MP3 playererorcun1-92/+85
2021-02-03MP3 player fixeserorcun1-1/+18
2021-02-02OAL Loops, fixeserorcun1-31/+32
2021-01-23Includes overhaul, fix some compiler warningserorcun1-19/+16
2021-01-16Port debug messagess for audio cacheFilip Gawin1-5/+12
2021-01-14RE3_NO_AUTOLINK to CMAKE_NO_AUTOLINKFilip Gawin1-1/+1
2021-01-14More checks before autolinkingFilip Gawin1-1/+1
2021-01-07Make opus available alongside other formatsSergeanur1-6/+6
2021-01-07Fix 16KHz trackSergeanur1-1/+1
2021-01-05Add support of PS2 audio streams to OpenALSergeanur1-8/+14
2021-01-04Increase number of stream buffers, plus ALStreamSources fixSergeanur1-21/+21
2021-01-04Handle stereo panning in OAL manually for streamsSergeanur1-18/+27
2021-01-04Double the volume for mission audio in OAL + small fixSergeanur1-5/+6
2020-10-28OpenAL channels now use their own sound buffersSergeanur1-92/+12
2020-10-27OpenAL channels now use their own sound buffersSergeanur1-105/+12
2020-10-26Fixes to OpenALSergeanur1-6/+19
2020-10-18Fixes and style changes from miamierorcun1-70/+681
2020-10-12SampleManagereray orçunus1-117/+721
2020-10-05Fix Linux audio patheray orçunus1-2/+3
2020-10-05Fix Linux audio patheray orçunus1-2/+3
2020-09-21fix enum edditing effects for oal target and small improvementsRoman Masanin1-22/+22
2020-09-21some style and bug fixes, updated sfx enum, and implemented processVehicleEngineRoman Masanin1-13/+13
2020-09-19Renaming audio enum entries to something more like originalSergeanur1-35/+35
2020-09-10Fixes from miamieray orçunus1-1/+1
2020-09-09cMusicManager, cDMAudio, radio position save/load, a few commands implementedSergeanur1-0/+46
2020-08-30CGame done, Peds, fixeseray orçunus1-1/+1
2020-08-05clang throws an error if fixed comparisons are against NULLblingu1-3/+3
2020-07-17Add audio cache for faster initializationSergeanur1-1/+12
2020-05-31fixNikolay Korolev1-1/+1
2020-05-31fixNikolay Korolev1-1/+1
2020-05-31dumbNikolay Korolev1-1/+1
2020-05-31game logicNikolay Korolev1-4/+8
2020-05-27OpenAL supportSergeanur1-7/+3
2020-05-24Optimize ALDeviceListSergeanur1-4/+4
2020-05-23CleanupSergeanur1-31/+17
2020-05-22opus supportSergeanur1-3/+61
2020-05-20fixed dumbNikolay Korolev1-2/+2
2020-05-20Pickup and audio fixeray orçunus1-0/+4
2020-05-20fixed ped commentNikolay Korolev1-0/+4
2020-05-14it works differentlyNikolay Korolev1-3/+3
2020-05-14some fixesNikolay Korolev1-0/+4
2020-05-11Linux build supporteray orçunus1-9/+13
2020-05-07oal updateFire-Head1-27/+32
2020-05-07oal wav/mp3 stream updateFire-Head1-22/+49
2020-05-04bb std::stringFire-Head1-5/+5
2020-05-04openal-soft addedFire-Head1-5/+5
2020-05-04oal updFire-Head1-0/+1372