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fully reversed source code for gta III and gta VC
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collision
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2021-07-01
Fix collision loading for mission entities
Sergeanur
1
-1
/
+1
2021-06-24
Pool fixes + peds not forming circle fix
erorcun
2
-4
/
+4
2021-02-28
Fixes
erorcun
1
-2
/
+1
2021-01-27
Fix some Collision NaN/inf's
erorcun
1
-2
/
+19
2021-01-24
Fix CCollision::DistToLine
shfil
1
-6
/
+6
2021-01-23
Includes overhaul, fix some compiler warnings
erorcun
2
-1
/
+2
2021-01-22
get rid of most --MIAMI comments
withmorten
1
-5
/
+3
2021-01-13
foobar
aap
1
-1
/
+0
2021-01-13
fixed shoot through collision
aap
1
-4
/
+12
2021-01-12
colmodel fix
aap
1
-1
/
+0
2021-01-07
minor refactoring
Nikolay Korolev
1
-1
/
+13
2021-01-02
CVarConsole
Sergeanur
1
-0
/
+7
2020-12-27
NO_ISLAND_LOADING ported from re3
Sergeanur
1
-1
/
+1
2020-12-18
PlayerInfo functions reordered into original order, FindPlayer... functions moved to PlayerInfo, improved CVector <-> RwV3d conversion, small fixes
Sergeanur
1
-7
/
+7
2020-12-18
PlayerInfo functions reordered into original order, FindPlayer... functions moved to PlayerInfo, improved CVector <-> RwV3d conversion, small fixes
Sergeanur
1
-7
/
+7
2020-12-03
more PS2 stuff; memory movement done
aap
1
-1
/
+1
2020-11-26
start using CMemoryHeap
aap
1
-0
/
+6
2020-11-16
Move ColStore to collision
Sergeanur
2
-0
/
+279
2020-11-15
Make collision code placement more like original (+ small fixes)
Sergeanur
22
-0
/
+4651
# Conflicts: # premake5.lua # src/CMakeLists.txt # src/collision/Collision.cpp # src/core/Collision.h
2020-11-15
Make collision code placement more like original (+ small fixes)
Sergeanur
22
-0
/
+4761