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* Sync matrix with masterSergeanur2021-01-201-1/+1
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* more securom fixeswithmorten2021-01-131-9/+9
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* move stuff back into class; securom commentswithmorten2021-01-131-1/+1
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* dumbNikolay Korolev2021-01-031-2/+2
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* merge master to miamiNikolay Korolev2021-01-011-4/+11
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| * Merge branch 'master' of https://github.com/GTAmodding/re3Fire-Head2020-12-191-13/+53
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| * | restore original code, fixes, ps2 fontFire-Head2020-12-191-4/+11
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* | | fixed replayNikolay Korolev2020-12-261-2/+18
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* | | merge attemptNikolay Korolev2020-12-191-1/+1
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| * | PlayerInfo functions reordered into original order, FindPlayer... functions moved to PlayerInfo, improved CVector <-> RwV3d conversion, small fixesSergeanur2020-12-181-12/+12
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| * | fixed some replay bugsNikolay Korolev2020-12-121-1/+41
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| * Add GTA_REPLAYSergeanur2020-12-011-1/+2
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| * fixed replay bugNikolay Korolev2020-09-261-8/+8
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| * 64-bit on Windowseray orçunus2020-07-221-2/+2
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* | PlayerInfo functions reordered into original order, FindPlayer... functions moved to PlayerInfo, improved CVector <-> RwV3d conversion, small fixesSergeanur2020-12-181-12/+12
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* | Add GTA_REPLAYSergeanur2020-12-011-1/+2
| | | | | | | | | | | | # Conflicts: # src/control/Replay.cpp # src/control/Replay.h
* | finished script and replayNikolay Korolev2020-11-011-4/+6
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* | Merge branch 'miami' into miamierorcun2020-10-181-42/+2
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| * \ Merge remote-tracking branch 'upstream/miami' into miamiNikolay Korolev2020-10-121-1/+2
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| * | | Control updatesNikolay Korolev2020-10-111-42/+2
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* | | | fix bullet traces rener and some renamingRoman Masanin2020-10-151-8/+4
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* | | | Merge branch 'miami' of https://github.com/GTAmodding/re3 into miamiRoman Masanin2020-10-121-1/+2
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| * | | CWaterCreaturesmajestic2020-10-111-1/+2
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* / / SpecialFX almost doneRoman Masanin2020-10-111-4/+4
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* | fixed tabsNikolay Korolev2020-09-261-3/+3
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* | VC replaysNikolay Korolev2020-09-261-119/+430
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* | stable CScriptPathsmajestic2020-08-201-1/+4
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* | 64-bit on Windowseray orçunus2020-07-241-2/+2
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* | Merge branch 'master' into miamiSergeanur2020-07-131-3/+3
|\| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | # Conflicts: # src/control/CarAI.cpp # src/control/Phones.cpp # src/control/Phones.h # src/control/Record.cpp # src/control/Restart.cpp # src/control/Script.cpp # src/core/Collision.cpp # src/core/Frontend.cpp # src/core/Frontend.h # src/core/Game.h # src/core/Streaming.cpp # src/core/TempColModels.cpp # src/core/Wanted.cpp # src/core/Zones.cpp # src/core/config.h # src/core/main.cpp # src/core/re3.cpp # src/entities/Entity.cpp # src/entities/Physical.cpp # src/extras/frontendoption.cpp # src/modelinfo/ModelInfo.cpp # src/modelinfo/PedModelInfo.cpp # src/peds/CivilianPed.cpp # src/peds/CopPed.cpp # src/peds/EmergencyPed.cpp # src/peds/Ped.cpp # src/peds/Ped.h # src/peds/Population.cpp # src/render/Renderer.cpp # src/save/GenericGameStorage.cpp # src/skel/win/win.cpp # src/vehicles/Automobile.cpp # src/vehicles/Boat.cpp # src/vehicles/Boat.h # src/vehicles/Vehicle.cpp
| * Rename LEVEL_NONE to LEVEL_GENERICSergeanur2020-07-131-3/+3
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| * Revert "FONT_BANK renamed to FONT_STANDARD"Fire-Head2020-06-071-1/+1
| | | | | | | | This reverts commit 552205dfbaea70628df56a4966d269a81a97d28e.
* | Ped, Weapon and fixeseray orçunus2020-06-171-2/+7
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* | Merge branch 'master' into miamiSergeanur2020-06-071-1/+1
|\| | | | | | | | | | | | | | | | | # Conflicts: # src/control/Garages.cpp # src/core/Frontend.cpp # src/peds/PlayerPed.cpp # src/render/Hud.cpp # src/vehicles/Train.cpp
| * FONT_BANK renamed to FONT_STANDARDSergeanur2020-06-071-1/+1
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| * some work on zonesaap2020-05-061-2/+2
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* | gangs, script and replay fixesNikolay Korolev2020-05-161-2/+16
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* | minimal weather stuff + multiple bugfixesNikolay Korolev2020-05-161-0/+9
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* | removed cutscene headsaap2020-05-091-1/+1
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* | VC vehicles just barely working nowaap2020-05-071-1/+2
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* | new zone stuffaap2020-05-061-2/+2
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* SetPosition, final partSergeanur2020-05-051-4/+4
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* SetPosition, part 1Sergeanur2020-05-021-2/+2
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* Adding getters and setters for type and statusSergeanur2020-04-301-2/+2
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* Fix use of integers instead of enum/bool/nilSergeanur2020-04-271-7/+7
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* Try to build with mingwFilip Gawin2020-04-201-5/+5
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* replays bug fixNikolay Korolev2020-04-181-9/+24
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* Remove patchesSergeanur2020-04-171-14/+1
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* Merge remote-tracking branch 'Fire-Head/master' into StandaloneSergeanur2020-04-171-69/+65
|\ | | | | | | | | # Conflicts: # src/render/Coronas.cpp
| * rem refsFire-Head2020-04-171-69/+65
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* | Merge branch 'master' into worldsaml1er2020-04-161-5/+5
|\| | | | | | | | | | | # Conflicts: # src/core/World.cpp # src/core/World.h
| * implemented most of librw wrapperaap2020-04-151-5/+5
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* | Reverse CWorldsaml1er2020-04-161-1/+1
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* PS2 Cheats, restored R*namesFire-Head2020-04-091-3/+3
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* Small camera fixesSergeanur2020-04-081-1/+1
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* Wrappers cleanupSergeanur2020-03-291-120/+2
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* CCopPed done and #include cleanuperay orçunus2020-03-281-0/+5
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* bullet traces fixesNikolay Korolev2020-03-221-2/+2
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* bullet tracesNikolay Korolev2020-03-211-6/+6
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* fixed erroneous assumptionNikolay Korolev2020-03-211-4/+0
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* replay bug fixes, script bug fixNikolay Korolev2020-03-151-66/+169
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* CPopulation 1eray orçunus2020-02-171-2/+2
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* Replay crash fixSergeanur2020-02-011-2/+6
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* CPhone, CPlayerInfo, CFire, CWorlderay orçunus2019-12-051-1/+1
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* Audio stuff moved around, removed MusicManager dependencies, eMusicMode used for ChangeMusicModeSergeanur2019-10-261-3/+3
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* Some CPool and CPools funcs, restoring original logic of pool lookup loopsSergeanur2019-10-161-10/+10
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* more CCarCtrlNikolay Korolev2019-09-141-0/+1
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* Pedseray orçunus2019-09-071-1/+1
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* CleanupFilip Gawin2019-08-271-19/+19
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* More more more audioFilip Gawin2019-08-271-30/+30
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* CleanupFilip Gawin2019-08-271-19/+19
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* More audio pedFilip Gawin2019-08-271-19/+19
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* CParticleObject done, cDMAudio doneFire-Head2019-08-151-2/+2
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* Running script part 3Nikolay Korolev2019-07-251-4/+4
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* fixed replayNikolay Korolev2019-07-201-25/+25
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* ComputeDopplerEffectedFrequencyFilip Gawin2019-07-191-2/+2
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* more CAutomobile::ProcessControlaap2019-07-171-1/+1
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* added wrappers around math functionsaap2019-07-101-3/+3
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* more CAutomobileaap2019-07-091-4/+4
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* more CAutomobileaap2019-07-081-1/+1
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* little changes; one more function of CAutomobileaap2019-07-081-28/+28
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* implemented CDooraap2019-07-071-2/+2
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* the great reorganizationaap2019-07-071-3/+3
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* some work on vehiclesaap2019-07-061-63/+63
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* finished CDamageManageraap2019-07-051-46/+45
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* implemented some CVehicle functionsaap2019-07-051-1/+1
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* Script stuff + bug fixesNikolay Korolev2019-07-041-1/+1
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* Merge remote-tracking branch 'upstream/master'Nikolay Korolev2019-06-301-5/+5
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| * little cleanupaap2019-06-301-5/+5
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* | Completed CReplayNikolay Korolev2019-06-301-0/+35
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* | Changed CReplay::Display slightlyNikolay Korolev2019-06-301-8/+13
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* | Added camera funcs to ReplayNikolay Korolev2019-06-301-11/+231
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* | More replay functions, also removed pool iteration errorNikolay Korolev2019-06-301-13/+108
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* Reactivated Store(Restore)StuffIn(From)Mem, fixed bugsNikolay Korolev2019-06-301-31/+31
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* PlayBackThisFrameInterpolation and all it required...Nikolay Korolev2019-06-301-0/+249
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* ProcessCarUpdateNikolay Korolev2019-06-291-28/+105
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* CReplay::PlaybackThisFrame + fixesNikolay Korolev2019-06-291-5/+35
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* Merged with upstreamNikolay Korolev2019-06-291-5/+5
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| * miscellaneous, mostly world relatedaap2019-06-291-5/+5
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* | more replay stuff, bug fixNikolay Korolev2019-06-291-12/+60
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* | RetrievePedAnimationNikolay Korolev2019-06-291-0/+41
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* | ProcessPedUpdateNikolay Korolev2019-06-291-3/+40
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* misc stuff, mostly collisionaap2019-06-281-0/+2
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* yet more CStreamingaap2019-06-271-1/+1
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* fixed autobuildNikolay Korolev2019-06-261-1/+1
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* Fixed merge errorsNikolay Korolev2019-06-261-2/+2
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* Merge with upstreamNikolay Korolev2019-06-261-1/+19
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| * Initial commit for Frontend._AG2019-06-251-1/+19
| | | | | | | | | | | | Bug fixes: fix #40, fix #39, fix #38, fix #37, fix #21. Code organization and cleanup...
* | More replay stuffNikolay Korolev2019-06-251-3/+434
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* | CReplay::StorePedAnimationNikolay Korolev2019-06-231-1/+45
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* | StorePedUpdateNikolay Korolev2019-06-231-2/+22
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* attempt to fix build errorNikolay Korolev2019-06-221-10/+2
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* Added newlines at end of fileNikolay Korolev2019-06-221-1/+1
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* First commit of replay systemNikolay Korolev2019-06-221-0/+247
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* got rid of upper case typesaap2019-06-171-1/+1
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* CPad doneFire-Head2019-06-131-0/+1
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* RE more stuff from COnscreenTimerFilip Gawin2019-06-121-1/+3
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* implemented some higher level functions; added lots of stubs; switched top and bottom in CRectaap2019-05-301-0/+5