summaryrefslogtreecommitdiffstats
path: root/src/core/Camera.cpp (follow)
Commit message (Collapse)AuthorAgeFilesLines
* rename m_vehEnterType -> m_vehDooraap2021-01-131-2/+2
|
* signed/unsigned fixes, and some other fixeserorcun2020-12-271-2/+2
|
* option for PC controlsaap2020-12-211-0/+4
|
* Merge branch 'master' of github.com:GTAmodding/re3aap2020-12-021-0/+2
|\
| * added GTA_SCENE_EDITNikolay Korolev2020-12-021-0/+2
| |
* | better cam lod dist fixaap2020-12-021-7/+7
|/
* fix cam-fixaap2020-12-011-4/+4
|
* cam stuffaap2020-12-011-7/+9
|
* Update Camera.cppZach Charo2020-12-011-1/+1
| | | | | | camdist multiplier is consitently between 1 and 1.4 on 16:9 aspect ratio On ultrawide, the cam dist multiplier jumps to anywhere between 2 and 3 The preferred distance generator for car objects is the cam dist multiplier * 120. Which puts cars that it's trying to generate outside of the allowed gen/draw distance for new car objects when on ultrawide. This means no new cars can spawn. This change caps the scaling for the generation distance a bit above what it would be for 16:9 and does not affect the LOD multiplier.
* GTA_VERSION define and some config.h cleanupaap2020-11-291-4/+4
|
* rename badly named camera variableaap2020-11-241-3/+3
|
* fixed tabNikolay Korolev2020-09-261-1/+1
|
* silentpatch fixesNikolay Korolev2020-09-261-4/+4
|
* The real pickup reflection fixSergeanur2020-07-291-2/+2
|
* 64-bit on Windowseray orçunus2020-07-221-3/+3
|
* avoid UBaap2020-07-201-2/+2
|
* Merge branch 'master' into ps2menuFire_Head2020-06-291-169/+409
|\
| * Merge pull request #637 from Nick007J/masterNikolay Korolev2020-06-221-2/+2
| |\ | | | | | | script logging
| | * updated player control namesNikolay Korolev2020-06-211-2/+2
| | |
| * | FOV fixaap2020-06-211-1/+1
| |/
| * ps2 cam transitions done (hopefully)aap2020-06-211-10/+77
| |
| * PS2 cam transition mostly workingaap2020-06-211-6/+87
| |
| * some PS2 cam code; fix for arrest camaap2020-06-201-13/+100
| |
| * ccamera cleanupaap2020-06-191-119/+118
| |
| * a few cam fixesaap2020-06-131-22/+21
| |
| * little CCam cleanup; fix in CWorld sphere testaap2020-06-121-1/+8
| |
| * fix UB shitaap2020-05-261-1/+1
| |
* | mips overdoseFire-Head2020-06-271-13/+38
|/
* Fix linux warningsFilip Gawin2020-05-121-3/+13
|
* Remove GTA_TRAIN, GTA_BRIDGE, GTA_ZONECULLSergeanur2020-05-051-6/+0
|
* Remove Miami stuffSergeanur2020-05-051-2/+0
|
* implemented most of streamed collisions and big buildingsaap2020-05-051-0/+2
|
* SetPosition, final partSergeanur2020-05-051-19/+19
|
* GTA_BRIDGE and GTA_TRAIN definesaap2020-05-031-2/+6
|
* Merge remote-tracking branch 'upstream/master'Nikolay Korolev2020-04-211-22/+22
|\
| * Try to build with mingwFilip Gawin2020-04-201-22/+22
| |
* | 1.1 patch stuffNikolay Korolev2020-04-191-1/+19
|/
* replays bug fixNikolay Korolev2020-04-181-0/+8
|
* Remove patchesSergeanur2020-04-171-56/+1
|
* rem refsFire-Head2020-04-171-3/+3
|
* More refs removedSergeanur2020-04-161-0/+1
|
* Default native resolution mode and small camera fixesSergeanur2020-04-151-0/+8
|
* Merge remote-tracking branch 'Fire-Head/master'Sergeanur2020-04-091-2/+2
|\ | | | | | | | | # Conflicts: # src/core/Radar.cpp
| * (PS2) TheGame/main/GameInit/SystemInit, ProcessSlowModeFire-Head2020-04-091-2/+2
| |
* | fixed questionable RW usage; changed radar mask to PS2 techinqueaap2020-04-091-1/+1
|/
* Reverting tabs back to spaces for aapSergeanur2020-04-081-34/+34
|
* Small camera fixesSergeanur2020-04-081-43/+43
|
* Menu maperay orçunus2020-04-071-9/+33
|
* CCamera fixesaap2020-04-031-170/+3234
|
* Finished CCam; various smaller thingsaap2020-03-271-1162/+9
|
* Remove unneeded double to float castsFilip Gawin2020-03-221-1/+1
|
* Fixes for Serge's reviewFilip Gawin2020-03-221-66/+66
|
* script 1000-1154Nikolay Korolev2020-02-161-0/+8
|
* suggested fixesSergeanur2020-01-301-1/+2
|
* cameraSergeanur2020-01-291-6/+70
|
* CPlayerPed continues (#294)erorcun2020-01-231-0/+15
|
* script 800-899Nikolay Korolev2020-01-031-0/+10
|
* ControllerConfig doneFire-Head2019-10-271-5/+5
| | | | Fix Cam enum
* Fixed widescreen turning off during cutscenesSergeanur2019-10-131-0/+15
|
* Full CGameLogicSergeanur2019-10-081-0/+10
|
* Fixed CCamera::SetWideScreenOff dupe, removed goto in CStreaming::RetryLoadFileSergeanur2019-10-061-3/+19
|
* Full CCutsceneMgrSergeanur2019-09-281-0/+6
|
* AnimViewer!eray orçunus2019-08-151-1/+3
|
* RunningScript, part 4, plus some fixesNikolay Korolev2019-08-031-0/+10
|
* Ped & fixes, including peds dive into danger fixeray orçunus2019-07-251-0/+11
|
* CAutomobile::ProcessControl doneaap2019-07-181-0/+8
|
* script fix, bomb fix, flying components fixNikolay Korolev2019-07-171-1/+1
|
* RunningScript 2. So far with bugs (cops not caring, errors in arithmetical opcodes)Nikolay Korolev2019-07-141-1/+8
|
* and of course the last commit didnt fix everythingaap2019-07-101-7/+7
|
* added wrappers around math functionsaap2019-07-101-28/+28
|
* sync with upstreamNikolay Korolev2019-07-091-3/+8
|\
| * yet more CAutomobileaap2019-07-091-0/+1
| |
| * more CAutomobileaap2019-07-091-3/+7
| |
* | RunningScript: 1/12Nikolay Korolev2019-07-091-0/+1
|/
* Merge branch 'master' of https://github.com/gtamodding/re3_AG2019-07-071-0/+9
|
* the great reorganizationaap2019-07-071-0/+1301