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* FixSergeanur2021-08-081-1/+1
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* mergeNikolay Korolev2021-08-081-1/+1
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| * Fix IsSphereVisible callsSergeanur2021-06-241-1/+1
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| * CEntity and C(Vu)Vector fixes and cleanupaap2021-06-241-5/+1
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| * Get rid of RwMatrix in CMatrixSergeanur2021-01-181-1/+5
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| * added GTA_SCENE_EDITNikolay Korolev2020-12-021-0/+2
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| * rename badly named camera variableaap2020-11-241-1/+1
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* | CEntity and C(Vu)Vector fixes and cleanupaap2021-06-241-5/+1
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* | Sync matrix with masterSergeanur2021-01-201-1/+5
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* | little cleanup and synch on templates and configaap2020-12-181-0/+2
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* | cleanupaap2020-06-291-6/+0
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* | Merge remote-tracking branch 'origin/master' into miamiSergeanur2020-06-291-12/+16
|\| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | # Conflicts: # src/audio/AudioLogic.cpp # src/audio/soundlist.h # src/control/Script.cpp # src/control/ScriptCommands.h # src/core/Cam.cpp # src/core/Camera.cpp # src/core/Camera.h # src/core/Frontend.cpp # src/core/Frontend.h # src/core/Game.cpp # src/core/MenuScreens.cpp # src/core/Pad.cpp # src/core/Pad.h # src/core/config.h # src/entities/Entity.cpp # src/render/Credits.cpp # src/render/Fluff.cpp # src/render/Hud.cpp # src/render/MBlur.cpp # src/render/Timecycle.cpp # src/skel/glfw/glfw.cpp # src/skel/win/win.cpp # src/text/Text.cpp
| * Merge branch 'master' into ps2menuFire_Head2020-06-291-12/+16
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| | * tried to reconstruct bills camaap2020-06-211-1/+1
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| | * PS2 cam transition mostly workingaap2020-06-211-2/+8
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| | * some PS2 cam code; fix for arrest camaap2020-06-201-2/+0
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| | * ccamera cleanupaap2020-06-191-1/+1
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| * | mips overdoseFire-Head2020-06-271-10/+10
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* | | CCamera doneaap2020-06-201-2/+6
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* | | more CCamaap2020-06-151-6/+1
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* | | Merge remote-tracking branch 'origin/master' into miamiSergeanur2020-06-151-0/+5
|\ \ \ | | |/ | |/| | | | | | | | | | | | | | | | | | | | | | # Conflicts: # src/control/Script.cpp # src/core/Cam.cpp # src/core/Camera.cpp # src/core/Camera.h # src/render/Fluff.cpp # src/render/Hud.cpp
| * | a few cam fixesaap2020-06-131-2/+2
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| * | some cam cleanup; unused PS2 train camsaap2020-06-101-4/+4
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* | Fix vehicle cam. zoom valueseray orçunus2020-06-151-14/+0
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* | some more camera stuffaap2020-06-141-18/+5
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* | some camera codeaap2020-06-141-15/+33
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* | CAutomobile doneaap2020-05-311-0/+1
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* | R to freeroam, idle anims, weapon and cam enum fixeray orçunus2020-05-291-1/+1
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* | CVehicleaap2020-05-251-1/+4
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* | CEntity and friendsaap2020-05-191-1/+0
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* | full script basic supportNikolay Korolev2020-05-171-2/+2
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* Fix linux warningsFilip Gawin2020-05-121-1/+2
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* fixed few more typosbigbossbro082020-05-101-19/+1
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* Fixed typos and made all assert functions optionalbigbossbro082020-05-101-2/+2
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* defined out asserts.bigbossbro082020-05-101-0/+6
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* Fix corona scalingSergeanur2020-05-091-0/+2
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* implemented most of streamed collisions and big buildingsaap2020-05-051-3/+4
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* 1.1 patch stuffNikolay Korolev2020-04-191-0/+1
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* rem refsFire-Head2020-04-171-3/+3
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* Default native resolution mode and small camera fixesSergeanur2020-04-151-2/+2
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* Small camera fixesSergeanur2020-04-081-6/+17
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* Menu maperay orçunus2020-04-071-0/+14
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* CCamera fixesaap2020-04-031-90/+134
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* Mouse free cam for peds&cars (under FREE_CAM)eray orçunus2020-03-311-0/+1
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* rotating FollowPed cam (disabled by default for now)aap2020-03-291-0/+3
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* implemented some unused PS2 camsaap2020-03-271-0/+15
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* Finished CCam; various smaller thingsaap2020-03-271-36/+70
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* script 1000-1154Nikolay Korolev2020-02-161-0/+2
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* cMusicManagerSergeanur2020-02-071-0/+1
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* Merge pull request #299 from Sergeanur/PedIKaap2020-01-311-0/+2
|\ | | | | CPedIK finished, bit of CCamera
| * cameraSergeanur2020-01-291-0/+2
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* | CRemoteSergeanur2020-01-311-0/+14
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* CPlayerPed continues (#294)erorcun2020-01-231-0/+2
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* script 800-899Nikolay Korolev2020-01-031-0/+3
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* ControllerConfig doneFire-Head2019-10-271-29/+30
| | | | Fix Cam enum
* Fixed widescreen turning off during cutscenesSergeanur2019-10-131-2/+2
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* Full CGameLogicSergeanur2019-10-081-0/+1
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* Fixed CCamera::SetWideScreenOff dupe, removed goto in CStreaming::RetryLoadFileSergeanur2019-10-061-8/+8
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* Full CCutsceneMgrSergeanur2019-09-281-0/+11
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* More audio pedFilip Gawin2019-08-271-1/+1
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* AnimViewer!eray orçunus2019-08-151-1/+5
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* RunningScript, part 4, plus some fixesNikolay Korolev2019-08-031-0/+5
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* Ped & fixes, including peds dive into danger fixeray orçunus2019-07-251-0/+2
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* Merge branch 'master' into masterFire_Head2019-07-241-1/+1
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| * updateFire-Head2019-07-241-1/+1
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| * shadows doneFire-Head2019-07-241-0/+1
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* | ComputeDopplerEffectedFrequencyFilip Gawin2019-07-191-0/+1
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* | CAutomobile::ProcessControl doneaap2019-07-181-0/+1
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* | fix fixNikolay Korolev2019-07-171-1/+1
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* | script fix, bomb fix, flying components fixNikolay Korolev2019-07-171-1/+2
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* | RunningScript 2. So far with bugs (cops not caring, errors in arithmetical opcodes)Nikolay Korolev2019-07-141-0/+1
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* sync with upstreamNikolay Korolev2019-07-091-0/+2
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| * yet more CAutomobileaap2019-07-091-0/+2
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* | RunningScript: 1/12Nikolay Korolev2019-07-091-0/+1
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* Merge branch 'master' of https://github.com/gtamodding/re3_AG2019-07-071-0/+1
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* the great reorganizationaap2019-07-071-0/+476