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fully reversed source code for gta III and gta VC
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core
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FileLoader.cpp
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Author
Files
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2020-07-27
CCollision done and fixes
aap
1
-5
/
+5
2020-07-27
collision fixes
aap
1
-5
/
+5
2020-07-20
fixed COcclusion
aap
1
-1
/
+1
2020-07-17
Add audio cache for faster initialization
Sergeanur
1
-0
/
+2
2020-07-16
make game load all platform dffs
aap
1
-0
/
+17
2020-06-28
renamed 2dfx shadowRange to Size
aap
1
-1
/
+1
2020-06-28
renamed 2dfx shadowRange to Size
aap
1
-1
/
+1
2020-06-25
rename attractor flag to type
aap
1
-1
/
+1
2020-06-25
rename attractor flag to type
aap
1
-1
/
+1
2020-05-19
finished CFileLoader; some COcclusion stubs
aap
1
-7
/
+30
2020-05-16
ped attractors done
Nikolay Korolev
1
-4
/
+4
2020-05-15
Weapon layer in Peds
eray orçunus
1
-2
/
+2
2020-05-13
ped attractor: start
Nikolay Korolev
1
-1
/
+13
2020-05-12
Fix linux warnings
Filip Gawin
1
-2
/
+2
2020-05-10
update file loader for new VC fields
aap
1
-5
/
+31
2020-05-10
some fixes and cosmetic changes
aap
1
-1
/
+1
2020-05-10
CVehicleModelInfo
aap
1
-1
/
+2
2020-05-10
CPedModelInfo
aap
1
-8
/
+0
2020-05-10
CSimpleModelInfo
aap
1
-1
/
+1
2020-05-09
peds starting to work
aap
1
-4
/
+5
2020-05-07
CZoneInfo mostly done; not its dependencies
aap
1
-35
/
+15
2020-05-07
car control and friends
Nikolay Korolev
1
-2
/
+2
2020-05-07
got rid of superfluous enum; update librw
aap
1
-14
/
+14
2020-05-07
VC vehicles just barely working now
aap
1
-20
/
+39
2020-05-06
changed default ID ranges. old default.ide incompatible now
aap
1
-3
/
+0
2020-05-06
checked some of streaming for VC changes
aap
1
-2
/
+2
2020-05-06
CSphere and CBox for CColModel
aap
1
-0
/
+2
2020-05-06
new zone stuff
aap
1
-2
/
+2
2020-05-06
some work on zones
aap
1
-2
/
+2
2020-05-05
getting the vice city map to work
aap
1
-101
/
+93
2020-05-05
cleaned up MIAMI ifdefs
aap
1
-143
/
+11
2020-05-05
Revert "Remove Miami stuff"
Sergeanur
1
-0
/
+154
2020-05-05
Remove Miami stuff
Sergeanur
1
-154
/
+0
2020-05-05
Make CBaseModelInfo fields protected
Sergeanur
1
-2
/
+2
2020-05-05
implemented most of streamed collisions and big buildings
aap
1
-4
/
+160
2020-04-17
Remove patches
Sergeanur
1
-41
/
+1
2020-04-13
CFileLoader last funcs and Frontend cleanup
eray orçunus
1
-2
/
+163
2020-04-09
fixed questionable RW usage; changed radar mask to PS2 techinque
aap
1
-1
/
+1
2020-03-02
Fixes and cleanup
eray orçunus
1
-3
/
+3
2020-01-29
acos
Sergeanur
1
-1
/
+1
2020-01-23
Plane crashfix and more
Sergeanur
1
-2
/
+2
2020-01-21
ConstructMloClumps
Sergeanur
1
-1
/
+1
2020-01-20
Atan2 and Sqrt
Sergeanur
1
-1
/
+1
2020-01-20
MLO, XtraCompsModelInfo, MovingThing, Solid
Sergeanur
1
-4
/
+55
2019-10-26
Fixes for aap review (audio8)
Filip Gawin
1
-1
/
+1
2019-10-26
More audio (to hook and test)
Filip Gawin
1
-1
/
+1
2019-10-19
CGame::Process() && CGame::ReloadIPLs
nmzik
1
-0
/
+2
2019-07-31
implemented CPlane
aap
1
-1
/
+1
2019-07-20
couple of fixes
aap
1
-3
/
+3
2019-07-19
ComputeDopplerEffectedFrequency
Filip Gawin
1
-1
/
+1
2019-07-10
added wrappers around math functions
aap
1
-3
/
+3
2019-07-08
One driver owns all the cars fix
eray orçunus
1
-0
/
+1
2019-07-07
the great reorganization
aap
1
-1
/
+1
2019-06-30
finished CEntity
aap
1
-5
/
+5
2019-06-30
Cleanup project a bit
Filip Gawin
1
-5
/
+5
2019-06-28
misc stuff, mostly collision
aap
1
-2
/
+2
2019-06-24
replaced some ctors; made PreRender call game function
aap
1
-3
/
+4
2019-06-21
more CStreaming; fixed CFileLoader
aap
1
-1
/
+1
2019-06-19
cleanup on CPed and CPedType
aap
1
-1
/
+0
2019-06-18
silly mistake in CFileLoader
aap
1
-2
/
+2
2019-06-18
finished CFileLoader, except a crash!
aap
1
-3
/
+249
2019-06-17
first part of CFileLoader
aap
1
-0
/
+936