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path: root/src/core/Game.cpp (unfollow)
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2020-12-18little cleanup and synch on templates and configaap1-0/+4
2020-12-13some rendering thingsaap1-1/+1
2020-12-04bit more GTA_VERSION and GTA_PS2aap1-11/+36
2020-12-03forgot some junkaap1-52/+3
2020-12-03more PS2 stuff; memory movement doneaap1-3/+247
2020-12-02added GTA_SCENE_EDITNikolay Korolev1-2/+2
2020-12-01TexturePoolsSergeanur1-0/+3
2020-12-01Remove ifndef GTA_PS2 around replaysSergeanur1-12/+0
2020-12-01TexturePoolsSergeanur1-0/+3
2020-12-01some more GTA_VERSIONs and CGame tidy-up (not much actual memory moving yet)aap1-11/+164
2020-12-01some more GTA_VERSIONaap1-26/+75
2020-11-26start using CMemoryHeapaap1-10/+101
2020-11-23Xbox message screen, disabled by defaulterorcun1-0/+13
2020-11-19neo screen dropletsaap1-0/+7
2020-11-19neo screen dropletsaap1-0/+7
2020-11-09Font: Hud: Use orig. text dimensions, fix right-align calculationserorcun1-2/+2
2020-11-08Revert "Font: Fix text dimensions"erorcun1-4/+4
2020-11-08Font: Hud: Use orig. text dimensions, fix right-align calculationserorcun1-1/+1
2020-10-28rewrite CFO + postfx/pipeline optionserorcun1-11/+0
2020-10-25Font: Fix text dimensionserorcun1-4/+4
2020-10-25Possible fix of linux buildSergeanur1-0/+1
2020-10-25DMAudio fixesSergeanur1-5/+24
2020-10-02Load and write our settings in re3.ini & fixeseray orçunus1-0/+5
2020-09-30Fixes, mouse AUX buttons, joystick detect menueray orçunus1-1/+0
2020-09-09cMusicManager, cDMAudio, radio position save/load, a few commands implementedSergeanur1-2/+1
2020-08-30CGame done, Peds, fixeseray orçunus1-15/+65
2020-08-25CFO fixeseray orçunus1-1/+4
2020-08-20CStreaming done, hopefullyaap1-4/+1
2020-08-20stable CScriptPathsmajestic1-0/+4
2020-08-19Revert "remove CFO"eray orçunus1-0/+5
2020-08-19neo pipelines; postfx fixaap1-0/+5
2020-08-18neo pipelinesaap1-0/+5
2020-08-16remove CFOeray orçunus1-5/+0
2020-08-13extended postfx and sniper hud fixaap1-0/+4
2020-08-11implemented extended postfxaap1-0/+4
2020-08-09CWindModifiersmajestic1-0/+2
2020-08-03Squeeze performance option, minor fixeseray orçunus1-0/+3
2020-07-29rename shitaap1-4/+4
2020-07-29Dual pass rendering for RW 3.3Sergeanur1-4/+14
2020-07-28CCopPed, except spike trapseray orçunus1-0/+9
2020-07-25Fix/change some Windows defineeray orçunus1-1/+1
2020-07-2464-bit on Windowseray orçunus1-1/+1
2020-07-22Remove hacky way of injecting PS2 matfx on RW 3.3, remove static patcherSergeanur1-0/+6
2020-07-13Rename LEVEL_NONE to LEVEL_GENERICSergeanur1-2/+2
2020-07-06Noskillx's PR + fix .set loadingeray orçunus1-7/+4
2020-07-03miami pobjFire-Head1-1/+2
2020-06-30remove TheText.Load() from CGame::InitialiseSergeanur1-1/+0
2020-06-27mips overdoseFire-Head1-4/+169
2020-06-01DrawStandardMenus, VC menu array and minor fixeseray orçunus1-17/+2
2020-05-31game logicNikolay Korolev1-0/+1
2020-05-28Frontend customization functions, freecam toggle, minor thingseray orçunus1-2/+4
2020-05-27VC WaterFire-Head1-1/+8
2020-05-24Menu borders and weapon fixeseray orçunus1-9/+10
2020-05-23set piecesNikolay Korolev1-0/+4
2020-05-22InitAfterFocusLoss compile fixXin1-1/+1
2020-05-22VC CMenuManager struct, ctor etc.eray orçunus1-6/+6
2020-05-21scuffed InitAfterFocusLoss implementationXinerki1-0/+16
2020-05-19finished CFileLoader; some COcclusion stubsaap1-0/+2
2020-05-15Weapon layer in Pedseray orçunus1-0/+1
2020-05-12CClouds; disabled object clipping for SA camaap1-0/+7
2020-05-11Linux build supporteray orçunus1-1/+1
2020-05-09Place debug menu under ifdefSergeanur1-1/+2
2020-05-06new zone stuffaap1-3/+0
2020-05-05getting the vice city map to workaap1-2/+2
2020-05-05cleaned up MIAMI ifdefsaap1-21/+0
2020-05-05Revert "Remove GTA_TRAIN, GTA_BRIDGE, GTA_ZONECULL"Sergeanur1-0/+6
2020-05-05Remove GTA_TRAIN, GTA_BRIDGE, GTA_ZONECULLSergeanur1-6/+0
2020-05-05Revert "Remove Miami stuff"Sergeanur1-0/+11
2020-05-05Remove Miami stuffSergeanur1-11/+0
2020-05-05implemented most of streamed collisions and big buildingsaap1-16/+10
2020-05-04oal updFire-Head1-16/+3
2020-05-03GTA_ZONECULL defineaap1-0/+6
2020-04-27FixesSergeanur1-1/+1
2020-04-26Initial GLFW supporteray orçunus1-1/+1
2020-04-24implemented debugmenuaap1-1/+1
2020-04-22Crossplatform work continueseray orçunus1-2/+0
2020-04-20Try to build with mingwFilip Gawin1-1/+1
2020-04-20update librw (matfx)aap1-0/+8
2020-04-19Add polish lang supportFire-Head1-0/+1
2020-04-18Revert "Part one"Filip Gawin1-1/+1
2020-04-17Part oneFilip Gawin1-1/+1
2020-04-17Remove patchesSergeanur1-18/+1
2020-04-17rem refsFire-Head1-9/+13
2020-04-16first fake RW implementation workingaap1-0/+4
2020-04-12scene initNikolay Korolev1-1/+1
2020-04-09PS2 Cheats, restored R*namesFire-Head1-1/+1
2020-04-09(PS2) TheGame/main/GameInit/SystemInit, ProcessSlowModeFire-Head1-6/+14
2020-03-30Add russian lang supportSergeanur1-0/+3
2020-03-29fixed PS2 buildNikolay Korolev1-0/+2
2020-03-29style & cosmetic fixesFire-Head1-8/+0
2020-03-29style & cosmetic fixesFire-Head1-14/+14
2020-03-29Wrappers cleanupSergeanur1-8/+0
2020-03-28CWeaponEffects(autoaim crosshair) done, CGame done. restored some original R* namesFire-Head1-45/+400
2020-03-28CCopPed done and #include cleanuperay orçunus1-0/+2
2020-03-22CGame::InitialiseNikolay Korolev1-1/+156
2020-01-11AccidentManagerSergeanur1-1/+1
2019-10-25Fixes&Pedseray orçunus1-0/+3
2019-10-21CGame::FinalShutdownSergeanur1-2/+15
2019-10-19typo fixnmzik1-1/+1
2019-10-19getter and enum fixnmzik1-2/+2
2019-10-19CGame::Process() && CGame::ReloadIPLsnmzik1-1/+151
2019-08-27More audio pedFilip Gawin1-1/+1
2019-07-24shadows doneFire-Head1-1/+16
2019-07-07the great reorganizationaap1-0/+0
2019-06-28misc stuff, mostly collisionaap1-1/+2
2019-06-17first part of CFileLoaderaap1-0/+1
2019-06-17got rid of upper case typesaap1-3/+3
2019-06-13CPad doneFire-Head1-0/+1
2019-06-02skeleton updated, windows specific stuff addedFire-Head1-0/+7
2019-06-01implemented splashes; fixed zonesaap1-0/+2
2019-05-31rw skeletonFire-Head1-0/+4
2019-05-31more high level functionsaap1-0/+4