Commit message (Collapse) | Author | Age | Files | Lines | |
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* | rw stuff done & other small things | aap | 2020-08-20 | 1 | -0/+3 |
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* | removed cutscene heads | aap | 2020-05-09 | 1 | -2/+2 |
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* | rem refs | Fire-Head | 2020-04-17 | 1 | -9/+9 |
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* | Add Load/Save functions | Wes Hampson | 2020-03-11 | 1 | -0/+6 |
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* | audio stuff | Sergeanur | 2020-01-25 | 1 | -2/+2 |
| | | | | | | | | | | | Collision audio and police radio stuff moved to a separate cpp's like in the original code cPoliceRadioQueue added, code refactored correspondingly cAudioManager::ServiceCollisions reversed PlayOneShotScriptObject reversed cAudioScriptObject moved to AudioScriptObject.cpp Fixed use of numbers on non-integer types (bools, pointers) enum is now used for ped audio calculation Added fixes for vehicle description in the police radio (missing vehicles and wrong colors) | ||||
* | Some CPool and CPools funcs, restoring original logic of pool lookup loops | Sergeanur | 2019-10-16 | 1 | -1/+3 |
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* | CPickups | Sergeanur | 2019-10-03 | 1 | -0/+1 |
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* | added CPool<cAudioScriptObject, cAudioScriptObject> | Nikolay Korolev | 2019-07-20 | 1 | -1/+4 |
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* | more CWanted; added CEventList | aap | 2019-07-12 | 1 | -0/+6 |
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* | the great reorganization | aap | 2019-07-07 | 1 | -0/+43 |