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path: root/src/core/Timer.h (unfollow)
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2021-06-24High FPS FixesSergeanur1-12/+8
2021-06-24Remove frameTime, fix pause mode timerSergeanur1-4/+0
2021-06-24Fix redone + add hud fixSergeanur1-0/+2
2021-06-24Fix cut off sfx on high frameratesSergeanur1-0/+4
2020-06-27mips overdoseFire-Head1-0/+1
2020-06-16CCam fixes yet againaap1-1/+1
2020-06-01CTimer fixaap1-2/+2
2020-06-01CTimer fixaap1-2/+2
2020-06-01DrawStandardMenus, VC menu array and minor fixeseray orçunus1-3/+9
2020-05-22fixes for CPhysical and friendsaap1-1/+1
2020-05-08Fix water UV on high FPS and inverted free cameraSergeanur1-0/+5
2020-04-17rem refsFire-Head1-10/+10
2020-04-13FixesWes Hampson1-0/+3
2020-04-11CMenuManager done and CHud fixeseray orçunus1-0/+4
2020-04-11Fix cutscene camera latencySergeanur1-0/+1
2020-03-31timebarsSergeanur1-0/+1
2020-03-26CCopPed 2 and fixeseray orçunus1-6/+7
2020-03-11Add Load/Save functionsWes Hampson1-1/+2
2019-08-02sampman doneFire-Head1-0/+1
2019-07-07the great reorganizationaap1-0/+0
2019-07-07made code use TimeStepIn(Milli)Seconds; purged unnecessary inlinesaap1-9/+11
2019-07-06Added CUpsideDownCarCheck and CStuckCarCheckNikolay Korolev1-0/+1
2019-06-26some more CStreaming + fixes by erorcunaap1-3/+4
2019-06-25Better organization for Frontend.cpp_AG1-1/+2
2019-06-25More replay stuffNikolay Korolev1-2/+12
2019-06-17got rid of upper case typesaap1-6/+6
2019-06-15New updates for Hud.cpp and more._AG1-0/+1
2019-06-13CPad doneFire-Head1-0/+1
2019-06-12implemented CCutsceneHead and dependenciesaap1-0/+1
2019-05-29Updates, CTimer startedFire-Head1-1/+14
2019-05-29Particle, ParticleMgr doneFire-Head1-0/+1
2019-05-19CPhysical almost doneaap1-0/+1