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* sync with upstreamNikolay Korolev2020-05-111-1/+1
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| * Merge branch 'master' into miamiSergeanur2020-05-111-1/+1
| |\ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | # Conflicts: # src/animation/AnimBlendAssociation.h # src/animation/AnimBlendClumpData.h # src/animation/AnimManager.h # src/animation/FrameUpdate.cpp # src/control/AutoPilot.h # src/control/PathFind.h # src/core/PlayerInfo.h # src/entities/Building.h # src/entities/Dummy.h # src/entities/Entity.h # src/entities/Physical.h # src/entities/Treadable.h # src/modelinfo/BaseModelInfo.h # src/modelinfo/ClumpModelInfo.cpp # src/modelinfo/ClumpModelInfo.h # src/modelinfo/PedModelInfo.h # src/modelinfo/SimpleModelInfo.h # src/modelinfo/TimeModelInfo.h # src/modelinfo/VehicleModelInfo.h # src/objects/CutsceneHead.h # src/objects/CutsceneObject.h # src/objects/DummyObject.h # src/objects/Object.h # src/peds/DummyPed.h # src/peds/PedIK.cpp # src/rw/VisibilityPlugins.cpp # src/vehicles/Automobile.h # src/vehicles/Boat.h # src/vehicles/Heli.h # src/vehicles/Plane.h # src/vehicles/Train.h # src/vehicles/Vehicle.h
| | * Fixed typos and made all assert functions optionalbigbossbro082020-05-101-3/+1
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| | * defined out asserts.bigbossbro082020-05-101-0/+2
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* | | garages + scriptNikolay Korolev2020-05-111-0/+2
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* / CCarCtrl::GenerateOneRandomCarNikolay Korolev2020-05-081-0/+1
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* Try to build with mingwFilip Gawin2020-04-201-36/+2
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* Revert "Part one"Filip Gawin2020-04-181-1/+21
| | | | This reverts commit 63951d9b957b30a110f42a03edb4833cbbaf380e.
* Part oneFilip Gawin2020-04-171-21/+1
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* rem refsFire-Head2020-04-171-2/+2
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* CShotInfo, CWanted done, Frontend fixeray orçunus2020-03-291-1/+3
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* CPlayerPed doneeray orçunus2020-02-131-0/+1
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* audio stuffSergeanur2020-01-251-0/+1
| | | | | | | | | | | Collision audio and police radio stuff moved to a separate cpp's like in the original code cPoliceRadioQueue added, code refactored correspondingly cAudioManager::ServiceCollisions reversed PlayOneShotScriptObject reversed cAudioScriptObject moved to AudioScriptObject.cpp Fixed use of numbers on non-integer types (bools, pointers) enum is now used for ped audio calculation Added fixes for vehicle description in the police radio (missing vehicles and wrong colors)
* Fixed nasty warningsSergeanur2019-10-171-1/+1
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* Full CGameLogicSergeanur2019-10-081-0/+1
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* implemented CHeliaap2019-08-041-0/+2
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* The Pedseray orçunus2019-08-021-0/+3
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* more CWanted; added CEventListaap2019-07-121-21/+52
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* yet more CAutomobileaap2019-07-091-0/+1
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* Merge branch 'master' of https://github.com/gtamodding/re3_AG2019-07-071-4/+8
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* the great reorganizationaap2019-07-071-0/+45