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* fixed uninitialized nearclipaap2021-01-281-0/+3
* how the hell did that happen?aap2021-01-211-1/+1
* fixed anisotropic filtering; updated librwaap2021-01-211-1/+7
* make building with Codewarrior 7 possiblewithmorten2021-01-211-2/+19
* update librwaap2021-01-101-1/+1
* first version of new rendereraap2021-01-051-5/+141
* fix custom pipes mem leakaap2020-12-291-14/+1
* Dynamically add pipelines options, only if neo.txd existserorcun2020-12-271-8/+0
* some more little ps2 fixesaap2020-12-201-4/+11
* ps2 fixesaap2020-12-201-34/+56
* fixes to last HUD commitserorcun2020-12-201-2/+1
* Merge branch 'master' of https://github.com/GTAmodding/re3Fire-Head2020-12-191-15/+68
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| * PreAllocateRwObjectsaap2020-12-171-0/+57
| * AnimViewer fixes, commentary from miamierorcun2020-12-091-15/+11
* | restore original code, fixes, ps2 fontFire-Head2020-12-191-6/+42
* | Merge branch 'master' of https://github.com/GTAmodding/re3Fire-Head2020-12-071-115/+283
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| * bit more GTA_VERSION and GTA_PS2aap2020-12-041-6/+12
| * added GTA_SCENE_EDITNikolay Korolev2020-12-021-0/+2
| * some more GTA_VERSIONs and CGame tidy-up (not much actual memory moving yet)aap2020-12-011-0/+1
| * added a few registered pointers and memory debugaap2020-11-301-2/+6
| * start using CMemoryHeapaap2020-11-261-102/+227
| * memory heap starting to workaap2020-11-251-1/+1
| * neo screen dropletsaap2020-11-191-1/+16
| * Fix mouse lock/high-dpierorcun2020-11-161-2/+2
| * changes to RW layer so loading foreign files worksaap2020-11-111-0/+4
| * Font: Hud: Use orig. text dimensions, fix right-align calculationserorcun2020-11-091-6/+6
| * Revert "Font: Fix text dimensions"erorcun2020-11-081-1/+1
| * Merge pull request #789 from erorcun/mastererorcun2020-11-021-0/+8
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| | * rewrite CFO + postfx/pipeline optionserorcun2020-10-281-0/+8
| * | fix FINAL build, add DEBUGMENU and other simple qol defines to FINAL, add extra defines for menu and game version textwithmorten2020-10-291-0/+3
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* / ps2 hud, restore original codeFire-Head2020-12-071-6/+42
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* Font: Fix text dimensionserorcun2020-10-251-1/+1
* clean up timebar ifdefsaap2020-10-251-43/+8
* Fix OpenGL Z-writeSergeanur2020-09-251-1/+3
* Merge branch 'master' of github.com:gtamodding/re3aap2020-08-181-0/+38
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| * Original screen grabberSergeanur2020-08-141-0/+38
* | neo pipelinesaap2020-08-181-2/+25
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* Squeeze performance option, minor fixeseray orçunus2020-08-031-0/+2
* Add cutscene borders switch to the menuSergeanur2020-07-111-2/+10
* keep loading screen, but for a seconderay orçunus2020-07-091-3/+5
* Disable loading screenSergeanur2020-07-091-0/+2
* Merge branch 'master' into ps2menuFire_Head2020-06-291-7/+19
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| * Revert "FONT_BANK renamed to FONT_STANDARD"Fire-Head2020-06-071-2/+2
| * FONT_BANK renamed to FONT_STANDARDSergeanur2020-06-071-2/+2
| * fixed timebar toggleaap2020-06-011-4/+1
| * Add files via uploadrollschuh22822020-05-291-0/+8
| * Frontend customization functions, freecam toggle, minor thingseray orçunus2020-05-281-1/+0
| * all my fixes live in exeseray orçunus2020-05-241-1/+9
| * skeleton typosaap2020-05-231-4/+4
* | mips overdoseFire-Head2020-06-271-18/+47
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* Fix linux warningsFilip Gawin2020-05-121-5/+5
* remove debug shitaap2020-05-121-3/+0
* little fixes to CClouds; disabled object clipping for SA camaap2020-05-121-0/+3
* Linux build supporteray orçunus2020-05-111-0/+3
* Place debug menu under ifdefSergeanur2020-05-091-4/+8
* few fixesaap2020-04-251-1/+3
* implemented debugmenuaap2020-04-241-3/+2
* implemented skinned peds, no cutscene hands yetaap2020-04-241-0/+1
* Try to build with mingwFilip Gawin2020-04-201-1/+1
* Remove patchesSergeanur2020-04-171-26/+1
* rem refsFire-Head2020-04-171-11/+6
* Default native resolution mode and small camera fixesSergeanur2020-04-151-0/+5
* Merge pull request #440 from Fire-Head/masterNikolay Korolev2020-04-151-1/+2
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| * CWeapon done, ps2 cheats fixFire-Head2020-04-151-1/+2
* | Merge pull request #429 from Nick007J/masterNikolay Korolev2020-04-151-2/+1
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| * | scene editNikolay Korolev2020-04-131-2/+1
* | | Many fixes and cleanuperay orçunus2020-04-151-2/+3
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* / implemented CTrafficLightsaap2020-04-101-2/+5
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* PS2 Cheats, restored R*namesFire-Head2020-04-091-27/+26
* cleanupFire-Head2020-04-091-21/+45
* (PS2) TheGame/main/GameInit/SystemInit, ProcessSlowModeFire-Head2020-04-091-639/+1264
* finished CMotionBlurStreaks, CSpecialFXaap2020-04-071-19/+19
* timebarsSergeanur2020-03-311-1/+74
* CWeaponEffects(autoaim crosshair) done, CGame done. restored some original R* namesFire-Head2020-03-281-2/+1
* Finished CCam; various smaller thingsaap2020-03-271-0/+1
* merge with upstreamNikolay Korolev2020-03-221-1/+1
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| * Fixes for Serge's reviewFilip Gawin2020-03-221-1/+1
| * ConsoleSergeanur2020-03-221-1/+2
* | CGame::InitialiseNikolay Korolev2020-03-221-8/+10
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* more stuff + intro fixNikolay Korolev2020-02-241-1/+2
* CPlayerPed & CMenuManager (#286)erorcun2020-01-071-13/+43
* ControllerConfig doneFire-Head2019-10-271-3/+3
* Aspect ratio fix for player skin menuSergeanur2019-10-071-0/+8
* AnimViewer messages, Particle fix, Pedseray orçunus2019-08-171-0/+3
* AnimViewer fixeseray orçunus2019-08-151-0/+3
* AnimViewer!eray orçunus2019-08-151-1/+31
* implemented CTrainaap2019-07-311-0/+1
* Merge branch 'master' into masterFire_Head2019-07-241-6/+169
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| * updateFire-Head2019-07-241-1/+1
| * shadows doneFire-Head2019-07-241-6/+169
* | implemented col line renderingaap2019-07-191-0/+2
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* and of course the last commit didnt fix everythingaap2019-07-101-1/+1
* fixed some stuff in frontend, badly broke others; disabled reversed frontend for the momentaap2019-07-101-1/+7
* the great reorganizationaap2019-07-071-0/+891