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* buildings directorySergeanur2020-12-201-44/+0
| | | | | # Conflicts: # premake5.lua
* pool stuff fixNikolay Korolev2020-12-061-2/+2
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* Merge branch 'master' into miamiSergeanur2020-07-131-1/+1
|\ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | # Conflicts: # src/control/CarAI.cpp # src/control/Phones.cpp # src/control/Phones.h # src/control/Record.cpp # src/control/Restart.cpp # src/control/Script.cpp # src/core/Collision.cpp # src/core/Frontend.cpp # src/core/Frontend.h # src/core/Game.h # src/core/Streaming.cpp # src/core/TempColModels.cpp # src/core/Wanted.cpp # src/core/Zones.cpp # src/core/config.h # src/core/main.cpp # src/core/re3.cpp # src/entities/Entity.cpp # src/entities/Physical.cpp # src/extras/frontendoption.cpp # src/modelinfo/ModelInfo.cpp # src/modelinfo/PedModelInfo.cpp # src/peds/CivilianPed.cpp # src/peds/CopPed.cpp # src/peds/EmergencyPed.cpp # src/peds/Ped.cpp # src/peds/Ped.h # src/peds/Population.cpp # src/render/Renderer.cpp # src/save/GenericGameStorage.cpp # src/skel/win/win.cpp # src/vehicles/Automobile.cpp # src/vehicles/Boat.cpp # src/vehicles/Boat.h # src/vehicles/Vehicle.cpp
| * Rename LEVEL_NONE to LEVEL_GENERICSergeanur2020-07-131-1/+1
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* | script revisionNikolay Korolev2020-05-191-0/+22
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* Make CBaseModelInfo fields protectedSergeanur2020-05-051-1/+1
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* Remove patchesSergeanur2020-04-171-16/+1
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* remove include <new> from common.haap2020-03-281-0/+2
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* cleaned up patching of virtual functions; started CAutomobileaap2019-07-081-2/+9
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* PlayBackThisFrameInterpolation and all it required...Nikolay Korolev2019-06-301-0/+1
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* replaced some ctors; made PreRender call game functionaap2019-06-241-0/+1
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* started CStreamingaap2019-06-201-1/+1
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* implemented cHandlingDataMgraap2019-06-201-1/+20
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* first commitaap2019-05-151-0/+7