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fully reversed source code for gta III and gta VC
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entities
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Entity.cpp
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2021-07-10
finish COMPATIBLE_SAVES and FIX_INCOMPATIBLE_SAVES
withmorten
1
-2
/
+2
2021-06-26
Revert "Revert "Redo ReadSaveBuf + common.h cleanup""
withmorten
1
-2
/
+4
This reverts commit af7573ddbe38e0aaa485877e7ccb2e704b0f5a7f.
2021-06-25
Revert "Redo ReadSaveBuf + common.h cleanup"
erorcun
1
-4
/
+2
This reverts commit 2b67aba94cb6448fb24c869559465eddf2bad069.
2021-06-25
Redo ReadSaveBuf + common.h cleanup
Sergeanur
1
-2
/
+4
2021-06-24
CEntity and C(Vu)Vector fixes and cleanup
aap
1
-12
/
+20
2021-06-24
Use some GetMatrix/SetMatrix logic based on SA + CutsceneHead fix
Sergeanur
1
-11
/
+11
2021-01-31
Revert "First batch of fixes (CallAndMessage)"
Filip Gawin
1
-6
/
+0
This reverts commit 7a3b80a9b7f414967fe59f89ab0fe5416735babe.
2021-01-31
First batch of fixes (CallAndMessage)
Filip Gawin
1
-0
/
+6
2021-01-18
Get rid of RwMatrix in CMatrix
Sergeanur
1
-1
/
+5
2021-01-12
fix building with PED_SKIN
aap
1
-0
/
+2
2021-01-08
Use original names
Sergeanur
1
-1
/
+1
2021-01-04
Fix CEntity::UpdateRwFrame
Sergeanur
1
-1
/
+1
2021-01-04
Fixes from miami Entity/Physical proof-read 1
erorcun
1
-6
/
+2
2020-12-29
Reorder CEntity functions into their original order
Sergeanur
1
-537
/
+296
2020-11-26
start using CMemoryHeap
aap
1
-0
/
+5
2020-07-24
fixed hanim for 64 bit
aap
1
-1
/
+1
2020-07-13
Rename LEVEL_NONE to LEVEL_GENERIC
Sergeanur
1
-2
/
+2
2020-06-28
renamed 2dfx shadowRange to Size
aap
1
-5
/
+5
2020-05-19
bla
aap
1
-1
/
+1
2020-05-19
small fixes
aap
1
-1
/
+1
2020-05-06
some work on zones
aap
1
-1
/
+1
2020-05-05
Remove GTA_TRAIN, GTA_BRIDGE, GTA_ZONECULL
Sergeanur
1
-17
/
+0
2020-05-05
Remove Miami stuff
Sergeanur
1
-8
/
+0
2020-05-05
Make CBaseModelInfo fields protected
Sergeanur
1
-3
/
+3
2020-05-05
implemented most of streamed collisions and big buildings
aap
1
-0
/
+26
2020-05-02
changed saving compatibility
Nikolay Korolev
1
-0
/
+105
2020-04-25
few fixes
aap
1
-22
/
+0
2020-04-24
implemented skinned peds, no cutscene hands yet
aap
1
-1
/
+69
2020-04-17
Remove patches
Sergeanur
1
-54
/
+1
2020-04-17
More CWorld fixes
saml1er
1
-2
/
+2
2020-04-16
Reverse CWorld
saml1er
1
-0
/
+10
2020-04-10
CObject complete
saml1er
1
-2
/
+2
2020-04-09
fixed questionable RW usage; changed radar mask to PS2 techinque
aap
1
-7
/
+7
2020-04-07
finished CMotionBlurStreaks, CSpecialFX
aap
1
-4
/
+4
2020-03-28
remove include <new> from common.h
aap
1
-0
/
+2
2019-07-28
CAutomobile::PreRender; whole class finished
aap
1
-1
/
+1
2019-07-24
update
Fire-Head
1
-3
/
+3
2019-07-19
fixed references leak
Nikolay Korolev
1
-1
/
+1
2019-07-19
ComputeDopplerEffectedFrequency
Filip Gawin
1
-2
/
+2
2019-07-19
CAutomobile ctor, car spawner, fixes
aap
1
-1
/
+1
2019-07-10
added wrappers around math functions
aap
1
-3
/
+3
2019-07-08
little changes; one more function of CAutomobile
aap
1
-7
/
+7
2019-07-08
cleaned up patching of virtual functions; started CAutomobile
aap
1
-12
/
+28
2019-06-30
finished CEntity
aap
1
-5
/
+430
2019-06-30
PlayBackThisFrameInterpolation and all it required...
Nikolay Korolev
1
-0
/
+2
2019-06-27
CStreaming almost done
aap
1
-9
/
+9
2019-06-24
replaced some ctors; made PreRender call game function
aap
1
-2
/
+3
2019-06-22
More CRadar stuff.
_AG
1
-1
/
+1
2019-06-18
finished CFileLoader, except a crash!
aap
1
-1
/
+1
2019-06-02
added some small bits and stubs
aap
1
-0
/
+82
2019-05-30
implemented some higher level functions; added lots of stubs; switched top and bottom in CRect
aap
1
-14
/
+14