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path: root/src/entities/Physical.h (unfollow)
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2020-05-22CPhysicalaap1-8/+12
2020-05-19Melee weapons(half-working), Ped and Hud bitseray orçunus1-1/+1
2020-05-11garages + scriptNikolay Korolev1-0/+11
2020-05-10Fixed typos and made all assert functions optionalbigbossbro081-3/+1
2020-05-10defined out asserts.bigbossbro081-0/+3
2020-05-07car control and friendsNikolay Korolev1-1/+0
2020-04-30Rename m_phy_flagA80 to bSkipLineColSergeanur1-1/+1
2020-04-19Struct cleanup, various fixes, enable PS2 randeray orçunus1-3/+3
2020-04-13finished CBoataap1-1/+1
2019-10-03Fixes & pedseray orçunus1-1/+1
2019-08-09finished CPathFindaap1-2/+1
2019-08-06CCarCtrl::GenerateOneRandomVehicle!Nikolay Korolev1-0/+3
2019-07-09more CAutomobileaap1-2/+2
2019-07-08more CAutomobileaap1-0/+18
2019-07-08cleaned up patching of virtual functions; started CAutomobileaap1-17/+9
2019-07-07finished CPhysicalaap1-3/+6
2019-07-06Added CUpsideDownCarCheck and CStuckCarCheckNikolay Korolev1-0/+3
2019-07-05implemented some CVehicle functionsaap1-3/+3
2019-07-01More CPederay orçunus1-7/+6
Signed-off-by: eray orçunus <erayorcunus@gmail.com>
2019-06-30PlayBackThisFrameInterpolation and all it required...Nikolay Korolev1-0/+1
2019-06-29miscellaneous, mostly world relatedaap1-4/+3
2019-06-19implemented CObjectDataaap1-1/+1
2019-06-12implemented CCutsceneHead and dependenciesaap1-0/+2
2019-06-02added CPhysical flags from Nickaap1-3/+3
2019-05-28implemented bits of CWorldaap1-12/+3
2019-05-19CPhysical almost doneaap1-5/+14
2019-05-18more work on CPhysicalaap1-4/+7
2019-05-17reversed CPhysical::ProcessShiftSectorListaap1-0/+4