| Commit message (Expand) | Author | Files | Lines |
2021-06-24 | CEntity and C(Vu)Vector fixes and cleanup | aap | 1 | -0/+2 |
2021-06-24 | CEntity and C(Vu)Vector fixes and cleanup | aap | 1 | -0/+2 |
2021-06-24 | fabs -> fabsf | Sergeanur | 1 | -1/+1 |
2021-06-24 | Use some GetMatrix/SetMatrix logic based on SA + CutsceneHead fix | Sergeanur | 1 | -16/+0 |
2021-05-10 | fabs -> fabsf | Sergeanur | 1 | -1/+1 |
2021-05-10 | Use some GetMatrix/SetMatrix logic based on SA | Sergeanur | 1 | -16/+0 |
2021-01-20 | Sync matrix with master | Sergeanur | 3 | -272/+298 |
2021-01-19 | Get rid of VuVector | Sergeanur | 3 | -229/+233 |
2021-01-18 | Get rid of RwMatrix in CMatrix | Sergeanur | 3 | -268/+272 |
2020-12-18 | anim fixes | aap | 1 | -0/+5 |
2020-12-18 | anim compression | aap | 1 | -0/+5 |
2020-12-18 | PlayerInfo functions reordered into original order, FindPlayer... functions moved to PlayerInfo, improved CVector <-> RwV3d conversion, small fixes | Sergeanur | 3 | -34/+13 |
2020-12-18 | PlayerInfo functions reordered into original order, FindPlayer... functions moved to PlayerInfo, improved CVector <-> RwV3d conversion, small fixes | Sergeanur | 2 | -25/+13 |
2020-12-07 | ps2 hud, restore original code | Fire-Head | 1 | -1/+18 |
2020-11-28 | some nasty FIX_BUGS for SLIDE_OBJECT | Nikolay Korolev | 1 | -2/+2 |
2020-10-17 | More Pickup stuff | Sergeanur | 1 | -0/+8 |
2020-10-17 | fix build | Sergeanur | 1 | -1/+1 |
2020-10-17 | Pickup fixes | Sergeanur | 1 | -0/+8 |
2020-10-11 | Control updates | Nikolay Korolev | 1 | -0/+3 |
2020-09-14 | Fix RotateY | Sergeanur | 1 | -8/+8 |
2020-09-14 | Fix RotateY | Sergeanur | 1 | -8/+8 |
2020-09-14 | Move a bunch of math to cpp files + small fixes | Sergeanur | 10 | -502/+814 |
2020-09-14 | Move a bunch of math to cpp files + small fixes | Sergeanur | 10 | -516/+844 |
2020-08-03 | VU0 collision | aap | 3 | -0/+170 |
2020-07-29 | miami shadows | Fire-Head | 1 | -0/+18 |
2020-07-22 | New math wrappers | eray orçunus | 1 | -0/+2 |
2020-07-22 | Peds, Hud, CFO 1/2, fixes - including zone names | eray orçunus | 1 | -0/+2 |
2020-07-01 | fixes to CBoat | aap | 1 | -0/+8 |
2020-06-06 | fixing some uninitialized stuff | Nikolay Korolev | 1 | -0/+4 |
2020-06-04 | minor stuff | aap | 2 | -0/+12 |
2020-06-04 | more CBike and fixes | aap | 2 | -0/+12 |
2020-05-31 | fixed to CAutomobile and friends | aap | 2 | -0/+7 |
2020-05-31 | CAutomobile done | aap | 2 | -4/+16 |
2020-05-30 | roadblocks | Nikolay Korolev | 1 | -0/+8 |
2020-05-25 | CVehicle | aap | 2 | -16/+1 |
2020-05-13 | ped attractor: start | Nikolay Korolev | 1 | -1/+2 |
2020-05-13 | Redoing some pool reading for better alignment | Sergeanur | 1 | -0/+5 |
2020-05-05 | implemented most of streamed collisions and big buildings | aap | 1 | -0/+19 |
2020-05-05 | SetPosition, final part | Sergeanur | 1 | -9/+0 |
2020-04-30 | fixed CVector != | aap | 1 | -0/+4 |
2020-04-24 | implemented skinned peds, no cutscene hands yet | aap | 1 | -0/+12 |
2020-04-20 | Try to build with mingw | Filip Gawin | 1 | -0/+5 |
2020-04-17 | Remove patches | Sergeanur | 1 | -6/+1 |
2020-04-17 | implemented CVector2D::NormaliseSafe for SkidMarks | aap | 2 | -5/+20 |
2020-04-15 | CWeapon done, ps2 cheats fix | Fire-Head | 2 | -3/+11 |
2020-04-13 | CPacManPickups | Sergeanur | 1 | -1/+1 |
2020-04-05 | cranes init | Nikolay Korolev | 1 | -0/+11 |
2020-03-28 | WaterCannon done, resource ico | Fire-Head | 1 | -0/+8 |
2020-01-11 | ProjectileInfo | Sergeanur | 1 | -1/+1 |
2019-11-05 | RE cAudioManager::UpdateReflections | Filip Gawin | 1 | -15/+21 |
2019-11-05 | Peds & a few fixes | eray orçunus | 1 | -3/+10 |
2019-10-27 | cAudioManager::TranslateEntity cleanup | Sergeanur | 2 | -11/+9 |
2019-10-17 | Full C3dMarkers | Sergeanur | 1 | -14/+8 |
2019-10-06 | Fixing ColPoints again | Sergeanur | 2 | -4/+4 |
2019-10-03 | CPickups | Sergeanur | 1 | -0/+16 |
2019-10-01 | Moar peds | eray orçunus | 2 | -0/+7 |
2019-08-23 | Peds | eray orçunus | 2 | -0/+7 |
2019-08-09 | finished CPathFind | aap | 1 | -1/+27 |
2019-08-04 | implemented CHeli | aap | 1 | -0/+23 |
2019-07-28 | CAutomobile::PreRender; whole class finished | aap | 2 | -2/+6 |
2019-07-27 | CAutomobile::Render; moved some math code into .cpp | aap | 2 | -120/+167 |
2019-07-25 | Ped & fixes, including peds dive into danger fix | eray orçunus | 1 | -0/+1 |
2019-07-24 | shadows done | Fire-Head | 1 | -1/+2 |
2019-07-20 | couple of fixes | aap | 1 | -1/+0 |
2019-07-18 | CAutomobile::ProcessControl done | aap | 1 | -0/+1 |
2019-07-10 | and of course the last commit didnt fix everything | aap | 4 | -5/+9 |
2019-07-10 | added wrappers around math functions | aap | 6 | -20/+32 |
2019-07-08 | more CAutomobile | aap | 1 | -0/+27 |
2019-07-08 | little changes; one more function of CAutomobile | aap | 1 | -23/+23 |
2019-07-07 | implemented CDoor | aap | 1 | -0/+9 |
2019-07-07 | made code use TimeStepIn(Milli)Seconds; purged unnecessary inlines | aap | 1 | -5/+5 |
2019-06-30 | PlayBackThisFrameInterpolation and all it required... | Nikolay Korolev | 1 | -0/+15 |
2019-06-29 | more replay stuff, bug fix | Nikolay Korolev | 1 | -1/+1 |
2019-06-29 | ProcessPedUpdate | Nikolay Korolev | 1 | -0/+20 |
2019-06-29 | miscellaneous, mostly world related | aap | 1 | -0/+1 |
2019-06-24 | CPed, CVehicle, mostly entering/exiting car | eray orçunus | 1 | -0/+24 |
2019-06-23 | some Radar and Hud cleanup; fix in Physical | aap | 1 | -0/+16 |
2019-06-23 | StorePedUpdate | Nikolay Korolev | 1 | -0/+34 |
2019-06-22 | fixed tab | Nikolay Korolev | 1 | -3/+3 |
2019-06-22 | First commit of replay system | Nikolay Korolev | 1 | -0/+3 |
2019-06-19 | cleanup on CPed and CPedType | aap | 1 | -0/+6 |
2019-06-12 | implemented CCutsceneHead and dependencies | aap | 1 | -6/+6 |
2019-06-11 | added animation system (with skin support for now) | aap | 2 | -0/+140 |
2019-06-01 | added CCoronas | aap | 1 | -0/+1 |
2019-05-30 | implemented some higher level functions; added lots of stubs; switched top and bottom in CRect | aap | 2 | -11/+14 |
2019-05-30 | clean up | aap | 2 | -191/+56 |
2019-05-29 | Particle, ParticleMgr done | Fire-Head | 2 | -42/+201 |
2019-05-19 | CPhysical almost done | aap | 1 | -0/+1 |