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2020-08-24fixes to zones and vehicle comp rulesaap1-2/+2
2020-08-19neo pipelines; postfx fixaap1-0/+5
2020-08-18neo pipelinesaap1-0/+5
2020-07-2490% fixes, 10% skel refactoringeray orçunus1-0/+4
2020-07-16make game load all platform dffsaap1-1/+1
2020-07-01CBoat and friendsaap1-0/+10
2020-06-02some CBike code; vehicle cleanupaap1-5/+5
2020-06-02some vehicle cleanupaap1-10/+11
2020-05-11Linux build supporteray orçunus1-3/+3
2020-05-11few fixesaap1-2/+2
2020-05-10vehicle model descriptions; a bit of heli codeaap1-15/+22
2020-05-10update file loader for new VC fieldsaap1-0/+1
2020-05-10CVehicleModelInfoaap1-26/+115
2020-05-07few changes for vehicle model infoaap1-68/+29
2020-04-191.1 patch stuffNikolay Korolev1-0/+2
2020-04-17Remove patchesSergeanur1-63/+1
2020-04-17rem refsFire-Head1-8/+8
2020-04-13finished CBoataap1-3/+4
2020-04-09fixed questionable RW usage; changed radar mask to PS2 techinqueaap1-7/+7
2020-03-28garage update part 2Nikolay Korolev1-0/+2
2019-08-27More more more audioFilip Gawin1-1/+1
2019-08-04implemented CHeliaap1-7/+8
2019-07-31implemented CPlaneaap1-3/+4
2019-07-26CAutomobile effect stuffaap1-1/+1
2019-07-08more CAutomobileaap1-3/+5
2019-07-08cleaned up patching of virtual functions; started CAutomobileaap1-3/+11
2019-07-06some work on vehiclesaap1-28/+0
2019-07-03fixed car colour texture bugaap1-0/+1
2019-06-30Cleanup project a bitFilip Gawin1-1/+1
2019-06-28PS2-like MatFX from skygfxaap1-0/+2
2019-05-28more CVehicleModelInfoaap1-0/+223