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path: root/src/modelinfo/VehicleModelInfo.cpp (follow)
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* neo pipelines; postfx fixaap2020-08-191-0/+5
* 90% fixes, 10% skel refactoringeray orçunus2020-07-241-0/+4
* make game load all platform dffsaap2020-07-161-1/+1
* CBoat and friendsaap2020-07-011-0/+10
* some CBike code; vehicle cleanupaap2020-06-021-5/+5
* Merge remote-tracking branch 'origin/master' into miamiSergeanur2020-05-121-3/+3
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| * Merge pull request #533 from erorcun/mastererorcun2020-05-111-3/+3
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| | * Linux build supporteray orçunus2020-05-111-3/+3
| * | few fixesaap2020-05-111-2/+2
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* | vehicle model descriptions; a bit of heli codeaap2020-05-101-15/+22
* | update file loader for new VC fieldsaap2020-05-101-0/+1
* | CVehicleModelInfoaap2020-05-101-26/+115
* | few changes for vehicle model infoaap2020-05-071-68/+29
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* 1.1 patch stuffNikolay Korolev2020-04-191-0/+2
* Remove patchesSergeanur2020-04-171-63/+1
* rem refsFire-Head2020-04-171-8/+8
* finished CBoataap2020-04-131-3/+4
* fixed questionable RW usage; changed radar mask to PS2 techinqueaap2020-04-091-7/+7
* garage update part 2Nikolay Korolev2020-03-281-0/+2
* More more more audioFilip Gawin2019-08-271-1/+1
* implemented CHeliaap2019-08-041-7/+8
* implemented CPlaneaap2019-07-311-3/+4
* implemented CTrainaap2019-07-311-7/+9
* CAutomobile effect stuffaap2019-07-261-1/+1
* more CAutomobileaap2019-07-081-3/+5
* cleaned up patching of virtual functions; started CAutomobileaap2019-07-081-3/+11
* some work on vehiclesaap2019-07-061-28/+0
* fixed car colour texture bugaap2019-07-031-0/+1
* Cleanup project a bitFilip Gawin2019-06-301-1/+1
* PS2-like MatFX from skygfxaap2019-06-281-0/+2
* finally finished CVehicleModelInfoaap2019-06-201-6/+42
* more CVehicleModelInfoaap2019-05-281-0/+223
* first commitaap2019-05-151-0/+917