Commit message (Expand) | Author | Files | Lines | |
---|---|---|---|---|
2020-11-30 | Fix the code style issues | Walied K. Yassen | 1 | -1/+1 |
2020-11-30 | Implement the missing damage effects and fix the existing ones | Walied K. Yassen | 1 | -6/+6 |
2020-10-21 | Rename CObject flag | Sergeanur | 1 | -1/+1 |
2020-10-18 | object field renamed | Nikolay Korolev | 1 | -1/+1 |
2020-10-17 | saves part 1 | Nikolay Korolev | 1 | -1/+2 |
2020-10-17 | Partial Pickups | Sergeanur | 1 | -1/+2 |
2020-10-09 | Fix sniper and water creatures bug, mark some files | eray orçunus | 1 | -1/+1 |
2020-10-08 | CWaterCreatures | majestic | 1 | -1/+1 |
2020-08-04 | CEscalators done | majestic | 1 | -0/+1 |
2020-05-22 | fixes for CPhysical and friends | aap | 1 | -8/+1 |
2020-05-22 | CPhysical | aap | 1 | -17/+12 |
2020-05-19 | CEntity and friends | aap | 1 | -1/+3 |
2020-05-19 | script revision | Nikolay Korolev | 1 | -0/+2 |
2020-05-10 | Fixed typos and made all assert functions optional | bigbossbro08 | 1 | -3/+1 |
2020-05-10 | defined out asserts. | bigbossbro08 | 1 | -0/+3 |
2020-05-07 | car control and friends | Nikolay Korolev | 1 | -1/+0 |
2020-05-06 | fixed object collision stuff at least somewhat | aap | 1 | -2/+18 |
2020-05-06 | sorted out object collision enums | aap | 1 | -10/+19 |
2020-05-06 | sorted out object collision enums | aap | 1 | -10/+19 |
2020-05-06 | got rid of superfluous enum | aap | 1 | -12/+0 |
2020-05-06 | got rid of superfluous enum | aap | 1 | -12/+0 |
2020-04-19 | Struct cleanup, various fixes, enable PS2 rand | eray orçunus | 1 | -2/+1 |
2020-04-18 | Remove padding fields | Sergeanur | 1 | -3/+3 |
2020-04-17 | rem refs | Fire-Head | 1 | -2/+2 |
2020-04-16 | Reverse CWorld | saml1er | 1 | -1/+1 |
2020-04-11 | CPools | Nikolay Korolev | 1 | -0/+1 |
2020-04-10 | Refactor CObject::ObjectDamage | saml1er | 1 | -0/+1 |
2020-04-10 | Fix Object.h and Object.cpp indentation | saml1er | 1 | -7/+7 |
2020-04-10 | CObject complete | saml1er | 1 | -4/+18 |
2020-04-01 | Glass done | Fire-Head | 1 | -2/+2 |
2020-03-28 | CCopPed done and #include cleanup | eray orçunus | 1 | -1/+1 |
2020-03-11 | CPopulation done, CCopPed and fixes | eray orçunus | 1 | -1/+1 |
2020-02-27 | CPopulation 3 and fixes | eray orçunus | 1 | -0/+3 |
2020-01-01 | bug fixes | Nikolay Korolev | 1 | -0/+2 |
2019-10-03 | CPickups | Sergeanur | 1 | -2/+4 |
2019-07-25 | Running script part 3 | Nikolay Korolev | 1 | -0/+2 |
2019-07-09 | more CAutomobile | aap | 1 | -0/+1 |
2019-07-08 | more CAutomobile | aap | 1 | -0/+1 |
2019-07-08 | cleaned up patching of virtual functions; started CAutomobile | aap | 1 | -3/+0 |
2019-07-07 | the great reorganization | aap | 1 | -0/+0 |
2019-07-06 | misc classes finished | aap | 1 | -0/+2 |
2019-06-30 | finished CEntity | aap | 1 | -1/+1 |
2019-06-30 | PlayBackThisFrameInterpolation and all it required... | Nikolay Korolev | 1 | -0/+1 |
2019-06-25 | More replay stuff | Nikolay Korolev | 1 | -0/+1 |
2019-06-19 | implemented CObjectData | aap | 1 | -3/+18 |
2019-06-12 | implemented CCutsceneHead and dependencies | aap | 1 | -1/+12 |
2019-05-28 | implemented bits of CWorld | aap | 1 | -1/+0 |
2019-05-19 | CPhysical almost done | aap | 1 | -1/+1 |
2019-05-17 | reversed CPhysical::ProcessShiftSectorList | aap | 1 | -1/+3 |