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fully reversed source code for gta III and gta VC
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path:
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src
/
objects
/
ParticleObject.cpp
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Author
Files
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2020-11-19
neo screen droplets
aap
1
-0
/
+6
2020-11-19
neo screen droplets
aap
1
-0
/
+6
2020-08-09
rem pobj assert
Fire-Head
1
-2
/
+0
2020-07-03
NULL->nil
Fire-Head
1
-90
/
+90
2020-07-03
miami pobj
Fire-Head
1
-372
/
+356
2020-05-13
Revert to memcpy
Filip Gawin
1
-2
/
+2
2020-05-12
Fix linux warnings
Filip Gawin
1
-1
/
+9
2020-05-02
SetPosition, part 2
Sergeanur
1
-2
/
+2
2020-04-28
Changing prefixes for some audio fields
Sergeanur
1
-0
/
+1
2020-04-23
ps2 particles, sampman oal started
Fire-Head
1
-0
/
+148
2020-04-17
Remove patches
Sergeanur
1
-37
/
+1
2020-04-17
rem refs
Fire-Head
1
-4
/
+4
2020-04-10
fuck you git, i fixed this already
aap
1
-1
/
+1
2020-04-09
fixed questionable RW usage; changed radar mask to PS2 techinque
aap
1
-1
/
+1
2019-12-28
making particleobject compile on vs2015
aap
1
-1
/
+1
2019-10-12
Logic fix in CParticleObject::UpdateAll
Sergeanur
1
-2
/
+2
2019-08-17
AnimViewer messages, Particle fix, Peds
eray orçunus
1
-4
/
+4
2019-08-15
CParticleObject done, cDMAudio done
Fire-Head
1
-10
/
+1117
2019-07-24
fixed buoyancy; implemented CAutomobile::ProcessBuoyancy
aap
1
-3
/
+4
2019-07-08
cleaned up patching of virtual functions; started CAutomobile
aap
1
-2
/
+8
2019-07-07
the great reorganization
aap
1
-0
/
+0
2019-06-30
finished CEntity
aap
1
-1
/
+3
2019-06-30
PlayBackThisFrameInterpolation and all it required...
Nikolay Korolev
1
-2
/
+5
2019-05-29
Particle, ParticleMgr done
Fire-Head
1
-0
/
+13
2019-05-15
renames and a fix
aap
1
-1
/
+1