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fully reversed source code for gta III and gta VC
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path:
root
/
src
/
objects
/
ParticleObject.cpp
(
follow
)
Commit message (
Expand
)
Author
Age
Files
Lines
*
rem pobj assert
Fire-Head
2020-08-09
1
-2
/
+0
*
NULL->nil
Fire-Head
2020-07-03
1
-90
/
+90
*
miami pobj
Fire-Head
2020-07-03
1
-372
/
+356
*
Revert to memcpy
Filip Gawin
2020-05-13
1
-2
/
+2
*
Fix linux warnings
Filip Gawin
2020-05-12
1
-1
/
+9
*
SetPosition, part 2
Sergeanur
2020-05-02
1
-2
/
+2
*
Changing prefixes for some audio fields
Sergeanur
2020-04-28
1
-0
/
+1
*
ps2 particles, sampman oal started
Fire-Head
2020-04-23
1
-0
/
+148
*
Remove patches
Sergeanur
2020-04-17
1
-37
/
+1
*
rem refs
Fire-Head
2020-04-17
1
-4
/
+4
*
fuck you git, i fixed this already
aap
2020-04-10
1
-1
/
+1
*
fixed questionable RW usage; changed radar mask to PS2 techinque
aap
2020-04-09
1
-1
/
+1
*
making particleobject compile on vs2015
aap
2019-12-28
1
-1
/
+1
*
Logic fix in CParticleObject::UpdateAll
Sergeanur
2019-10-12
1
-2
/
+2
*
AnimViewer messages, Particle fix, Peds
eray orçunus
2019-08-17
1
-4
/
+4
*
CParticleObject done, cDMAudio done
Fire-Head
2019-08-15
1
-10
/
+1117
*
fixed buoyancy; implemented CAutomobile::ProcessBuoyancy
aap
2019-07-24
1
-3
/
+4
*
cleaned up patching of virtual functions; started CAutomobile
aap
2019-07-08
1
-2
/
+8
*
the great reorganization
aap
2019-07-07
1
-0
/
+23