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path: root/src/peds/CopPed.cpp (follow)
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* Weapon layer in Pedseray orçunus2020-05-151-11/+8
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* more car controlNikolay Korolev2020-05-101-2/+18
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* cleaned up MIAMI ifdefsaap2020-05-051-12/+2
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* Revert "Remove Miami stuff"Sergeanur2020-05-051-0/+8
| | | | This reverts commit 9960c411933f9a804eb5f6840d75ad00fd255252.
* Remove Miami stuffSergeanur2020-05-051-8/+0
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* implemented most of streamed collisions and big buildingsaap2020-05-051-1/+3
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* implemented most of vice city path systemaap2020-05-031-7/+13
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* Adding getters and setters for type and statusSergeanur2020-04-301-1/+1
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* implemented skinned peds, no cutscene hands yetaap2020-04-241-2/+1
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* Try to build with mingwFilip Gawin2020-04-201-2/+2
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* Struct cleanup, various fixes, enable PS2 randeray orçunus2020-04-191-1/+3
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* Remove patchesSergeanur2020-04-171-23/+1
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* CCopPed done and #include cleanuperay orçunus2020-03-281-9/+197
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* remove include <new> from common.haap2020-03-281-0/+2
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* CCopPed 2 and fixeseray orçunus2020-03-261-5/+282
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* ProcessButtonPresses and fixeseray orçunus2020-03-211-7/+7
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* CPopulation done, CCopPed and fixeseray orçunus2020-03-111-2/+214
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* Pedseray orçunus2019-09-071-0/+1
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* fixed copsNikolay Korolev2019-07-141-0/+2
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* Partial RunningScript part2Nikolay Korolev2019-07-141-0/+58
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* cleaned up patching of virtual functions; started CAutomobileaap2019-07-081-2/+8
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* the great reorganizationaap2019-07-071-0/+14