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path: root/src/peds/PedAI.cpp (follow)
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* Fix an original bug about entering boat sometimes takes 2 key presserorcun2021-08-211-12/+8
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* Fix IsSphereVisible callsSergeanur2021-06-241-2/+2
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* fix VC_PED_PORTS buildwithmorten2021-02-031-1/+1
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* Use original animation names from VCSSergeanur2021-01-261-175/+175
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* Ped: car enter anim. fixerorcun2021-01-241-4/+4
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* m_nWantedLevel -> GetWantedLevel()withmorten2021-01-221-1/+1
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* more renamesaap2021-01-131-2/+2
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* rename m_vehEnterType -> m_vehDooraap2021-01-131-91/+91
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* fixaap2021-01-051-1/+1
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* Ped: PlayerPed: sync with mastererorcun2021-01-031-1/+2
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* slightly better variable nameaap2021-01-021-3/+3
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* PlayerInfo functions reordered into original order, FindPlayer... functions moved to PlayerInfo, improved CVector <-> RwV3d conversion, small fixesSergeanur2020-12-181-1/+1
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* Use SetPedStateSergeanur2020-12-151-17/+17
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* CPed::SetWeaponLockOnTargetSergeanur2020-12-141-15/+4
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* Merge remote-tracking branch 'upstream/master'Nikolay Korolev2020-12-121-36/+35
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| * Kill obj. fix & style changeerorcun2020-12-121-36/+35
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* | fixed some replay bugsNikolay Korolev2020-12-121-1/+7
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* Sync Frontend, Peds with miami 2erorcun2020-12-121-14/+14
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* Reorganize CPed functions into their original cpp filesSergeanur2020-11-191-0/+5413