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path: root/src/peds/PedIK.cpp (follow)
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* rename clamp macro to Clamp to fix compilation with g++11 (and clamp2 for consistency sake)withmorten2021-06-281-8/+8
* get rid of most --MIAMI commentswithmorten2021-01-221-2/+0
* Compatibility with VC weapon.dat + new shotgunseray orçunus2020-05-231-8/+15
* Weapon fixeseray orçunus2020-05-161-1/+4
* CPedIKaap2020-05-151-369/+168
* Fix compilationSergeanur2020-05-141-2/+2
* Merge branch 'master' into miamiSergeanur2020-05-141-2/+2
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| * fixed RotateTorsoaap2020-05-141-2/+2
| * some fixes and cosmetic changesaap2020-05-101-3/+8
* | peds starting to workaap2020-05-091-3/+8
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* implemented skinned peds, no cutscene hands yetaap2020-04-241-120/+311
* Remove patchesSergeanur2020-04-171-17/+1
* fixed questionable RW usage; changed radar mask to PS2 techinqueaap2020-04-091-2/+2
* CCopPed done and #include cleanuperay orçunus2020-03-281-1/+1
* Fixes and cleanuperay orçunus2020-03-021-9/+9
* suggested fixesSergeanur2020-01-301-10/+9
* acosSergeanur2020-01-291-4/+4
* CPedIK finishedSergeanur2020-01-291-6/+153
* CPedIK limb movement info reversedSergeanur2019-10-261-5/+5
* World and Pedseray orçunus2019-09-121-0/+2
* CPed::ProcessControl and some cleanuperay orçunus2019-09-031-0/+1
* Pedseray orçunus2019-08-231-9/+76
* Peds and fixeseray orçunus2019-07-291-0/+1
* Ped & fixes, including peds dive into danger fixeray orçunus2019-07-251-2/+1
* CPed continues, including some fixeseray orçunus2019-07-201-0/+55
* and of course the last commit didnt fix everythingaap2019-07-101-1/+1
* added wrappers around math functionsaap2019-07-101-2/+2
* the great reorganizationaap2019-07-071-0/+109