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anonymous/re3
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miami
fully reversed source code for gta III and gta VC
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render
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Renderer.cpp
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2021-06-24
experiment: sorted building list for new renderer
aap
1
-5
/
+40
2021-06-24
fix new renderer
aap
1
-8
/
+14
2021-02-28
update librw; little fix
aap
1
-1
/
+1
2021-02-18
add debug render groups
aap
1
-0
/
+28
2021-01-31
renderer fix from miami
withmorten
1
-0
/
+4
2021-01-17
Includes overhaul, fix some compiler warnings
erorcun
1
-1
/
+1
2021-01-09
moved new renderer, fixed a bug
aap
1
-319
/
+11
2021-01-05
first version of new renderer
aap
1
-8
/
+601
2020-12-29
Reorder CEntity functions into their original order
Sergeanur
1
-0
/
+13
2020-12-18
PlayerInfo functions reordered into original order, FindPlayer... functions moved to PlayerInfo, improved CVector <-> RwV3d conversion, small fixes
Sergeanur
1
-2
/
+2
2020-11-29
fix backface culling on vehicles
aap
1
-0
/
+1
2020-11-22
Renderer fix
Sergeanur
1
-2
/
+2
2020-11-22
finished cullzones
aap
1
-22
/
+184
2020-11-19
Reorganize CPed functions into their original cpp files
Sergeanur
1
-0
/
+31
2020-11-03
only do backface culling on buildings
aap
1
-2
/
+2
2020-10-29
implemented extra model flags for backface culling and alpha test from mobile
aap
1
-0
/
+29
2020-10-18
Setter for bIsStatic (became virtual in SA)
Sergeanur
1
-1
/
+1
2020-08-21
fixed CRenderer::ScanSectorPoly again
aap
1
-41
/
+42
2020-08-18
neo pipelines
aap
1
-1
/
+11
2020-08-16
Island loading and PS2 alpha test added to options
Sergeanur
1
-6
/
+10
2020-08-13
fix render poly bug
aap
1
-2
/
+7
2020-08-03
Squeeze performance option, minor fixes
eray orçunus
1
-1
/
+5
Fixes are already in miami
2020-07-22
New math wrappers
eray orçunus
1
-4
/
+4
from miami
2020-07-21
fixed to renderer
aap
1
-9
/
+14
2020-07-13
Rename LEVEL_NONE to LEVEL_GENERIC
Sergeanur
1
-2
/
+2
2020-07-09
Remove island loading
Sergeanur
1
-1
/
+9
2020-05-12
Fix linux warnings
Filip Gawin
1
-1
/
+4
2020-05-11
random fixes
aap
1
-15
/
+15
2020-05-06
IsStatic
Nikolay Korolev
1
-1
/
+1
2020-05-05
Remove GTA_TRAIN, GTA_BRIDGE, GTA_ZONECULL
Sergeanur
1
-12
/
+0
2020-05-05
Remove Miami stuff
Sergeanur
1
-291
/
+0
2020-05-05
Make CBaseModelInfo fields protected
Sergeanur
1
-5
/
+5
2020-05-05
More use of GetModelIndex
Sergeanur
1
-9
/
+5
2020-05-05
implemented most of streamed collisions and big buildings
aap
1
-14
/
+316
2020-05-03
implemented most of vice city path system
aap
1
-0
/
+2
2020-04-30
Adding getters and setters for type and status
Sergeanur
1
-4
/
+4
2020-04-18
Various fixes
eray orçunus
1
-2
/
+0
2020-04-17
Remove patches
Sergeanur
1
-38
/
+1
2020-04-15
Many fixes and cleanup
eray orçunus
1
-8
/
+9
2020-03-27
Finished CCam; various smaller things
aap
1
-0
/
+6
2020-02-02
Some fixes and some cosmetic things
eray orçunus
1
-4
/
+4
2019-11-12
Frontend, Peds & logic and overflow fixes
eray orçunus
1
-0
/
+2
2019-11-12
Frontend, Peds & logic and overflow fixes
eray orçunus
1
-0
/
+2
2019-11-03
Renderer fixes
eray orçunus
1
-10
/
+14
2019-10-27
ControllerConfig done
Fire-Head
1
-5
/
+5
Fix Cam enum
2019-08-09
finished CPathFind
aap
1
-2
/
+2
2019-07-28
CAutomobile::PreRender; whole class finished
aap
1
-2
/
+2
2019-07-19
implemented col line rendering
aap
1
-0
/
+21
2019-07-09
more CAutomobile
aap
1
-1
/
+1
2019-07-06
misc classes finished
aap
1
-0
/
+7
2019-07-03
fixed boat rendering
aap
1
-9
/
+12
2019-06-27
CStreaming almost done
aap
1
-5
/
+5
2019-06-20
started CStreaming
aap
1
-1
/
+1
2019-06-17
first part of CFileLoader
aap
1
-0
/
+1
2019-06-12
implemented CutsceneObject; little fixes
aap
1
-0
/
+13
2019-06-02
added some small bits and stubs
aap
1
-0
/
+1
2019-05-31
more high level functions
aap
1
-0
/
+24
2019-05-30
implemented some higher level functions; added lots of stubs; switched top and bottom in CRect
aap
1
-4
/
+4
2019-05-28
implemented bits of CWorld
aap
1
-3
/
+3
2019-05-17
reversed CPhysical::ProcessShiftSectorList
aap
1
-5
/
+3