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path: root/src/render/Renderer.cpp (unfollow)
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2020-08-21fixed CRenderer::ScanSectorPoly againaap1-41/+42
2020-08-21fixed CRenderer::ScanSectorPoly againaap1-41/+42
2020-08-19neo pipelines; postfx fixaap1-0/+6
2020-08-18neo pipelinesaap1-1/+11
2020-08-16Island loading and PS2 alpha test added to optionsSergeanur1-6/+10
2020-08-13fix render poly bugaap1-2/+7
2020-08-13fix render poly bugaap1-2/+7
2020-08-03Squeeze performance option, minor fixeseray orçunus1-1/+5
2020-07-22New math wrapperseray orçunus1-4/+4
2020-07-22Peds, Hud, CFO 1/2, fixes - including zone nameseray orçunus1-4/+4
2020-07-21fixed to rendereraap1-9/+16
2020-07-21fixed to rendereraap1-9/+14
2020-07-13Rename LEVEL_NONE to LEVEL_GENERICSergeanur1-2/+2
2020-07-09Remove island loadingSergeanur1-1/+9
2020-06-14some camera codeaap1-1/+1
2020-06-02few bike thingsaap1-3/+3
2020-05-31some more CAutomobileaap1-3/+1
2020-05-31some CAutomobileaap1-1/+1
2020-05-19CEntity and friendsaap1-5/+7
2020-05-16minimal weather stuff + multiple bugfixesNikolay Korolev1-1/+2
2020-05-12Fix linux warningsFilip Gawin1-1/+4
2020-05-11random fixesaap1-15/+15
2020-05-11CRendereraap1-76/+150
2020-05-06IsStaticNikolay Korolev1-1/+1
2020-05-06new zone stuffaap1-109/+40
2020-05-05getting the vice city map to workaap1-2/+4
2020-05-05colstore support in scriptNikolay Korolev1-1/+1
2020-05-05cleaned up MIAMI ifdefsaap1-262/+0
2020-05-05Revert "Remove GTA_TRAIN, GTA_BRIDGE, GTA_ZONECULL"Sergeanur1-0/+12
2020-05-05Remove GTA_TRAIN, GTA_BRIDGE, GTA_ZONECULLSergeanur1-12/+0
2020-05-05Revert "Remove Miami stuff"Sergeanur1-0/+291
2020-05-05Remove Miami stuffSergeanur1-291/+0
2020-05-05Make CBaseModelInfo fields protectedSergeanur1-5/+5
2020-05-05More use of GetModelIndexSergeanur1-9/+5
2020-05-05implemented most of streamed collisions and big buildingsaap1-14/+316
2020-05-03implemented most of vice city path systemaap1-0/+2
2020-04-30Adding getters and setters for type and statusSergeanur1-4/+4
2020-04-18Various fixeseray orçunus1-2/+0
2020-04-17Remove patchesSergeanur1-38/+1
2020-04-15Many fixes and cleanuperay orçunus1-8/+9
2020-03-27Finished CCam; various smaller thingsaap1-0/+6
2020-02-02Some fixes and some cosmetic thingseray orçunus1-4/+4
2019-11-12Frontend, Peds & logic and overflow fixeseray orçunus1-0/+2
2019-11-12Frontend, Peds & logic and overflow fixeseray orçunus1-0/+2
2019-11-03Renderer fixeseray orçunus1-10/+14
2019-10-27ControllerConfig doneFire-Head1-5/+5
2019-08-09finished CPathFindaap1-2/+2
2019-07-28CAutomobile::PreRender; whole class finishedaap1-2/+2
2019-07-19implemented col line renderingaap1-0/+21
2019-07-09more CAutomobileaap1-1/+1
2019-07-06misc classes finishedaap1-0/+7
2019-07-03fixed boat renderingaap1-9/+12
2019-06-27CStreaming almost doneaap1-5/+5
2019-06-20started CStreamingaap1-1/+1
2019-06-17first part of CFileLoaderaap1-0/+1
2019-06-12implemented CutsceneObject; little fixesaap1-0/+13
2019-06-02added some small bits and stubsaap1-0/+1
2019-05-31more high level functionsaap1-0/+24
2019-05-30implemented some higher level functions; added lots of stubs; switched top and bottom in CRectaap1-4/+4
2019-05-28implemented bits of CWorldaap1-3/+3
2019-05-17reversed CPhysical::ProcessShiftSectorListaap1-5/+3