Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Merge remote-tracking branch 'origin/master' into miami | Sergeanur | 2020-08-07 | 1 | -0/+4 |
|\ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | # Conflicts: # src/control/RoadBlocks.cpp # src/core/Collision.h # src/core/Pad.cpp # src/core/SurfaceTable.h # src/core/main.cpp # src/core/re3.cpp # src/peds/Population.cpp # src/render/Fluff.cpp # src/render/Shadows.cpp # src/render/Shadows.h # src/render/Sprite2d.cpp # src/weapons/BulletInfo.cpp | ||||
| * | Squeeze performance option, minor fixes | eray orçunus | 2020-08-03 | 1 | -0/+4 |
| | | | | | | | | Fixes are already in miami | ||||
* | | CPlaneTrails and CPlaneBanners done | aap | 2020-07-20 | 1 | -0/+2 |
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* | implemented CRubbish | aap | 2020-04-07 | 1 | -1/+38 |
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* | CWeaponEffects(autoaim crosshair) done, CGame done. restored some original R* names | Fire-Head | 2020-03-28 | 1 | -0/+1 |
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* | CGame::Initialise | Nikolay Korolev | 2020-03-22 | 1 | -0/+1 |
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* | script 900-999 | Nikolay Korolev | 2020-02-15 | 1 | -0/+1 |
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* | CGame::Process() && CGame::ReloadIPLs | nmzik | 2019-10-19 | 1 | -0/+1 |
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* | more CAutomobile::ProcessControl | aap | 2019-07-17 | 1 | -0/+3 |
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* | implemented some higher level functions; added lots of stubs; switched top and bottom in CRect | aap | 2019-05-30 | 1 | -0/+7 |