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2020-05-25CVehicleaap1-4/+4
2020-05-21script revisionNikolay Korolev1-2/+3
2020-05-11Linux build supporteray orçunus1-3/+3
2020-05-09Place debug menu under ifdefSergeanur1-0/+2
2020-05-02SetPosition, part 1Sergeanur1-1/+1
2020-04-21fix RenderExtraPlayerShadows 2Fire_Head1-1/+1
2020-04-21fix RenderExtraPlayerShadowsFire_Head1-1/+1
2020-04-20Try to build with mingwFilip Gawin1-13/+13
2020-04-18replays bug fixNikolay Korolev1-0/+7
2020-04-17Remove patchesSergeanur1-34/+1
2020-04-17rem refsFire-Head1-29/+17
2020-03-02script utilsNikolay Korolev1-0/+1
2019-11-27Shadow/blood fade and scale fixeray orçunus1-2/+2
2019-10-27ControllerConfig doneFire-Head1-2/+2
2019-08-27CleanupFilip Gawin1-13/+13
2019-08-27More more more audioFilip Gawin1-13/+13
2019-08-27CleanupFilip Gawin1-13/+13
2019-08-27More audio pedFilip Gawin1-14/+14
2019-08-02fixFire-Head1-18/+4
2019-07-29restore original shadows fadingFire-Head1-17/+3
2019-07-25Running script part 3Nikolay Korolev1-1/+1
2019-07-24shadows doneFire-Head1-13/+1811
2019-06-30finished CEntityaap1-1/+11
2019-06-28Footstepseray orçunus1-1/+3
2019-06-12implemented CutsceneObject; little fixesaap1-1/+2
2019-06-12implemented CTimeCycleaap1-0/+1
2019-05-31more high level functionsaap1-0/+1
2019-05-30fixed CParticle crash && RandTableFire-Head1-5/+1
2019-05-30implemented some higher level functions; added lots of stubs; switched top and bottom in CRectaap1-0/+4
2019-05-29Particle, ParticleMgr doneFire-Head1-0/+7