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fully reversed source code for gta III and gta VC
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render
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Skidmarks.cpp
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2020-09-14
Move a bunch of math to cpp files + small fixes
Sergeanur
1
-3
/
+4
# Conflicts: # src/control/CarCtrl.cpp # src/math/Matrix.h # src/math/Vector2D.h # src/math/math.cpp # src/render/Skidmarks.cpp
2020-09-14
Move a bunch of math to cpp files + small fixes
Sergeanur
1
-3
/
+4
2020-08-09
finished skidmarks
aap
1
-7
/
+6
2020-05-31
CAutomobile done
aap
1
-15
/
+39
2020-05-25
CVehicle
aap
1
-2
/
+2
2020-05-07
some quick cosmetic fixes
aap
1
-33
/
+9
2020-04-19
1.1 patch stuff
Nikolay Korolev
1
-0
/
+9
2020-04-17
Remove patches
Sergeanur
1
-1
/
+1
2020-04-17
implemented CVector2D::NormaliseSafe for SkidMarks
aap
1
-1
/
+2
2020-04-08
implemented CSkidmarks
aap
1
-6
/
+241
2020-03-28
CWeaponEffects(autoaim crosshair) done, CGame done. restored some original R* names
Fire-Head
1
-0
/
+1
2020-03-22
CGame::Initialise
Nikolay Korolev
1
-0
/
+2
2019-10-19
CGame::Process() && CGame::ReloadIPLs
nmzik
1
-0
/
+1
2019-07-28
CAutomobile::PreRender; whole class finished
aap
1
-0
/
+1
2019-06-25
More replay stuff
Nikolay Korolev
1
-0
/
+2
2019-05-30
implemented some higher level functions; added lots of stubs; switched top and bottom in CRect
aap
1
-0
/
+5