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path: root/src/render/SpecialFX.h (follow)
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* CVehicleaap2020-05-251-0/+2
* normalized line endings to LFaap2020-04-091-35/+35
* finished CMotionBlurStreaks, CSpecialFXaap2020-04-071-5/+24
* implemented CRubbishaap2020-04-071-6/+52
* implemented CShinyTextsaap2020-04-071-55/+86
* CWeaponEffects(autoaim crosshair) done, CGame done. restored some original R* namesFire-Head2020-03-281-0/+1
* CGame::InitialiseNikolay Korolev2020-03-221-0/+1
* bullet traces fixesNikolay Korolev2020-03-221-4/+1
* bullet tracesNikolay Korolev2020-03-211-3/+11
* removed extra includeNikolay Korolev2020-02-221-2/+0
* script 1000-1154Nikolay Korolev2020-02-161-1/+12
* Fixed markers rotation speedSergeanur2019-10-261-1/+1
* Merge pull request #247 from Sergeanur/3dMarkerserorcun2019-10-231-1/+47
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| * Full C3dMarkersSergeanur2019-10-171-1/+47
* | CGame::Process() && CGame::ReloadIPLsnmzik2019-10-191-0/+1
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* CMoneyMessages moved to SpecialFX.cppSergeanur2019-10-101-2/+24
* CAutomobile::PreRender; whole class finishedaap2019-07-281-1/+8
* shadows doneFire-Head2019-07-241-0/+6
* little cleanupaap2019-06-301-0/+17
* finished CEntityaap2019-06-301-0/+6
* implemented some higher level functions; added lots of stubs; switched top and bottom in CRectaap2019-05-301-0/+7