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path: root/src/render/Sprite.cpp (follow)
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* rename clamp macro to Clamp to fix compilation with g++11 (and clamp2 for consistency sake)withmorten2021-06-281-4/+4
* sync with re3Fire-Head2021-01-081-0/+4
* finished spritesaap2020-08-241-3/+3
* Merge branch 'master' into miamiSergeanur2020-07-171-4/+0
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| * Fix CalcScreenCoors... againSergeanur2020-07-171-4/+0
| * fix UB shitaap2020-05-261-2/+2
* | fix UB shitaap2020-05-261-2/+2
* | CClouds; disabled object clipping for SA camaap2020-05-121-4/+4
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* Fix corona scalingSergeanur2020-05-091-4/+8
* Remove patchesSergeanur2020-04-171-17/+1
* rem refsFire-Head2020-04-171-7/+7
* fixed clouds and spritesaap2020-04-151-9/+9
* Fix sprite vertical scaleSergeanur2020-04-101-4/+6
* fixed questionable RW usage; changed radar mask to PS2 techinqueaap2020-04-091-0/+2
* added wrappers around math functionsaap2019-07-101-10/+10
* cleaned up to be closer to original gameaap2019-07-031-33/+33
* first part of CFileLoaderaap2019-06-171-0/+1
* added CCoronasaap2019-06-011-0/+60
* implemented some higher level functions; added lots of stubs; switched top and bottom in CRectaap2019-05-301-6/+6
* clean upaap2019-05-301-6/+0
* finished CSprite(2d)aap2019-05-211-174/+173
* first commitaap2019-05-151-0/+553